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imthenewguy

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Everything posted by imthenewguy

  1. Hey mate! I am happy for you or anyone on your team to do whatever you like to my code, so long as it's no redistributed
  2. imthenewguy

    Skirmish

    Yeah this is a map based one. Paintball was my non-Rust-Edit version (plugin only like SurvivalArena).
  3. Pushed an update to fix the above. Thanks for raising them
  4. imthenewguy

    Skirmish

    Did the map have the prefab in it?
  5. imthenewguy

    Cooking

    You have another plugin on your server messing with it.
  6. imthenewguy

    Cooking

    What happens when you try to add a market NPC?
  7. Found the issue with this. Will be in next release. The option for stacks: True - DeployableNature will attempt to handle the stacking and splitting of the item. False - DeployableNature will not handle the splitting, and leave it up to your stack plugin to handle it.
  8. Yeah that is why I don't see how SkillTree would make it disappear. The only thing i can think of is if they share the same CUI name, which would be unlikely. You will need to ask David unfortunately.
  9. I'm not familiar with the plugin, but I don't see how my plugin would make a button from his disappear. Would be worth following up with him.
  10. Idk mate, seems like you really want to know if PVE is supported It works on servers running PVE, but it is a PVP event, so other players are the content. It doesn't/won't support NPCs.
  11. I can't comment on your math as I am not sure what your base chance is. If you are running on the default chance, a 4500% increase would be a guaranteed casket as it would exceed the 100% mark. It is calculated by increasing the base change by a percentage. Base value: 3 Increase: 100% New value = Base value x Increase, which would be 6 Base value: 3 Increase: 1000% New value = Base value x Increase, which in this case would be 30
  12. Ill add that to the next release. An example of how the increases work. Base value: 3% If you have a permission that increases this by 100%, it would adjust the value to 6%. If it went to a 1000% increase, it would be 30% etc.
  13. Version 1.0.13

    318 downloads

    Fishing Hot-spots is a plugin that creates hot-spots in random parts of the ocean. These hot-spots have a number of different modifiers to make fishing fast, easier and more enjoyable. When the hot-spot spawns, it has 5 attributes it will roll: Fishing yield = Increases how many fish the player catches. Catch time - Decreases the time it takes to hook a fish onto the lure. Rod tension - Increases the strength of the line, lowing the chance for your rod snapping. XP gain modifier - Increases the amount of XP you gain while fishing in the hot-spot [Requires SkillTree]. Casket modifier - Increases the chance of obtaining a fishing casket [Requires FishingTreasure]. These hot-spots have the option to create a platform in their center for players to fish off of. The default platform comes standard with 2 vending machines (the same ones that Fishing Village has), and 2 bbq's that do not require wood. The plugin is full configurable, allowing the higher and lower values for each attribute to be set or disabled. It also supports the application of a safe zone at the location, provided you have ZoneManager on your server. Command (console): spawnhotspot Description: Spawns a hot-spot randomly around the map. fishinghotspots.admin fishinghotspots.use
    $14.99
  14. Those are interesting. It makes sense that SkillTree would have longer hook times since it listens to a very large amount of hooks, as does RaidableBases. You can in version 1.4.0 (next release). That;s interesting. Do you know of other tools that you would run this with to get a better scope of performance?
  15. Yeah I will add a config option to limit purchases per wipe.
  16. If it's something I add, it won't be for a while, because I will need to redesign the whole enhancement system to add it.
  17. I believe Machin3 is adding support for this.
  18. It uses recursion to get the container of an item, then checks for each item in that container to see if those items have containers, and repeats until it finds them all.
  19. I had a quick peak at it; I can't see any calls that his plugin is making when a player loses xp. You will need to ask him to add a hook call or some way to to prevent xp loss before I can implement it into my plugin.
  20. Doesn't support it at the moment. Not sure what hook exists to prevent losing XP buf it there is one I can add it.
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