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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Big key card exploit

    Changed Status from Pending to Closed Changed Fixed In to 1.2.6
  2. Do you have EventHelper plugin installed?
  3. imthenewguy

    Big key card exploit

    Hey mate I will release the fix for it today. Have been testing the solution on my server for the past couple of weeks and seems to have fixed it,
  4. What plugin do you use for teleporting after respawn? The Nightvision is disabled when the player dies. If they are in a group that has the perms, they should still be able to use it though.
  5. imthenewguy

    AlphaLoot

    The idea of this plugin is to add the loot to the containers when the player interacts with the container. Wouldn't be using outside plugins to handle the loot for this when the plugin is built to do it itself.
  6. It shouldn't have any issues with those plugins. I recommend resetting the config to default and see if you have any issues still. If not, it is something you have done in the config.
  7. Yeah it would be possible. A plugin that watches for containers being looted for the first time, a dictionary with skin IDs as the key, descriptions as the values. Scan the items in the box when it is open, check to see if the item skin id exists in the dictionary and if the player has been notified about that particular skin. Could also add UINotify support as well. I don't know what the market appeal would be though.
  8. I can add the support in directly for EpicLoot, as EpicLoot isn't item skin based (it's name based). Will put it in for the next release.
  9. imthenewguy

    AlphaLoot

    The only important piece to these items is the skin and the item.name. If the loot system doesn't support custom item names then it won't work.
  10. imthenewguy

    Recycler redeemed issue

    If the player has an admin role, they don't have a recycler limit. Make sure they don't have personalrecycler.admin permissions.
  11. imthenewguy

    Loot

    The plugin supports AlphaLoot during game play. This snippet of code handles any loot that is being populated by AlphaLoot object CanPopulateLoot(LootContainer container) { if (containerSpawns.Contains(container)) return false; return null; } If the loot is being messed with, it probably isn't from AlphaLoot unless it's a super old version.
  12. Have you edited the config at all, or is this from a custom building? The issue appears to be with the paste. Since the paste had an error, it does not save the building list for removal.
  13. imthenewguy

    EpicLoot

    Yes, so you have another plugin that is messing with it because that does not happen in vanilla. You will need to evaluate what plugins do things on death and work out what the conflict is. The easiest way I have found is to unload all plugins except EpicLoot: o.unload * o.load EpicLoot You can then load a handful of plugins at a time and die, checking the results after each death.
  14. imthenewguy

    EpicLoot

    Chances are you have another plugin that triggers on death and does something with the inventory, such as restoring loot upon death etc. The only reason the item would stop working, is if it's name is changed. Left click the item in the inventory and check the name of it at the top. It usually has a prefix such as "Transporters" or "Miners", and a suffix like [s 0.12] or [c 0.05] etc. If those aren't present, the item won't work.
  15. Didn't even know it worked like that lol. I have added a fail-safe to the code for next release to make 0 the lowest reduction.
  16. imthenewguy

    Remove from Clan

    Not sure how possible this is, what clan plugin (there are so many)?
  17. imthenewguy

    Casinos

    @S1L3NTHey mate I believe you had this issue; what was the fix for it if you don't mind me asking?
  18. Changed Status from Pending to Closed
  19. Do you use a stack manager plugin?
  20. Doesn't flat out increase the speed of smelting like a dedicated smelting plugin does. It has a chance each time a piece of wood is burnt to smelt ore, in addition to it's regular smelt rate.
  21. here you go. "List of rewards the player receives based on level": { "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached a milestone level!" }, "List of commands that are fired off when the player data is reset": [ "say Test data reset." ] } },
  22. Changed Status from Pending to Closed Changed Fixed In to Next Version
  23. Added to the next release.
  24. imthenewguy

    arena design

    Changed Status from Pending to Closed
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