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ZEODE

Creator Pro
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Everything posted by ZEODE

  1. ZEODE

    boolean

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
  2. ZEODE

    Bradleys crate lootable

    Changed Status from Pending to Not a Bug
  3. ZEODE

    Bradleys crate lootable

    I have checked through my logic and it is good, so there must be another plugin or some external cause for your issue.
  4. ZEODE

    Players exploit bug How to avoid

    Did you try this?
  5. Did you work this out now?
  6. ZEODE

    Need help

    Changed Status from Pending to No Response
  7. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  8. ZEODE

    XPerience Issue

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  9. ZEODE

    trying to add to Loottable.cs

    Changed Status from Pending to Not a Bug
  10. ZEODE

    Dupe exploit

    I’ll double check the patched version and let you know. Glad it’s fixed for now.
  11. ZEODE

    Dupe exploit

    Changed Status from Pending to Not a Bug
  12. ZEODE

    Dupe exploit

    SupplySignal cooldown plugin is conflicting and causing the issue. You can join my Discord for a patched version of the other plugin since MrPixie is not responsive anymore or maintaining the plugin.
  13. ZEODE

    Bradleys crate lootable

    I won’t be able to look into this until I am next at the computer on Monday. But often this is caused by another plugin interfering with the crate looting. Do you have another plugin that might do that?
  14. ZEODE

    XPerience Issue

    Thanks for the info, you don’t need to test more. I know the issue and will fix it and update maybe mon or tue. With half term I haven’t been able to get to the pc while doing things with the kids.
  15. ZEODE

    XPerience Issue

    I think that is correct, I will add a delay to check again after the server is loaded and all other plugins are loaded.
  16. ZEODE

    XPerience Issue

    I think I know what is happening. If you set it to True and reload when the server is already booted, does it stay True?
  17. ZEODE

    XPerience Issue

    Weird, I will look into it anyway
  18. ZEODE

    XPerience Issue

    If you set it to true after server boots and then reload the plugin does it work then? If not what does it say when you reload the plugin?
  19. Version 1.0.1

    10 downloads

    CodeFling Creator Bot is a Discord bot, written in Python using Discord.py. The bot monitors users specified in the config and using the CodeFling API, sends notifications to Discord for various actions: - New Releases (Plugins, Maps, Tools etc) - Plugin/Release Updates - New Comments/Discussion Posts - New Reviews - New Private Messages The bot is lightweight and written with efficiency and reliability in mind. It makes only the API calls it needs and stores data in an SQLite database for use later. When guild members use the bot commands, the data is pulled from the local database and doesn’t make extra calls to the API, which means you don’t need to worry about rate limiting or getting banned by the API. The bot polls the API looking for new content at set periods as set in the config, notifying about new content and then updating the database with new data. PLEASE NOTE: Requires Python 3.6 or higher. README: CodeFling Creator Bot 1.0.1 Discord Bot by ZEODE ========================================== Minimum requirements: Python 3.6 or higher Dependacies: Discord.py aiohttp Using pip: pip install -U discord.py pip install -U aiohttp The -U flag just means “upgrade to the latest version if already installed.” Using apt: apt install python3-discord apt install python3-aiohttp This file explains each configuration option in config.json *************** DEFAULT CONFIG FILE IS CREATED ON FIRST RUN *************** DISCORD SETTINGS ---------------- Make sure your Discord bot has at least "Send Messages", "Read Message History" and "Embed Links" permissions. bot_token: Your Discord bot token from the Discord Developer Portal. Get it from: https://discord.com/developers/applications release_channel_id: Discord channel ID where file release/update notifications will be posted. To get channel ID: Enable Developer Mode in Discord settings, right-click channel, "Copy ID" purchase_channel_id: Discord channel ID for purchase notifications (recommend private channel). Shows when someone buys one of your paid plugins. support_channel_id: Discord channel ID for support request notifications. HOPEFULLY COMING SOON - Currently the API endpoints do not provide the necessary information to provide this (I have asked for it, so watch this space). comments_channel_id: Discord channel ID for comment/discussion notifications. Shows when users comment on your files (excludes file author replies). downloads_channel_id: Discord channel ID for file downloads notifications (recommend private channel). Shows when users download your files. reviews_channel_id: Discord channel ID for file review notifications. Shows when users review a monitored file. messages_channel_id: Discord channel ID for user message notifications (recommend private channel). Notifys when a monitored user receives a message on CodeFling. commands_channel_id: Discord channel ID for people to use bot commands. People can use bot ! commands here, all user messages can be cleaned automatically, see below. admin_commands_channel_id: Channel for users with the bot admin role to use admin commands away from public channels All normal commands also work here for bot admin role users to use here too clean_commands_channel: If true, users messages are automatically deleted shortly after they are sent to the channel. max_number_files_to_list: Number of files to return when users use the "!list plugins" command bot_admin_role_id: Users need this role to use the admin only commands ping_release_channel: If this is true, new releases or updates to files will be notified with the @everyone tag NOTE: - Leaving any of the channel IDs blank will disable notifications for those actions - Although there are separate channels for each type in the config, this is just for anyone wanting this, if you want you can put the same channel ID in more than one channel config CODEFLING SETTINGS ------------------ monitored_users: Dictionary of Codefling user IDs and their API tokens. Format: "user_id": "api_token" How to get your User ID: - Visit your Codefling profile - Hover over or click on "See my activity" - Your user ID is in the URL: https://codefling.com/profile/USER_ID-username/content/ - Copy just the numbers, without the "-username" part How to get API Token: - Visit: https://codefling.com/settings/apps/ - Click "Add App" > "Creator API" - Select "All" under scopes - Copy the access token to paste in your config Example: "monitored_users": { "user_id_1": "your_api_token_here", "user_id_2": "another_api_token" } Note: Each user needs to use their own API token. poll_interval_seconds: How often (in seconds) the bot checks Codefling for new content. Default: 120 (2 minutes) Suggested values: ____________________________________________________________________________________ | Type | Safe poll interval | Notes | | ----------------------- | ------------------ | ----------------------------------- | | Light use (1–2 authors) | 60 s | Feels instant, safe if few requests | | Medium (3–5 authors) | 120 s | Recommended default | | Heavy use (5+ authors) | 300 s | Low strain, good scaling | | Massive / strict API | 600 – 900 s | Extremely safe | |_________________________|____________________|_____________________________________| Note: Too frequent polling may hit API rate limits. retention_days: How many days of historical data to track and store. Default: 7 days The bot will: - Only notify about content within this time window - Automatically clean up older data daily - On first run, load existing content from this period Recommended values: - 7 days (minimal storage) - Recommended - 30 days (balanced) - 90 days (extended history) NOTE: Monitored resource/file data is kept indefinitely for users !stats !list commands etc, but the bot will only look for new actions within this period to send notifications to Discord or not. This maintains speed and performance so the bot isn't retreiving more data than is necessary with each API call. In most cases, 7 days should be more than sufficient for all use cases. LOGGING SETTINGS ---------------- timestamp_date_format: The format for timestamps in the console/log output. Availble: - %d - %m - %y e.g: %d-%m-%y would make something like 30-10-25 timestamp_time_format: Specify the format for the timestamp. - 12h - 24h log_file_path: Set the path to the OPTIONAL log file. If left blank, no log file will be used. API OPTIONS ----------- Note: You can usually leave this as is and it will work absolutely fine. max_attempts: How many times to try an API request if it fails before giving up on that attempt Useful for occasional CloudFare errors/timeouts timeout_seconds: How long to wait before retrying a API request due to timeout config_version: DO NOT EDIT THIS COMMANDS ------------------ NOTE: Commands by users do not query the CodeFling API every time. They only retreive data from the SQLite database, so you don't have to worry about rate limiting or banning from users abusing the commands on Discord. This also means it is much quicker with results. The database is updated with all the info every time the API is queried as per the poll rate in the config only. Non-Admin Commands: !help Lists all available commands !stats [username] Get own stats without parameter if you are monitored by the bot or get stats for the user specified !list files List all files monitored by the plugin (config option to limit results) !list authors List all file authors/devs monitored by the bot !file <FileName> / !file <file_id> Give information about that file Admin Commands: !user add <user_id> <api_token> Add the specified user ID and API token to the bot, save in the config and begin monitoring !user remove <user_id> Stops monitoring and removes the specified user ID from the bot and config !rotate Immediately rotate the log file and begin a new blank log file (rotated files saved in logs/) !cleardb Immediately clear the SQLite database and re-seed a new database (ALL DATA WILL BE CLEARED) !test <review|download|purchase|comment|message> Send a test notification to Discord for the most recent entry of the given type !test <file> [new|updated] Send a test notification to Discord for the most recent entry for files/releases, using the new or updated parameter accordingly/ FIRST RUN BEHAVIOR ------------------ On first run, the bot will: 1. Create a SQLite database (codefling_bot.db) 2. Load/Cache all users existing files. 3. Load/Cache all existing content from the last N days (retention_days) 4. DOES NOT send any notifications for existing content 5. Only notify about NEW content after initialization On subsequent runs: 1. Check for content created while bot was offline 2. Send notifications for missed content 3. Continue normal monitoring TROUBLESHOOTING --------------- No notifications appearing: - Verify channel IDs are correct - Check bot has "Send Messages", "Read Message History" and "Embed Links" permissions - Confirm API tokens are valid and have correct scopes Getting rate limited: - Increase poll_interval_seconds value - Default 300 seconds (5 minutes) should be safe Bot sends old notifications on startup: - This is normal if content was created while bot was offline - Bot catches up on missed content within retention period - On first run, no old notifications should appear SUPPORT ------- For issues with the bot, check console output for error messages. Get more support in my Discord: https://discord.gg/jnyg3FvDnc For Codefling API issues, see: https://codefling.com/developers
    $14.99
  20. ZEODE

    Heli Signals

    You opened a support thread for this issue and I have replied, why post here now? Check your support thread.
  21. ZEODE

    Players exploit bug How to avoid

    I might have overlooked adding that to the plugin before release, I will look into this, How are they placing the walls like that though, are they doing it before the Bradley lands? If they are, there is a config option to destroy entities placed in the drop zone when the Bradley lands to prevent this exploit. I will look at adding better control For Bradley to destroy walls placed that it can run into and break. You could try enabling this feature though and see if it destroys walls:
  22. ZEODE

    Players exploit bug How to avoid

    Apologies I’m getting confused, one sec
  23. ZEODE

    SkillTree Points Issue

    Changed Status from Pending to No Response
  24. ZEODE

    consol

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  25. ZEODE

    Error

    Changed Status from Pending to No Response
2m

Downloads

Total number of downloads.

9.6k

Customers

Total customers served.

139.4k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

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