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Everything posted by orizonov
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- 18 comments
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- #capture the flag
- #pvp
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(and 1 more)
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- 18 comments
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- #capture the flag
- #pvp
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(and 1 more)
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- 18 comments
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- #capture the flag
- #pvp
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(and 1 more)
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Okay, but you can add the ctf.start console command for a while. So that I can run the event without being on the server? p.s You can also fix it so that it doesn't spam the chat, so that the message is sent once. Because when the players are in the zone. This message is being spammed: "Extraction interrupted! Enemy players detected in the zone!"
- 18 comments
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- #capture the flag
- #pvp
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(and 1 more)
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Please add the automatic launch of the event, and the setting in the config for what period, so that it starts p.s Here are the settings of my config, but for some reason it gives out more That is, there should be 10 missiles, but he gave me 74. C4 should be 10, but he give me 30. And the stack doesn't work well. If you choose a rocket launcher or ak. Then he gives it out as one subject, not 3 different subjects.
- 18 comments
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- #capture the flag
- #pvp
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(and 1 more)
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- 18 comments
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- 1
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hi, please tell me what the problem is. I've tried to figure it out based on the logs when this plugin error occurs. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.SkillTree+Awareness.AddType (BaseEntity entity) [0x00167] in <356614d0da594a758d62dfe1cab917a3>:0 at Oxide.Plugins.SkillTree+Awareness.FindNearby () [0x0002e] in <356614d0da594a758d62dfe1cab917a3>:0 at Oxide.Plugins.SkillTree+Awareness.FixedUpdate () [0x0004a] in <356614d0da594a758d62dfe1cab917a3>:0 The server kicks people out for a reason disconnecting: Exception (cs:135163): NullReferenceException: Object reference not set to an instance of an object. Client.%4c223d990cf5f5e638bb26d31803487de234c645 (%5b15799a8ecdad1646b0ada919b56e8e0c7f8489 %6496ed9b8f397cf91ca074875ceb7a289dc5ea17, System.Int64 %ff475082fcda791cf97e197781f4fa38d6585f81) (at <00000000000000000000000000000000>:0) Client.%7736907eba28329597de4837f1d77eb4a16086d6 (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) (at <00000000000000000000000000000000>:0) Client.%95a8431be122f354d89a725e49ce57b788c1e9ee (%f5ecb3c208ec3e73bbdf2e0939c61c3d8ae69cc5 %e3eb193a62baf6a9ea5c054089065fba06f67308) (at <00000000000000000000000000000000>:0) %7b7b31efc18b33db934935eda373f1631b1d3630.%648792985795ae82ac06ee2d6d8f21c4025c63c6 (%0397e1ab942a786572a11878f966468cb66bda09 %160ef7babcc77b1ed29001a172df456e3f64028f) (at <00000000000000000000000000000000>:0) %0ca75a3cd4ccebccdbf485120559c457df708f43.%a06718feb44e4946efefb2996d53a170c917fbfe () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) %7b7b31efc18b33db934935eda373f1631b1d3630:%648792985795ae82ac06ee2d6d8f21c4025c63c6(%0397e1ab942a786572a11878f966468cb66bda09) %0ca75a3cd4ccebccdbf485120559c457df708f43:%a06718feb44e4946efefb2996d53a170c917fbfe() Client:Update()
- 1,526 comments
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- #leveling
- #progression
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- 120 comments
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- #creative rust
- #building
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(and 1 more)
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- 120 comments
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- #creative rust
- #building
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(and 1 more)
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hi, is it possible to add a cooldown to the "Cancel participation" button Because if you quickly spam the button, a bug occurs in which the player remains in the arena, but does not participate in the tournament, because of this he can do whatever he wants and the tournament may not end and the timer will go into minus
- 164 comments
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- #arena
- #tournament
- (and 10 more)
