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Everything posted by ZEODE
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I like that idea, I will look into it
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I am going to add a check in the future to disable the return behaviour and allow the strafe if it goes past this distance so it wont be an issue again.
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Hi, your config looks good. It wont make a difference if the helis are from waves or not, wave helis are just normal helis from your heli profiles called in order. You could try increasing the distance when the heli is returned to the player, raise it from 300 to 350 or 400 and test again: "Max Distance of Helicopter From Player Before Force Return": 400.0, The way heli strafes work is once they decide they will strafe attack, they fly out a certain distance then turn and initiate a strafe run at the player. If the heli moves further than the distance you set in the variable above, it cancels the strafe and returns them to the player, so rockets never happen. 300 is usually good from experience, but try increasing it and see if that fixes it.
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Getting hook conflict from these two plugins how to fix?
ZEODE replied to SlayersRust's Support Request in Support
Changed Status from Pending to Closed -
Getting hook conflict from these two plugins how to fix?
ZEODE replied to SlayersRust's Support Request in Support
I have reached out to Krungh and he will add Bradley Drops to the list of compatible plugins and add a fix to prevent it in the future. -
From my point of view, all I want is to be able to control stacking, splitting, combining and moving of inventory/container items so that I can control and provide different stacking for my plugins own custom skinned items outside of the stacking for normal versions of those items. I think that would be what most other devs would want to. So a simple call using the item right at the beginning of your CanStackItem, CanMoveItem, OnItemSplit, CanCombineDroppedItem etc is what we would need. The performance hit on that has to be negligible surely? Not sure what else you would need to add or people are asking for?
- 193 comments
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- #stacks
- #rust stacks
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When will you ever add an API call for other devs to prevent this plugin stacking etc when they want to use their own stacking/copmbining/splitting logic? I see this in your plugin, but nothing we can use yet: #region API ( pls don't make me regret adding this.. ) #endregion There are many occasions where I and I am sure other devs want to allow/disallow stacking/splitting of their custom items for various reasons without affecting the normal stacking on their server, but it is not possible at the moment. A hook we could use would be so useful; to so many.
- 193 comments
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- #stacks
- #rust stacks
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https://codefling.com/files/support/22365-stuck https://codefling.com/files/support/22647-chinook https://codefling.com/files/support/22646-brad-not-dropping
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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I don’t need to see, I believe what you’re saying, maybe you can send me the map file on my discord please so I can test
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Where is Expert and Nightmare in the new config?
ZEODE replied to SunShine ツ's Support Request in Support
No worries, if you want me to look over your config after you make the changes or if you get any other issues just upload it and let me know. But I think just removing those two Heli Wave Signal profiles will sort it for you. Then for waves use only the Wave Profiles. Create any Heli Profiles you want, and you can add any of those to your Wave Profiles. If you’re having difficulty hit me up on Discord and we will work it out -
Where is Expert and Nightmare in the new config?
ZEODE replied to SunShine ツ's Support Request in Support
Your config is wrong, you cannot re-use the same skinID for multiple profiles. It has to be unique to each profile. Also, I think you might be confused with how waves work. The Wave Profiles handle waves themselves and you add Heli Profiles from your config to add to the waves. In your config you have "Heli Wave Signal (Normal) and "Heli Wave Signal (Hard) but then you created Heli Wave Signal (Normal) and Heli Wave Signal (Hard), this is incorrect. You also made the heli amount 4 for these, which makes them a Multi Heli profile. Remove the incorrect Wave Signal (Normal) and (Hard) and the error is fixed. -
After looking into this more I was able to reproduce what you said about shooting at the CH47, this can in some cases happen, so you could be correct on that. But I wasnt able to reproduce it with just bullet fire, it had to be rockets, is that what you saw? It is more likely there was obstacles within its protection range, but I have addressed this and will be fixed on next update.
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Changed Status from Work in Progress to Closed
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1.1 - Fixed for next update 1.2 - Fixed for next update 2 - please post the error message if possible Wave cooldown is implemented for the next update
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That is impossible unless something else is happening, the only time brad doesn't drop is when there are obstacles nearby. If this is really happening then something else is preventing this. Maybe the custom map has something weird that is preventing it. I assume it is a custom map if it is completely smooth?
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Changed Status from Pending to Closed
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HumanNPC is a class within the Rust game files, it is not a plugin. It inherits properties from base classes which have the skinID property, so this error doesn't make any sense, but I will have a look into it when I can.
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Where is Expert and Nightmare in the new config?
ZEODE replied to SunShine ツ's Support Request in Support
I need to see your entire config file to help you -
I'll have a look, but nothing in the Rust update will affect giving XP
- 1 reply
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Conflicting with other events locked crates
ZEODE replied to dylanstar12's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to Next Version -
Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Conflicting with other events locked crates
ZEODE replied to dylanstar12's Support Request in Support
I have made some modifications anyway which might solve your issue, if you can both join my Discord and I can send you a test version to see if it resolves it?