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Everything posted by BUGICH
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Thank you for taking the time to explain your position and provide such a detailed response. I understand your reasoning and respect Codefling's decision to prioritize its developers and protect the community. I appreciate your openness and the opportunity to discuss this topic. It was interesting to hear your perspective. Thanks again for your time!
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Thank you for taking the time to explain your position. I understand your concerns, especially regarding low-effort submissions and the protection of both buyers and developers. However, there's one thing I'd genuinely like to understand better. Where exactly do you draw the line between AI-generated content and AI-assisted development? For example, imagine someone who independently designs an entire plugin, understands its mechanics, functionality, and how its systems interact, spends weeks testing and improving it, and takes full responsibility for maintaining it. However, that person relies on AI to write the actual C# code and assist with debugging. Would you consider that an AI-generated plugin or a human-created plugin developed with AI assistance? And what level of technical understanding or direct involvement in writing the code would be sufficient for Codefling to recognize someone as the actual developer rather than simply a person generating AI content? I'm not trying to challenge your decision. I'd just like to better understand where that boundary lies in practice, especially for people who genuinely invest time and effort into their projects but aren't professional programmers.
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Are We Fighting Bad Plugins or AI-Assisted Developers? Hello everyone! I've recently read Codefling's guidelines regarding AI-generated plugins, and I'd like to raise a question about their commercial use. I'm a Rust server owner, not a professional programmer. I have many ideas for gameplay mechanics, progression systems, and events. Thanks to AI, I can finally turn those ideas into working plugins. But developing with AI isn't always about typing "make me a plugin" and uploading the result. Sometimes it takes weeks or months of designing mechanics, testing, fixing bugs, improving performance, and changing entire systems until everything works as intended. And eventually, you create something that could be useful to other server owners. So why shouldn't you be allowed to sell it? According to Codefling's guidelines, creators who depend on AI to write, understand, fix, or maintain their code cannot sell predominantly AI-generated plugins. I understand the concerns. AI can produce poorly optimized code, security vulnerabilities, and bugs. Some people may generate plugins without testing them or understanding what they do. But human developers can also produce poorly written plugins. Shouldn't the quality of the final product matter more than the tools used to create it? Imagine two plugins offering the same functionality. Both are stable, optimized, regularly updated, and properly supported. One was written manually by an experienced programmer. The other was developed by a server owner using AI over several months. Why should only one be eligible for commercial sale? I'm not saying AI replaces programming knowledge. Experienced developers have valuable skills, and AI-assisted creators may lack the expertise to identify serious technical problems. But couldn't Codefling introduce additional requirements for AI-generated commercial plugins? For example, mandatory AI disclosure, stricter technical reviews, performance testing, and clear support obligations. I'd especially like to ask Codefling's administration: Could predominantly AI-generated plugins ever be allowed for sale under stricter quality requirements? Why does relying on AI for maintenance disqualify an author if they can consistently provide working fixes and updates? How does Codefling determine whether someone understands their code sufficiently? Could a creator who designs, tests, and maintains complex plugins using AI qualify as a commercial developer? And one final question for the community: Are we really fighting low-quality plugins, or are we also uncomfortable with the fact that people without years of programming experience can now create and potentially sell them? I'm not asking Codefling to abandon quality standards. I simply believe there should be room to discuss a fair way for AI-assisted creators to sell reliable products while remaining responsible for their quality and support. After all, customers pay for functionality, reliability, and support — not for how many lines of code were written by hand.
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Здраствуйье .консоль спамит ошибкой, и все зависимые плагины я вырубил System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x0009a] in <283679f3c0424a07b179b01e5869c96c>:0 at BaseAIBrain.DoThink () [0x0000d] in <009590d8ee4f4b97b16061e3974fc36c>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <009590d8ee4f4b97b16061e3974fc36c>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <009590d8ee4f4b97b16061e3974fc36c>:0 at HumanNPC.TryThink () [0x00000] in <009590d8ee4f4b97b16061e3974fc36c>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <009590d8ee4f4b97b16061e3974fc36c>:0
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- 35 comments
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- #custom
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добрый. повторюсь. я сделал один пресет "NPC_ter1" . вставил его в нужные мне монументы в BetterNPC . они появились но они стационарные . сетка не применяется. мне не нужны разные нпс на разных монументах. поэтому я спрашивал можно ли создать один пресет и раставить его на все монументы или под каждый монументь свой пресет нужен? для этого я спрашива. можно ли отдать определение сетки "navmesh" плагину BetterNPC.
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Добрый день. Как я понимаю из данного диалога. Нет возможности создать один пресет? К примеру preset "npc.ak47" и пременить этот один пресет к нескольким монументам одновременно. Без создания нескольких одинаковых пресетов ? Если раньше мы просто копировании вставляли все в отдельные файлы в BetterNPC Теперь нужно копировать и вставлять в пресетах в нпсспавн. PS. Общий смысл дискуссии в тоом. При наличии новых реалиях что бетрнпс берет пресеты с НПС.спавна. создать пять пресетов и раскидать их по монументах. А так получается что под каждый монумент нужны свои пресеты. Из-за чего в папке пресетов находится как минимум 20+ файлов с одинаковыми параметрами настройки.
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Добрый день.небольшой отзыв. 1.послк обновления и перенос пресетов с BetterNPC Характеристики перенеслись коректно, но есть проблема в том, что они все переименовались в имена с коробкой. 2.После обновления НПС стали стрелять без пауз. 3. До обновления я много времени возвращал на изменение НПС. По какой-то причине НПС с «пистолетом-полуавтоматом» имеют имболансное значение урона. При поиске информации на различных форумах я не единственный, кто с таким сталкивался. 4.маленький вопрос. Зачем иметь два плагина с вариациями языков, загружать руверсию и проблемы с темой, связанные с пользовательским интерфейсом на английском языке, и каждый элемент описания тоже на английском языке. Не удобно ну и не логично. Для меня это критично. Возможно другим и так норм. PS: жду и надеюсь на дальнейшее развитие. Надеюсь, будет обратная совместимость с другими плагинами, такими как BetterNPC, которые используют спавн NPC. Стало очень хорошо настроены настройки НПС. Если будет соответствие, это будет отлично, не нужно будет открывать более 10 файлов .json для настройки. Ну и держитесь там. Как я понял, не все комьюнити восприняли адекватно новый путь развития Madmappers.
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- 17 comments
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- #battlepass
- #battle pass
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- #infopanel mevent
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- 165 comments
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- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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- 165 comments
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- #serverpanel
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- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
- #halloween
