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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    question

    Check out the config for all available configurable options: "Heli crate despawn time": 1800.0 Gibs is Rust default, which is pretty long, might add a despawn timer for them in the future too
  2. ZEODE

    Request

    Yeah, I could add that in a future update. You can use the balloon delivery with the skip cargo plane option enabled to also deliver straight onto a point immediately
  3. ZEODE

    bug

    I will check, what delivery method? CH47, Cargo Plane and balloon, or balloon and skip plane?
  4. ZEODE

    Bug

    Also, please upload your config to help me
  5. ZEODE

    Bug

    Since nobody else is reporting such an issue, and you haven't given me any further info to help, I am not quite sure how I can help you. I need to know how often this has happened, what happens immediately upon the heli death, does it act normally to that point, any error messages in the console etc etc etc. I need as much info as possible, but I cannot see why this would happen without some kind of outside interference in some way.
  6. ZEODE

    it bugs when it falls

    Changed Status from Pending to Closed
  7. ZEODE

    Save me!

    Changed Status from Pending to No Response
  8. ZEODE

    error with water

    Changed Status from Pending to No Response
  9. ZEODE

    Must be thrown on floor

    Changed Status from Pending to Not a Bug
  10. ZEODE

    CH47 NPC

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  11. ZEODE

    CH47 NPC

    Yes, I will add this, good idea
  12. The movement is basic for now, will work on it for future updates.
  13. It’s always been normal that the total HP didn’t display above default. Interesting to see it now does show when mined, I’ll look into that to see if they’ve changed the internal code to allow to show larger HP now.
  14. Changed Status from Pending to Not a Bug
  15. I wouldn’t know about it, that is an issue you should take up with the author of that plugin. My plugin doesn’t control gathering at all, only sets the HP of the gibs. Sorry I can’t help,
  16. ZEODE

    Must be thrown on floor

    I thought so, you must have had it at 0 ?
  17. ZEODE

    Must be thrown on floor

    Also what have you got the fuse length set to ?
  18. ZEODE

    Must be thrown on floor

    Where are you throwing it?
  19. ZEODE

    NRE

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  20. ZEODE

    NRE

    Yeah, it’ll be fixed in the next update. It can be ignored.
  21. ZEODE

    Save me!

    All permissions and commands are on the plugin description page. Also see this: https://codefling.com/files/support/23663-top-tiers-not-available/ Z
  22. ZEODE

    SkillTree Points Issue

    I wasn’t able to reproduce the issue, so I’m not really sure what is causing the issue for you. How have you bypassed it using that plugin?
  23. ZEODE

    SkillTree Points Issue

    Are you still having this iussue?
  24. ZEODE

    error with water

    I assume that structure in the screenshot is near water? When the signal is thrown, it tests at equal points spread evenly around the "Patrol Radius" from the signal (as set in the bradley profile for each bradley drop). If it finds water at an point it will prevent the drop so there is no chance the bradley can fall in water. You could adjust the patrol radius to stop it looking for water so far away.
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