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Everything posted by Steenamaroo
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Hi, There was a brief issue but it was rectified ASAP in V1.0.2, as soon as I knew about it. Please ensure you're up to date, before your next server restart. I'm sorry for that inconvenience.
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Ok, no problem. Thanks for pointing it out.
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Ooh I see! Did they all spawn on the same spot, do you know, or just end up together after wandering?
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I'm trying to read everything and stay on top of reports but yes, please do use the Support section particularly when pasting errors - It's much easier to keep track of and make sure everything is being answered. For anyone with the error containing System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse can you please ensure that your kit belts contain only normal bullet weapons or melee/slashing weapons? If I can find out what specific weapon, or rogue item, causes this to happen, I'll code in protection against it.
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Interesting - Do you have 38 custom spawn points? If not I'd say it's struggling to find random points, to make up the numbers. Because that is a random process of trial and error, it would make sense for results to vary slightly on each reload.
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Hi, Yeah, they respond to being attacked so I guess they're hitting eachother by mistake, then responding to eachother. I'll write a check to prevent that from happenin. Thank you.
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Ok, that makes sense. BotReSpawn uses a totally different NPC type so it's probably subject to a different rule in TruePVE. I don't know that plugin particularly well but I guess you'd be looking for a rule for 'ScientistNPC' or 'HumanNPC', most likely?
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Hey, I can understand your position. There have been teething issues, for sure, mostly due to rushing to meet the wipe date, but broadly speaking it is working well. Regardless - I understand where you're coming from. I think there's still a live giveaway in Codefling discord - Ends on 7th. you just have to react to it in discord to enter.
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@LoneWolf I think I've tracked this down. Would you mind if I DM you a copy to confirm?
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@TwoShoes I think I have this sorted - You mind if I DM you a copy to confirm?
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Hi, Yes - I'll be giving this and CustomLoot a thorough going over pretty soon. Normally I'd have been much quicker about it but with the release of BotReSpawn it's been a very busy few days. Thanks for providing information - That is helpful.
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Ok, thank you. That's helpful - Same circumstances as Mike. He noticed it then spent an hour trying to replicate it and couldn't, but we'll keep digging now that you've seen it too.
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There is a bug in 1.0.3: NPCs only use rockets
Steenamaroo replied to dnjfhr56's Support Request in Support
Hi, There's been or testing or attempts to make any weapons work except for normal bullet and melee weapons so far. Unlike with BotSpawn, I do have plans to add in use of the more unusual weapons in time but, for now, the npcs are really only expected to use normal guns and slashers. -
I'm not going to argue against anyone's opinion - You are all entitled and I completely see where those not happy are coming from, but I do want to make it clear BotReSpawn isn't a fix or a patch It's a ground up rewrite using a modded version of a totally different AI, and native spawngroups instead of some very old house-of-cards code. It did suffer from being rushed, (described in plugin description) in order to be live in time for wipe, but, for the longer term, it is a much better foundation than BotSpawn.cs was. Thank you for comments, on both sides.
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Thanks for the info. @LoneWolf- I had someone else with this same issue and now have a copy of their kits data files to replicate and figure it out. If it's six times it's a profile asking for 6 npcs, which may help narrow it down, but hopefully I'll get it figured out shortly. @TheBotThanks for that info - That's helpful.
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Glad to hear that! Thanks for updating.
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Hi, That's strange. All profiles should fill instantly when using the reload button in UI. Are you seeing a message in console to tell you it had difficulty finding spawnpoints, or anything like that? Not applicable if you have 38 custom spawn points.
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I think it has to be a kit with an unsuitable item in the belt. I have the plugin removing most unsuitable items but I think there are still a few users can put in. Can you make sure that your kit belts have only normal bullet weapons, or slashing melee weapons please? One of them probably has an unsupported item or tool or something like that.
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Do you know if that coincides with your day/night changes in BotReSpawn's settings?
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Thank you. Mike saw the same and we're working on figuring out what could cause it. He saw it during a day/night change - Do you know if that's true in your case too?
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This exemption has been written. Weapons which are technically tools (hatchet, pickaxe) should be fine now.