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Pepuni.

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Everything posted by Pepuni.

  1. Pepuni.

    Team Leaders won't switch

    I have the same problem
  2. Pepuni.

    Vehicles

    Hello, I need your help using the store. I've managed to include vehicles, but once purchased, how do I use them? They can't be placed on the ground.
  3. Pepuni.

    Vehicles

    Is posible add Vehicles in shop?
  4. Pepuni.

    Language

    I have everything translated but in the game it doesn't appear with the translation. { "UI_CHANGE": "Cambiar", "UI_CHOOSE": "Seleccionar", "UI_BETTERTEAMS": "MEJORES EQUIPOS", "UI_BETTERTEAMSDESCRIPTION": "Esta modificación te permitirá disfrutar de una mejor experiencia jugando con amigos. Se han realizado algunos cambios y se han añadido nuevas funciones para que disfrutes al máximo con tu equipo.", "UI_CHANGES": "CAMBIOS:", "UI_CHANGEHUD": "• HUD de Equipo - te permite ver el estado de tus compañeros", "UI_CHANGETeamVoice": "• Chat de Voz de Equipo - te permite usar el chat de voz del juego solo con tus compañeros (funciona a cualquier distancia). Los demás jugadores no te escucharán. Se puede activar en la configuración.", "UI_CHANGESkins": "• Skins de Equipo - te permite elegir skins para tu equipo. Los objetos que recojas recibirán automáticamente la skin de tu equipo.", "UI_CHANGEEasyTeamMabrkers": "• Marcador Rápido de Equipo - te permite marcar ubicaciones rápidamente para tu equipo sin necesidad de binoculares.", "UI_CHANGEAutoAuthTC": "• Autorización Automática TC - añade la autorización automática de aliados en los TC.", "UI_CHANGEAutoAuthCodeLocks": "• Autorización Automática de Cerraduras - añade la autorización automática de aliados en cerraduras con código.", "UI_CHANGEAutoAuthTurrets": "• Autorización Automática de Torretas - añade automáticamente a tus compañeros a las torretas.", "UI_CHANGESamSiteAuthorization": "• Autorización Automática de Sitios SAM - añade la autorización automática de aliados en los Sitios SAM.", "UI_CHANGEAuthorizationManager": "• Gestión del Equipo - permite al líder gestionar la autorización automática de aliados.", "UI_SETTINGSNAME": "CONFIGURACIÓN PERSONAL", "UI_S_ENABLE_TEAM_VOICE": "USAR CHAT DE VOZ DE EQUIPO", "UI_S_ENABLE_TEAM_VOICE_DES": "Sí - Reemplaza el chat de voz del juego por el chat del equipo. Solo tus aliados te escucharán. Funciona en toda la extensión del mapa.", "UI_S_ENABLE_TEAM_SKINS": "USAR SKINS DE EQUIPO", "UI_S_ENABLE_TEAM_GRID": "MOSTRAR POSICIÓN DE COMPAÑEROS EN LA CUADRÍCULA", "UI_S_ENABLE_TEAM_SKIN_DES": "Sí - Todos los objetos que recojas recibirán automáticamente la skin de tu equipo.", "UI_S_ENABLE_TEAM_GRID_DES": "Sí - Mostrará la posición de los compañeros en la cuadrícula del HUD del equipo.", "UI_S_ENABLE_MARKERS": "USAR MARCADORES RÁPIDOS DE EQUIPO", "UI_S_ENABLE_MARKERS_DES": "Sí - Te permitirá colocar marcadores rápidos en el mundo en la ubicación que estés mirando. Se colocan con una combinación de teclas y no requieren binoculares.", "UI_S_MARKER_BUTTON": "ASIGNAR TECLA PARA MARCADOR RÁPIDO", "UI_S_MARKER_BUTTON_DES": "Asigna una tecla para el marcador rápido de equipo. Copia el comando, reemplaza BUTTON por la tecla que desees y escríbelo en la consola.\nEjemplo: bind BUTTON ftmark -> bind v ftmark", "UI_S_YES": "SÍ", "UI_S_NO": "NO", "UI_M_MEMBERS": "GESTIÓN DEL EQUIPO", "UI_M_ONLY_LEADER": "Disponible solo para el líder del equipo", "UI_M_AA_H1": "AUTORIZACIÓN AUTOMÁTICA", "UI_M_AA_INFO_DES": "Todos los lugares de autorización (TC, cerraduras, torretas automáticas, etc.) se combinan en una única lista de autorización para todo el equipo. Si bloqueas a un aliado para que no acceda a la lista de autorizaciones, perderá acceso a todos los lugares de autorización, excepto los que él haya colocado personalmente (como un TC o una cerradura con código). El equipo no perderá acceso a sus lugares de autorización. Es útil cuando aceptas a un jugador nuevo en el equipo.", "UI_M_SELECT_MATE": "Selecciona uno de tus aliados", "UI_M_AA_TC": "Autorización Automática del Armario de Herramientas", "UI_M_AA_CL": "Autorización Automática de Cerraduras", "UI_M_AA_AT": "Autorización Automática de Torretas", "UI_M_AA_SAMSITE": "Autorización Automática de Sitios SAM", "UI_M_KICK": "Expulsar del equipo", "UI_M_KICK_B": "EXPULSAR", "UI_S_TEAM_SKINS": "SKINS DE EQUIPO", "CM_MARKER_COOLDOWN": "Tu marcador de equipo está en enfriamiento: {0} segundos restantes", "UI_H_INFO_TEXT": "ABRIR MENÚ DEL EQUIPO", "UI_S_PERM": "Tu equipo debe tener al menos un jugador con privilegios de acceso a skins", "CM_DONT_HAVE_PERM": "No tienes permiso para usar este comando", "UI_IS_DISABLED": "Esta función está deshabilitada por el administrador", "CM_NO_TEAM": "No tienes equipo. Si quieres usar el menú de mejores equipos, debes crear un equipo o unirte a uno." }
  5. Pepuni.

    Language

    Hi, to use the translation into my language, would I have to modify the oxide/lang/betterteam folder?
  6. Pepuni.

    Better Teams

    Ok, I'll buy it, I hope it works. If so, I'll let you know. By any chance, do you plan to offer any discounts soon?
  7. Pepuni.

    Better Teams

    Hi, I would like to know before buying it if when a player leaves the team the roster is completely cleared and he is not authorized for codelocks and turrets. Because I use another plugin called TeamTracker by Whisper88 that could create a conflict with this, could you help me with this before buying it?
  8. Pepuni.

    Raid Protection

    Hi, is the plugin working after the last update in March? Until today I'm using the free version on my server, I want to keep using this plugin and the free version seems to have stopped working. An important question is if it can be combined with the tcupgrades plugin (I say this because of the interface)
  9. Pepuni.

    Problem after Forced

    When i stopped the event. NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException Nu
  10. Pepuni.

    Is not work on me

    Okay, perfect, sorry for the delay in answering, so if I change that 90 minute time to, for example, 10 minutes, when 10 minutes have passed after the last broken thing, the offline raid block will be applied, right?
  11. Pepuni.

    Is not work on me

    Yes, it is being attacked 90 minutes before, is that the problem? Do I have to decrease that time? But if I decrease it, do I have to finish the raid in less than 90 minutes? In other words, would the player only have 90m?
  12. Pepuni.

    Is not work on me

    The only time counter I see is above life the simplestatus 1/1
  13. Pepuni.

    Is not work on me

    Hi, I'm trying the plugin but it's not blocking after a raid when they are offline. I'll send you the config. { "Raid Proximity Threshold (in meters)": 140.0, "Offline Raid Session Limit (per day)": 1, "Base Session Cooldown (in minutes)": 90.0, "Discord Webhook URL for Raid Alerts": null, "Debug Discord Webhook URL": "", "Enable Debug Logging to Discord": false, "Enable Debug Logging to Console": false, "Discord Queue Delay (in seconds)": 1.0, "Is Server Vanilla?": false, "Block Damage on Raid Limit Reached": true, "Show Offline Raid Count (on modded servers)": true, "Enable API Integration": false, "API Authentication Token": null, "API Base URL": null, "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": false, "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.8, "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00", "Exclude bases genrated by raidable bases": true, "Version": { "Major": 1, "Minor": 5, "Patch": 22 }, "Additional Blocked Entities": [ "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait" ] }
  14. So it's perfect! That was the question, I understand that the offline raid limit can be extended, right?
  15. I understand your message, but for example, by limiting players' raids to other offline players, if for example, a team that has already done an offline raid is going to do an online raid and these players disconnect because they know that the group that is doing the raid has already done another raid previously, at what point would the offline raid block be triggered?
  16. Is it configurable how long it takes for offline protection to kick in? That is, how long does it take to kick in when the player disconnects?
  17. Ok Perfect, I was between this plugin and another one that also gives the option to limit online raids, is it possible in this one?
  18. Pepuni.

    Buy events

    Hi, could you tell me where to find the option to set a maximum number of bases purchased by players? Sorry to ask so much
  19. Pepuni.

    Clean

    Please could i receive answer?
  20. Pepuni.

    codelocks

    But where is this? Add Code Lock To Boxes
  21. Pepuni.

    codelocks

    Hello, is there any way so that the chests do not have a codelock? I'm sure it is but could you tell me the line in config?
  22. Pepuni.

    Clean

    The plugin is configured to avoid alliances in my case for maximum teams of 4 people. But there are times when through a ticket I leave authorization for a member of the team to be changed. The plugin there detects that there are no longer 4 players but 5. Is there a way to know who the team member is who is not going to participate but to be able to eliminate them from the team so that the report does not appear?
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