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imthenewguy

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Everything posted by imthenewguy

  1. Black list the item in the config,
  2. Unfortunately not
  3. Yeah the menu has been moved. You can have it attached to any "StorageContaienr" class of entity, such as a furnace. "List of prefab shortnames that will show the enhancement menu when selected": [ "furnace", "legacy_furnace" ],
  4. I think I have fixed the issue. Need to have it tested before I push it out though. Happy for you to join my discord and grab the next release early to test if you like. I would make sure SurvivalArena and ZombieInfection are not spawning near each other. Next patch will ensure EventHelper does not spawn them together, You can move ZombieInfections spawn location using the /zisetcentrepoint command, while at the location that you wish to move it to.
  5. Enhancing an item is explained in the video: you can use enhancement kits to enhance an item further, or to enhance a mundane item. Crafting items can roll a chance for that item to be enhanced when crafted. This requires the itemperks.craft permission.
  6. So long as you have EventHelper, you are good.
  7. imthenewguy

    Max points spend

    Ok I found the issue. It will be fixed in the next patch.
  8. imthenewguy

    Max points spend

    I'll test on my server and get back to you.
  9. Hey mate thanks for the kind words. Do you use the Better Metabolism plugin by chance? I'll add the winners announcement to the next update. At the moment it only announces to active players.
  10. Version 1.0.8

    236 downloads

    Zombie Infection is an arena style plugin that creates an arena high in the sky. It pits 2 teams against each other: Survivors and Zombies. All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde. After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie. Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed. The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime. The Zombies win by infecting all of the survivors. It is worth mentioning that only Zombie Prime is rewarded for the zombie team win. Regular zombies are instead rewarded based on the number of survivors they infect. Each prize type can be changed via the config. zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory
    $19.99
  11. That sounds like it would be a BetterChat issue. I simply respond to the BetterChat hook with the required tags. I don't handle anything outside of that.
  12. imthenewguy

    Rewards Based On Level

    You have completely messed up the json formatting. I would regenerate the config and try it again. This is the formatting that EACH level reward needs to follow (each level needs the list of commands and chat messages, and the list of reset commands, even if the list is empty): "List of rewards the player receives based on level": { "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached a milestone level!" }, "List of commands that are fired off when the player data is reset": [ "say Test data reset." ] }, "90": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>90</color>!": "You have reached a milestone level!" }, "List of commands that are fired off when the player data is reset": [ ] } },
  13. Set the stack/split handling config options inside of Cooking to false.
  14. imthenewguy

    Max points spend

    Do you have a permission manageR? If so, show me your permission setup for you specifically.
  15. Next update supports NPC corpses. Barrel supports road signs and barrels.
  16. Add short prefab names to the config and see what works.
  17. imthenewguy

    Console error

    You get xp each time an item is crafted, so long as its vanilla crafting system and not anoither plugin cancelling the vanilla invoke and handling crafting on its own.
  18. imthenewguy

    Console error

    This issue is literally not happening for anyone else mate. Also the crafting issue is completely different to the errors above. How often are you having to reload the plugin?
  19. Changed Status from Pending to Closed
  20. What are you talking about?
  21. I will add the description for noscoreboard, but the others are explained in the config. "Modified max skill points based on permissions [must be higher than default]") "Modified max skill points based on permissions [must be higher than default]" "Permission based level requirement override" "Permission based point requirement override" "Permission based modifiers [1.0 = no reduced amount]" "Dictionary of permission based overrides for starting skill points" "Modifiers based on permissions to adjust the rested xp value [1.0 = 100% increase. 0.0 = no increase]"
  22. imthenewguy

    Console error

    What if you change to oxide?
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