sykosmurf
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Everything posted by sykosmurf
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- 87 comments
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- #vip
- #monetization
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(and 2 more)
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- 87 comments
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- #vip
- #monetization
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(and 2 more)
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hey mate im trying to add 2 groups to the token, id like to have the vip kit which ive set to 1 claim per 24hours but i also want to have auto kits for each vip rank. do i just add another line below the "vip" ? the goal is for the player to respawn it some basic set items. but not get the kit that are limited to each 24hours "name": "vip tier 1", "time_type": "day", "time_to_add": 30, "vip_group": "vip", "vip_description": "This Token will give you.\n\n 30days Vip", "remove_tokens_on_wipe": false, "token_item": { "name": "VIP Token - 30 days", "skin": 2528859613, "item_shortname": "radiationresisttea.pure"
- 87 comments
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- #vip
- #monetization
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(and 2 more)
Tagged with:
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- 87 comments
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- #vip
- #monetization
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(and 2 more)
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- 11 comments
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- 1
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- #raid
- #raidable
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(and 50 more)
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- #raid
- #raidable
- #raids
- #raid base
- #raidbase
- #raid bases
- #raidable base
- #raidable bases
- #base pack
- #mega pack
- #building base
- #building pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base pack
- #raidable base package
- #base and loot
- #raid base
- #raid bases pack
- #raidable bases and loot tables
- #build
- #builder
- #building
- #buildings
- #building bases
- #raiding base
- #raidbases
- #expert bases
- #hard bases
- #nightmare bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #baseloot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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just to confirm below is how i should have it ? this would give me generic's only being able to spawn for players "Loot spawns": { "Enabled": true, "Bag spawn chance percent by prefab": { "assets/bundled/prefabs/radtown/crate_normal_2.prefab": { "weapons_tools.xxsmall": 0.0, "armor_clothing.xxsmall": 0.0, "items_construction.xxsmall": 0.0, "resources_components.xxsmall": 0.0, "generic.xxsmall": 0.1 }, "assets/bundled/prefabs/radtown/crate_normal.prefab": { "weapons_tools.small": 0.0, "armor_clothing.small": 0.0, "items_construction.small": 0.0, "resources_components.small": 0.0, "generic.small": 0.2 }, "assets/bundled/prefabs/radtown/foodbox.prefab": { "food_medical.xxsmall": 0.0 }, "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab": { "food_medical.xxsmall": 0.0 }, "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab": { "food_medical.xxsmall": 0.0 }, "assets/bundled/prefabs/radtown/crate_elite.prefab": { "bagofholding": 0.0 }, "assets/prefabs/npc/m2bradley/bradley_crate.prefab": { "bagofholding": 0.0 }, "assets/prefabs/npc/patrol helicopter/heli_crate.prefab": { "bagofholding": 0.0
