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Steenamaroo

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Everything posted by Steenamaroo

  1. That's automated. I did test, though, and can't replicate the issue.
  2. Ah, good. Thanks for coming back to let me know.
  3. Hi, Permissions Manager is just a UI for the existing oxide permissions and groups systems. It doesn't store any or manage any of the data itself. if your players were removed from their groups I'd guess something, or someone, has deleted those groups, or emptied them.
  4. Hi, I haven't used it but I believe Alphaloot has an option to disable loot in npcs. If that is the case, and I believe it is, then you shouldn't have any problems using CustomLoot for your npcs, alongside AlphaLoot for other containers.
  5. Steenamaroo

    Bots standing still

    I tossed a coin on ai.dormant and ai_dormant Glad you found it. 😛
  6. Steenamaroo

    Bots standing still

    Hi, It's a server setting - ai.dormant. Put ai.dormant false into rcon, server window, or f1 console as admin and that should sort it out. You can add it to the server start up config to make it persistent.
  7. Hi, There's a 'bug' in the current version where you must unload the plugin then change config values (and save) then load the plugin again. The next version won't be like that. You should only set one of the three currency options to true, though.
  8. Hi, Not really, I'm afraid. The only thing I can think of is that it doesn't announce on initial spawn, to prevent a blast of spam when you reload the plugin. It only announces when an npc has been killed and then a new one spawns, after that profile's respawn timer.
  9. Steenamaroo

    special npcs

    BotSpawn provides one profile per monument but you can have additional ones by creating custom profiles, using the chat commands, then adding the name of the parent monument, the monument this profile should always be near, in the custom profiles data file. Parent Monument name should be copied verbatim from the default profiles datafile so, for example, Parent_Monument:"The Dome 0", This means if the Dome moves (new map) the custom spawn points you added in this custom profile will also move, maintaining position relative to the Dome. You can also use Parent_Monument without custom spawnpoints - That just means BotSpawn will randomly pick spanwpoints but your custom profile will still always relocate to be in the same place, relative to the Dome. Note - Adding or changing 'Parent_Monument' will wipe any existing custom spawn points for that profile. Set Parent_Monument for you custom profile then reload BotSpawn, before adding custom spawn points to it.
  10. Steenamaroo

    special npcs

    Hi, You can place custom profiles wherever you like so, yes, you can have multiple npcs in the same location with different settings. It's possible to have npcs from different profiles fight each other although there's one combination that won't work - I can't quite remember. Murderer V Scientist will work. Out of murderer v murderer and scientist v scientist, one of those combinations works and the other doesn't - I can't recall which way around it is. You'll have to set `Attacks_Other_Profiles` to true for the two profiles, and put them close enough to each other that they'll cross paths.
  11. You sure your config isn't borked? Try verifying your config file at https://jsonlint.com
  12. Steenamaroo

    spamming console

    Hi, Usually that just means the server's getting pushed too hard. The high frequency hooks are always going to be the ones which print first so it doesn't necessarily mean there's an issue relating to BotSpawn, although number of npcs is probably the first place I'd look. If you're running hundreds of BotSpawn npcs consider cutting it back a bit to see what happens.
  13. Hi, I just checked - It's working fine but you'll need to unload the plugin, make the change in config, the load the plugin. I've changed it so that this wont be the case in future versions - I hadn't realised. Regarding your console logs, that looks normal. In the case of a brand new config file "Server Rewards and Ecoomics not found" is actually incorrect reporting, resulting from all three options being false by default. I've also fixed that so it should no longer show up on first install / config wipe.
  14. I should say, make sure that only UseEconomics is true. If UseScrap or UseServerRewards is also true, it'll cause problems.
  15. Hi, I've had a few people saying they've had issues with Economics so I'll fire it up and have a test. I always tested with SR 'cos I happened to have that installed at the time so, hopefully, I'll find something and let you know. Thanks for reporting.
  16. Hi, CustomLoot settings don't operate on vanilla loot - I.E. You can't just use it to blacklist items from the regular loot. You have to use CustomLoot to create your own custom loot tables, each of which has a black list, then assign those custom loot tables to specific container/corpse types. If you just want a server-wide item blacklist plugin and nothing more, there are probably much more suitable plugins available.
  17. Steenamaroo

    Zone Manager

    Hi, This should solve the issues. Would you mind confirming? Thanks again. RustRewards.cs
  18. Steenamaroo

    Zone Manager

    Actually, I'll send an update later. I need to make a few more changes. Thanks for flagging.
  19. Steenamaroo

    Zone Manager

    Ah, I see why. Data isn't committed to file for this action - My mistake. Attached will fix it. Removed
  20. Steenamaroo

    Zone Manager

    in /rr menu you just go to zones, click 'add a zone' (you have to be in that zone), and then when it's added you should have < and > to adjust that zone's multipliers, the same as you have for weapon/distance/etc mutlipliers.
  21. Steenamaroo

    Zone Manager

    Hi, Yes, you can add a zone and set the multiplier to zero, which would result in getting no rewards at all in that zone. I literally can't remember how a zone is added but I expect it's super intuitive. 😂
  22. My pleasure. Thanks for letting me know. 🙂
  23. Oh, I see what it is. I have CustomLoot ignoring crates with OwnerID other than 0 (default), and LootDefender is setting the OwnerID for those crates. I imagine I probably did that for a reason so I'm not sure I want to undo it in the public version, but this copy should solve the issue for you. For future reference, if it works, I just removed two lines at around line 128 if (container?.OwnerID != 0 && !(container is SupplyDrop)) return; CustomLoot.cs
  24. Ok, hope that helps. If the errors persist with a normal server load just ping me back here and I'll look into it.
  25. See if this works, please. CustomLoot.cs
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