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Everything posted by imthenewguy
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That's odd. When you use the move arena command, and restart the plugin, does it have the same issue?
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Version 1.0.7
418 downloads
Gun Game is a high-intensity PvP game mode where players compete to be the first to reach the final weapon by earning kills. Each kill advances the player to the next weapon in a fully customizable progression list, keeping the action fresh and engaging. The plugin creates a dedicated arena high in the sky, completely separated from the main map, to host the event. When players join the event, they are teleported from their current location to the event lobby, with all of their items, modifiers and metabolism stats stored safely by the plugin. Server owners can create any number of weapon profiles for players to progress through. The plugin will choose randomly between each profile at the beginning of each round. The plugin ships with 2 default profiles: Standard - Starts with revolver, ends with m249 and is 21 weapons long. Reverse - Starts with m249, ends with a sword and is 23 weapons long. This plugin works with most PVE plugins. Spawns an arena when the game begins and removes it when the game ends (no Rust-Edit required). Saves players inventory, metabolism and modifiers when they enter, and restores them when they leave. Configurable amount of kills per weapon to progress to the next weapon in the track. Supports refilling of ammo, and healing when a player gets a kill (configurable). Multiple respawn methods. Customizable clothing for players, with the option to have separate clothing for the leader. Supports custom item, server rewards and economic rewards for winners, as well as participants (based on a configurable threshold). Global scoreboard tracking wins, kills and deaths. Command: ggstart <arena name> Description: Starts the gun game event using the specified arena. Permission: gungame.admin Command: ggend Description: Ends the active gun game event. Permission: gungame.admin Command: ggsetcentrepoint <arena name> Description: Sets the spawn location for the specified arena. Permission: gungame.admin There are a number of commands that can be changed in the config that handle: Joining an event [default: ggjoin] Leaving an event [default: ggleave] Restoring items from a previous event [default: ggrestore] Accessing the scoreboard [default: ggscore] // Returns if the player is enrolled in the event. public bool IsEventPlayer(BasePlayer player); // Called when the arena has spawned and the lobby is about to start. void OnGunGameStart(); // Called when the game is ending. void OnGunGameEnd(); // Called when a player leaves an event. void OnEventLeave(BasePlayer player, string eventName); // Called when a player is attempting to join the event. Return non-null to prevent. object OnEventJoin(BasePlayer player, string eventName); // Called after a player has successfully joined the event, had their weapons stripped and has been teleported to the lobby. void OnEventJoined(BasePlayer player, string eventName); Very special thanks to Nobody and the guys and girls on Aussie Outpost PVE for their help with testing and feedback!$19.99 -
how to set 0(or not open box)&other slot count perms?
imthenewguy replied to planeat's Support Request in Support
Data structure is cached. When it loads the items into a container, it removes them from data, until the container is removed. This is to stop writing loads of data to the json without reason. Unload the plugin and it should appear. -
how to set 0(or not open box)&other slot count perms?
imthenewguy replied to planeat's Support Request in Support
Nah I just need to prevent it opening when slots are set to 0. -
how to set 0(or not open box)&other slot count perms?
imthenewguy replied to planeat's Support Request in Support
What permission have you assigned? Show me a screenshot of your permission setup. -
Changed Status from Pending to Closed
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Yeah that's fair enough. Ill take a peak and see what I can do.
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Usually servers would create a group, assign the permission to the group, and then add the players to that group, so these sorts of conflicts dont happen.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Ill need a video on how to replicate this. Any errors in console?
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What other sources would the player be getting nightvision from?
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- 1,475 comments
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- #leveling
- #progression
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I wont add a skill, but I will add permissions to adjust the chance, so you can crate your own skills in Skill Tree.
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They are coming in the next release.
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The plugin conflicts with other plugins
imthenewguy replied to Vasilyi Yrupin's Support Request in Support
There is no API documentation for me to work with. The developer can check to see if the player is an event player when attempting to store the players items, Alternatively they can provide a hook when the player dies to see if they are allowed to store info for revival. -
Why would my plugin handle vanilla items? Its not a loot plugin.
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My plugin is only responsible for spawning item perk items into containers and crates. You can disable all item perk spawning by setting 0 to all values under"Chance for a player to receive an enhanced item when looting a container [out of 100]".
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No idea. Never heard of the plugin.
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The plugin conflicts with other plugins
imthenewguy replied to Vasilyi Yrupin's Support Request in Support
I had a look at the code for RestoreUponDeath, and there are no buttons in the plugin that players can click to get their items back; it just happens when they respawn. What plugin is giving you a button to restore the players inventory? I think I see the cause of the stripping after the second respawn. Will fix that. -
The team removal does not work with clans. It says that in the config. "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]" There are no APIs for me to call to disable or bypass friendly fire for clans, so there isn't much that can be done.
- 215 comments
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Nah its either all or none.
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