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Everything posted by Pepuni.
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Hello ! Can we hide filters?? Whenever you open a box that has filters installed, it's annoying that they show them.
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Yes, created, sorry
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Hello, the last update. [RaidProtection] No directory found for /home/container/oxide/data/RaidProtection/ProtectedEntities, protected entity files will not be loaded
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Version 1.0.1
10 downloads
This map includes several custom modifications designed to enhance gameplay, improve quality of life, and maintain excellent performance even on high-population servers. Custom Features Upgraded Oil Rigs Both Oil Rigs include: Gambling Wheel Recycler These additions make the rigs even more exciting hotspots without breaking monument balance. Enhanced Fishing Villages Every Fishing Village now includes: Recycler Market Helicopter Purchase Perfect for fast mobility, recycling, and shopping without long travel. Mini Launch Site A smaller, optimized version of the Launch Site: Saves map space Reduces prefab load Keeps PvP and loot routes intact Improves FPS and player flow Combined Outpost & Bandit Camp A unified, efficient design that: Reduces unnecessary prefabs Maintains full functionality Improves navigation and performance Included Vanilla Monuments 2x Harbor 1x Satellite Dish 1x Dome Water Treatment Radiation Town Abandoned Military Base Sewer Branch Ferry Terminal Airfield Arctic Research Base 1x Oxum’s Gas Station 1x Supermarket Missile Silo 2x Lighthouse 3x Fishing Villages (enhanced as listed above) Optimized for Maximum Performance As always, this map was built with performance in mind: Optimized prefabs No unnecessary clutter Careful collider management Smooth FPS even with many active players Perfect for x1, x2, x3 or modded servers.$5.00 -
I've tested it, and it worked on approximately 168 cabinets. I think the problem might be that when the TCS files are removed (they're raided), it doesn't delete them from the cache. I thought it could be something like that. But I tried deleting all the data and it didn't solve the problem.
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- 214 comments
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Hi, I'm having a critical issue with RaidProtection v3.4.17: I deleted the entire data folder (oxide/data/RaidProtection/), restarted with clean data, reinstalled the plugin, and even tested without potentially conflicting plugins, but the errors still appear (GUIDToPath: guid is empty, [RaidProtection] Failed to save protected cupboards, long OnServerSave freezes, and repeated AnimationEvent warnings); however, if I remove only your plugin, the errors completely disappear, and they reappear even with an empty data directory, so this indicates the issue is not corrupted data but a regression in v3.4.17 that generates invalid cupboard entries (empty GUIDs) or saves too early—v3.4.13 was stable, so please review the cupboard saving logic in this version.
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I've investigated the issue further, and as soon as I leave the plugin, it starts kicking my players due to packet flooding. I had to remove it. Could you please fix it?
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GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty [RaidProtection] Failed to save protected cupboards Calling 'OnServerSave' on 'RaidProtection v3.4.17' took 304ms
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The download link must be broken. I don't know if my problem is fixed in the new version 1.14. When I click download, it downloads version 1.13. Could you please look into it?
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- 19 comments
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- #multi-tool
- #tool
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Could you take a closer look at all of this? I bought it on Codefling because you said it would save us work because it would be up-to-date. However, in the end, I always have to update it myself. Many of the skins do not appear, leaving a blank space.
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clearplayerdata 76561199654097571 Failed to call hook 'ClearPlayerDataCMD' on plugin 'TeamTracker v1.1.3' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.TeamTracker.ClearPlayerDataCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0016d] in <112214936af543efa0d13791aa8c6c84>:0 at Oxide.Plugins.TeamTracker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00681] in <112214936af543efa0d13791aa8c6c84>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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I'm trying exactly as you're telling me, blocking objects from passing through walls, but notice, when I activate it, the objects don't pass through even if I'm standing right next to them. If I activate this, should the loot pass through if there are open doors, even if they're on another floor? Or does it have to have a straight line visible like the marks in the video?
