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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, CustomLoot settings don't operate on vanilla loot - I.E. You can't just use it to blacklist items from the regular loot. You have to use CustomLoot to create your own custom loot tables, each of which has a black list, then assign those custom loot tables to specific container/corpse types. If you just want a server-wide item blacklist plugin and nothing more, there are probably much more suitable plugins available.
  2. Steenamaroo

    Zone Manager

    Hi, This should solve the issues. Would you mind confirming? Thanks again. RustRewards.cs
  3. Steenamaroo

    Zone Manager

    Actually, I'll send an update later. I need to make a few more changes. Thanks for flagging.
  4. Steenamaroo

    Zone Manager

    Ah, I see why. Data isn't committed to file for this action - My mistake. Attached will fix it. Removed
  5. Steenamaroo

    Zone Manager

    in /rr menu you just go to zones, click 'add a zone' (you have to be in that zone), and then when it's added you should have < and > to adjust that zone's multipliers, the same as you have for weapon/distance/etc mutlipliers.
  6. Steenamaroo

    Zone Manager

    Hi, Yes, you can add a zone and set the multiplier to zero, which would result in getting no rewards at all in that zone. I literally can't remember how a zone is added but I expect it's super intuitive.
  7. My pleasure. Thanks for letting me know.
  8. Oh, I see what it is. I have CustomLoot ignoring crates with OwnerID other than 0 (default), and LootDefender is setting the OwnerID for those crates. I imagine I probably did that for a reason so I'm not sure I want to undo it in the public version, but this copy should solve the issue for you. For future reference, if it works, I just removed two lines at around line 128 if (container?.OwnerID != 0 && !(container is SupplyDrop)) return; CustomLoot.cs
  9. Ok, hope that helps. If the errors persist with a normal server load just ping me back here and I'll look into it.
  10. See if this works, please. CustomLoot.cs
  11. I think, looking at those logs, your server's under way too much pressure. It's possible there's an issue in BotSpawn targeting hook but I'm not getting other reports and it's a widely used plugin. All the time warnings saying Calling 'X' on 'Y plugin' took average (over a second) are a pretty bad sign.
  12. Hi, I'm not aware of any outstanding targeting hook issues. Any chance you've borked the config or one of the data files? If that is the case you should see errors more or less immediately if you reload the plugin.
  13. Would you be up for testing a workaround for this?
  14. Hi, Yeah, unfortunately that's just how it is. These npcs need navmesh (unless stationary), as you figured out, but navmesh is only generated on specific parts of the map. User-built structures wont have navmesh and, in fact, they have navmesh obstacles, to prevent npcs walking into or through them. Some plugins have forced player models to move on user-built structures but, then, you don't have the proper combat AI so it's not really the same thing. It is what it is, I'm afraid.
  15. Steenamaroo

    NPCKits

    Hi, Right now, as in BotSpawn, that's all handled by Kits plugin. I'm not sure if Kits plugin notes down pre-loaded ammo type or not.
  16. Steenamaroo

    Console errors

    Should all be addressed in the next update, except the one from QuestSystem. Thanks folks.
  17. Hi, Thanks for the update. I also tested here and can confirm that the bradley crates are getting CustomLoot without issue, whether console spawned or spawned from bradley death. It looks like that plugin you mentioned is locking the crates for a period of time which, I guess, is preventing CustomLoot from modifying them. Worst case I can have CustomLoot check if they're locked and, if so, unlock, fill, and lock again.
  18. Steenamaroo

    Patrol Heli no Rewards

    I can confirm that I'm getting both patrol heli and apc rewards on my test server. I don't think there's anything different between my current version and public version but if you guys are 100% sure it's not working in public version, it will in the next update.
  19. Steenamaroo

    Patrol Heli no Rewards

    Alright, thanks. I'll take a look and see what's happening.
  20. Hi, Would you mind unloading all plugins then loading CustomLoot on its own, then testing with your spawned APC? `oxide.unload *` `oxide.load CustomLoot` The crate names are taken from the game and updated automatically, so I can't see that being wrong. Even if they'd introduced a new crate with similar name, both would show in config and I'm only seeing the one, so unless some other plugin is fighting with CustomLoot, I think it should be working.
  21. Steenamaroo

    Patrol Heli no Rewards

    Hi, The reward is given to the player who did the greatest amount of damage to the heli, rather than the last person to hit it. Also, if that's the not the issues, make sure that you don't have a 0 multiplier for distance or any weapons. Any multipliers you want 'off' should be set to 1.
  22. I'll have a think about this. Maybe I can write a hook that lets other plugins register new 'items', and have these custom items listed in a separate section so their easier to keep track of. Each should have all the options a regular item has but, then, in addition it would have to have the prefab full name and the category that the item should be in. Maybe that would work. If it works out nice then it means other plugin developers could register 'new' items with CustomLoot
  23. Hey man, The categories and items are grabbed and auto-maintained from in game, so it would be kind of difficult to have multiple entries for the same item. On top of that keys must be unique. I could make it that displayname is customisable but I think having multiple options would be awkward. What I could do is have string array of names and one is picked randomly, as is the case with BotSpawn kits/names. It's not quite the same as you're asking for but close-ish. "pickaxe": { "display name": ["pickaxe", "pickaxe", "Uranium Pickaxe - 3x gather at the cost of radiation"], "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [859006499], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 }, That would give 1 in 3 chance of the name being Uranium blah blah. Any use?
  24. Hi, Sorry for the late response on this. The answer is no, not really. The best alternative is using custom profiles placed sort of central to a biome with a pretty big radius and/or roam range. You could have two of those per biome, one as murderer/night and one as scientist/day.
  25. Steenamaroo

    Item Names

    Hi, That's not really something I know about, I'm afraid. BotSpawn doesn't offer any features like that but if you're using some other plugin to modify names maybe ask the developer of that?
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