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Everything posted by orizonov
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1. After the player is killed, he immediately moves to the lobby. And the game ends. Although I set the spectator spawn and respawn time 2. For some reason, one of my rooms became closed, for reasons I didn't understand, although I set it up the same way as the others.
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https://drive.google.com/file/d/1B9_HF0x7kBl1pN8y3Ias6RTh9fFnxGps/view?usp=sharing People can walk bug out of the dome. I sent one of the video examples to google
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I checked that the restriction does not work at all for some vehicles. By mlrs type. Even with a limit of 1. They can be spawned endlessly. But I forbade spawn of any transport
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I don't know. Apparently they are copied from the players. Because in an unknown period, 800 of them may appear at once, the fps will drop to 10. And if you do not manually command "del assets/content/vehicles/boats/rowboat/rowboat.prefab" command, then in 1-2 hours there may be more of them, and fps will become 1.
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Hi, I have such a problem. I use my own card. I've set up the coordinates. But for a short time. My server fps drops to 1. All because of the spawns: rowboat ( 5,000 of them appear on the map) + error copy paste. Is that why there are such problems?
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Failed to call hook 'CanBuild' on plugin 'Creative v2.1.2' (JsonReaderException: Unexpected character encountered while parsing value: l. Path '', line 1, position 1024000.) at Newtonsoft.Json.JsonTextReader.ParseValue () [0x002b3] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <8fe7f8665ff548909c2f26d557e5093a>:0
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Error while compiling Creative: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 4392, Pos: 107
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hi, please tell me what the problem is. I've tried to figure it out based on the logs when this plugin error occurs. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.SkillTree+Awareness.AddType (BaseEntity entity) [0x00167] in <356614d0da594a758d62dfe1cab917a3>:0 at Oxide.Plugins.SkillTree+Awareness.FindNearby () [0x0002e] in <356614d0da594a758d62dfe1cab917a3>:0 at Oxide.Plugins.SkillTree+Awareness.FixedUpdate () [0x0004a] in <356614d0da594a758d62dfe1cab917a3>:0 The server kicks people out for a reason disconnecting: Exception (cs:135163): NullReferenceException: Object reference not set to an instance of an object. Client.%4c223d990cf5f5e638bb26d31803487de234c645 (%5b15799a8ecdad1646b0ada919b56e8e0c7f8489 %6496ed9b8f397cf91ca074875ceb7a289dc5ea17, System.Int64 %ff475082fcda791cf97e197781f4fa38d6585f81) (at <00000000000000000000000000000000>:0) Client.%7736907eba28329597de4837f1d77eb4a16086d6 (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) (at <00000000000000000000000000000000>:0) Client.%95a8431be122f354d89a725e49ce57b788c1e9ee (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) (at <00000000000000000000000000000000>:0) %7b7b31efc18b33db934935eda373f1631b1d3630.%648792985795ae82ac06ee2d6d8f21c4025c63c6 (%0397e1ab942a786572a11878f966468cb66bda09 %160ef7babcc77b1ed29001a172df456e3f64028f) (at <00000000000000000000000000000000>:0) %0ca75a3cd4ccebccdbf485120559c457df708f43.%a06718feb44e4946efefb2996d53a170c917fbfe () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) %7b7b31efc18b33db934935eda373f1631b1d3630:%648792985795ae82ac06ee2d6d8f21c4025c63c6(%0397e1ab942a786572a11878f966468cb66bda09) %0ca75a3cd4ccebccdbf485120559c457df708f43:%a06718feb44e4946efefb2996d53a170c917fbfe() Client:Update()
- 1,475 comments
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- #leveling
- #progression
- (and 19 more)
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- 120 comments
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- #creative rust
- #building
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(and 1 more)
Tagged with:
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- 120 comments
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- #creative rust
- #building
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(and 1 more)
Tagged with:
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hi, is it possible to add a cooldown to the "Cancel participation" button Because if you quickly spam the button, a bug occurs in which the player remains in the arena, but does not participate in the tournament, because of this he can do whatever he wants and the tournament may not end and the timer will go into minus
- 163 comments
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- #arena
- #tournament
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