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Steenamaroo

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Everything posted by Steenamaroo

  1. Testing would be helpful, if you're up for it. Thank you! RustRewards.cs
  2. Thank you. Taking a look now.
  3. Changed Fixed In to 3.0.0
  4. Steenamaroo

    Messages not sending

    Changed Fixed In to 3.0.0
  5. Thanks for the report, and following up on it.
  6. Changed Status from Pending to Not a Bug
  7. Changed Status from Pending to Closed Changed Fixed In to 3.0.0
  8. Ok, thanks for reporting. Do they seem aggrod, like they're chasing something, or just casually walking and ending up miles away? I'll look into it either way.
  9. Yeah, I think the site's having caching issues. Thanks for reporting.
  10. Steenamaroo

    Dweller Additions?

    Changed Status from Pending to Closed Changed Fixed In to 3.0.0
  11. Steenamaroo

    Dweller Additions?

    Hi, If you're running the brand new version you'll have both of those options under Kills>NPCs and Harvest>Flesh.
  12. Steenamaroo

    thoughts on errors

    Thank you. I'll make this public shortly.
  13. That's not really excessive, no. Is there something that could be taking their attention? Other npcs they're following or something like that?
  14. Unless you're sure it's not the case, I'd say they are probably just dead npcs on respawn timer. 5 minutes isn't too long so if you notice it again I suppose just check `bots.count` every now and again for a few minutes to confirm they respawn.
  15. Hi, Do you have different values set for the day and night spawn amounts, or a very long respawn timer? Both of those could account for current population being less than maximum.
  16. Yeah, that's the same issue. Thanks for reporting, all the same. I'll update later today.
  17. Hi, Thanks for the report. The issue is coming from PlayTimeTracker reading its data file OnServerInitialized, which makes it too late for some plugins trying to read playtimes also OnServerInitialized. This timing hasn't changed in PTT, but the latest version directly addresses the (potentially null) storedData object, where previous versions addressed a cache dictionary which did have a default value. I guess PTT could just move LoadData to Init()? Either that or I'll write in a short delay.
  18. Steenamaroo

    Speargun

    Honestly, I've no idea. Can find out, though.
  19. Hi, Thanks for the report. It'll be patched in the next update.
  20. Steenamaroo

    Bot spawns on Custom Map

    No problem. If you have any trouble just come back and ask, or jump in CF discord and ask away. (link in footer)
  21. Steenamaroo

    Z-Admin Chat

    Welcome to Codefling.
  22. Steenamaroo

    Bot spawns on Custom Map

    Oh, sure...RustEdit can have npc spawners. They're not BotSpawn, though. Sorry, I thought you were aware of that and wanted BotSpawn profiles, specifically, at custom monuments.
  23. Steenamaroo

    Custom Names

    Hi, I've made a note and will look into when I'm next working on CustomLoot. Thanks for the suggestion.
  24. Steenamaroo

    Economics Compatibility?

    Ah, ok. I'll take a look into that.
  25. Hi folks, Turrets are covered under Weapontraps Destroyed. At preset there is no way to see LastLogin as it's there for reference for the purge after X days option, but I could add a chat command as you describe if you think it would be useful.
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