-
Posts
4,168 -
Joined
-
Last visited
-
Days Won
51
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by imthenewguy
-
- 1,374 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,374 comments
-
- #leveling
- #progression
- (and 19 more)
-
Not a clue; I don't own it and I am not sure how it functions internally. This plugin destroys the default behavior of the planterbox and handles how the growable entities progress. It does call all of the standard oxide hooks though, so if AutoFarm works off of the oxide hooks, it SHOULD work ok, but you may need to reach out to Razor and ask.
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
- 1,374 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Scrap reward based on event population
imthenewguy replied to unvaxedsavage's Support Request in Support
Unfortunately not with it's current prize structure. -
Seems like you may have messed up one of the strings in the config.
-
Hey mate I have stacks sorted on my next release. They are going to be handled via Harmony so it should sort the issue out.
-
Will wrap it in try catch next release.
-
Console command cant find target steamid
imthenewguy replied to MrLiquid's Support Request in Support
No eta yet. It's available on my discord if you are desperate. -
I don't think that's right. I am fairly sure there isn't any benefit of having 6 yield genes on a clone, since you get the same yield with 4 Y genes. Each gene only increases the berry yield value by 0.25. This is how the match is handled in the method: public void UpdateHealthAndYield(float overallQuality, float actualStageAgeIncrease) { if (GetPlanter() == null && UnityEngine.Random.Range(0f, 1f) <= ConVar.Server.nonPlanterDeathChancePerTick) { base.health = 0f; return; } if (overallQuality <= 0f) { ApplyDeathRate(); } base.health += overallQuality * currentStage.health * growDeltaTime; if (yieldPool > 0f) { float num = currentStage.yield / (currentStage.lifeLengthSeconds / growDeltaTime); float num2 = Mathf.Min(yieldPool, num * (actualStageAgeIncrease / growDeltaTime)); yieldPool -= num; float num3 = 1f + (float)Genes.GetGeneTypeCount(GrowableGenetics.GeneType.Yield) * 0.25f; Yield += num2 * 1f * num3; } } SkillTree simply adjusts the gene structure of the plant before it is deployed. It does not make any changes to its growth cycles etc as that is all calculated natively.
- 1,374 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
Changed Status from Pending to Closed
-
- 1,374 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
Version 1.0.8
469 downloads
Hardy Planters creates customizable planter boxes that do not require water, sunlight, fertilizer or temperature to grow. The plugin allows server owners to create their own profiles for planter boxes, allowing for the modification of overall quality and growth gene multiplier, directly affecting how quickly all plants will grow. This allows for some unnaturally fast plant growth, if set above the default value. The plugin works by preventing the default logic on the planter boxes, and instead adds it's own behavior to control it. It is compatible with servers that adjust the "planttick" and "planttickscale" convars as well. The following video show cases and explains how the plugin's functionality. Command (chat): giveplanters Parameters: Nil Description: Gives the user one of each planterbox from the config Command (console): givehardyplanter Parameters: <target player ID or name> <profile skin ID or display name> Description: Gives the target player a planterbox that matches the specified profile. Useful in shops etc. hardyplanters.admin - Required to use the commands. hardyplanters.use - Required to find the planter boxes in loot containers. hardyplanters.drop - Required to find planterboxes while looting.$9.99 -
I don't have any intention of adding 100 or 1000 buttons. There is already sell 1 and sell 10 buttons.
-
Delete the first spawn position in the config for SmallFishingVillage