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imthenewguy

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Everything posted by imthenewguy

  1. It theoretically should work. It calls the same hook as TruePVE (CanEntityTakeDamage).
  2. The issue is there are too many skin plugins to take into consideration, along with the fact that most of them don't have any API calls that can be returned on to prevent it. I have this feature implemented for skinbox in some of my other plugins because it has hooks that I can listen for. A quick look at XSkinMenu shows no API in the plugin description.
  3. Yeah think I might do that, or move it further out xD
  4. Do you have BotRespawn on your server by chance? "Require players to have specific tree permissions to open them" - Make sure this config option is set to true.
  5. Would really love an update. I use this all the time.
  6. Not really. They both fit different nieches. SurvivalArena is for those that want a simple drop in arena style game, while HungerGames is for those that want to customize their maps/arena to suit the aesthetic/requirements of their server.
  7. Is that the only spawn on that particular village that it happens on? Try and spawn 10 boats and tell me if any others get stuck at that particular village.
  8. Definitely the first person I have heard who has said that. The arena builds are restricted by the cliff types that are used. This plugin uses the admin cliffs to built the arena. Unfortunately the cliffs aren't perfectly flat. You can build your own arena to work with the plugin though; the video link for that is at the bottom of the page.
  9. Yeah I released this when most people who contacted me about the HungerGames plugin didn't know how to use RustEdit haha. This just slips into the server without issue.
  10. Is that the only location that it happens on?
  11. No its done via a chat command.
  12. imthenewguy

    Cooking

    Probably won't support auto farm. Depends how it's been built though.
  13. Yeah not sure what broke it, but I think I have worked out a solution. Will push it on my discord to test.
  14. Its in the next release. * Added permission option for individual nodes. Players without the correct permission will not see the node in the tree.
  15. They should be parenting to the boat. Are you running the latest version/deploying it directly onto the boat and not a rug etc?
  16. Yeah ill need to take a look at it. Was the only village I didn't have on map when I built the plugin lol.
  17. Never really played cod. I remember it sort of from mw2 back in the day, but it was just levels with extra steps and no real difference wasn't it?
  18. The command definitely exists. If you are using in game console it requires skilltree.admin to run. Glad you sorted it though. I don't understand what a prestige system is or what its purpose would be.
  19. No you would need to format it the same as the video, at least for the permissions section
  20. out of date? It's brand new xD The principal is the same. You simply don't adjust anything above "permissions": { You can have a standard buff, and still include custom permissions to run when that buff level is achieved. The only entry under perms would be "5" then all of the info relevant to the InstantCraft plugin.
  21. It will only base the yield increase off of the vanilla value. You can use SkillTree to modify the base yield on your server, and the skills will work from those base values rather than vanilla. "Base yield settings": { "Allow Skill Tree to adjust the base amount of resource received? Buffs will base their modifiers off of the amended base amount.": true, "Yield types multipliers [1.0 = vanilla]": { "Wood": 1.0, "Stone": 1.0, "Metal": 1.0, "Sulfur": 1.0, "Corn": 1.0, "Potato": 1.0, "Pumpkin": 1.0, "Cloth": 1.0, "Diesel": 1.0, "AnimalFat": 1.0, "Bones": 1.0, "Leather": 1.0, "Fish": 1.0, "Seed": 1.0, "Mushroom": 1.0, "Berry": 1.0 } },
  22. Assuming the plugin being used calls the CanBuild hook, this should already be taken care of. object CanBuild(Planner planner, Construction prefab, Construction.Target target) { var player = planner?.GetOwnerPlayer(); if (player != null && Participants.Contains(player) || (player.transform.position.y > CurrentCentrePoint.y - 50 && Vector3.Distance(player.transform.position, CurrentCentrePoint) < FurthestEntity)) return false; return null; }
  23. I don't plan on integrating instant crafting into the plugin. You could download InstantCrafting and assign the permission to the player once they achieve level 5. There is a guide to permissions on the main page.
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