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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Wipes Server

    Hi, There was a brief issue but it was rectified ASAP in V1.0.2, as soon as I knew about it. Please ensure you're up to date, before your next server restart. I'm sorry for that inconvenience.
  2. Steenamaroo

    bugging

    Ok, no problem. Thanks for pointing it out.
  3. MooDDang, I'm going to DM you. It's hard to keep track here.
  4. Steenamaroo

    bugging

    Ooh I see! Did they all spawn on the same spot, do you know, or just end up together after wandering?
  5. I'm trying to read everything and stay on top of reports but yes, please do use the Support section particularly when pasting errors - It's much easier to keep track of and make sure everything is being answered. For anyone with the error containing System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse can you please ensure that your kit belts contain only normal bullet weapons or melee/slashing weapons? If I can find out what specific weapon, or rogue item, causes this to happen, I'll code in protection against it.
  6. Interesting - Do you have 38 custom spawn points? If not I'd say it's struggling to find random points, to make up the numbers. Because that is a random process of trial and error, it would make sense for results to vary slightly on each reload.
  7. Steenamaroo

    murderer-zombie

    Hi, Yeah, they respond to being attacked so I guess they're hitting eachother by mistake, then responding to eachother. I'll write a check to prevent that from happenin. Thank you.
  8. Steenamaroo

    murderer-zombie

    Ok, that makes sense. BotReSpawn uses a totally different NPC type so it's probably subject to a different rule in TruePVE. I don't know that plugin particularly well but I guess you'd be looking for a rule for 'ScientistNPC' or 'HumanNPC', most likely?
  9. Hey, I can understand your position. There have been teething issues, for sure, mostly due to rushing to meet the wipe date, but broadly speaking it is working well. Regardless - I understand where you're coming from. I think there's still a live giveaway in Codefling discord - Ends on 7th. you just have to react to it in discord to enter.
  10. Steenamaroo

    WALL of NRE

    @LoneWolf I think I've tracked this down. Would you mind if I DM you a copy to confirm?
  11. Steenamaroo

    Spammed in chat

    @TwoShoes I think I have this sorted - You mind if I DM you a copy to confirm?
  12. Steenamaroo

    Custom kit's not working

    Hi, Yes - I'll be giving this and CustomLoot a thorough going over pretty soon. Normally I'd have been much quicker about it but with the release of BotReSpawn it's been a very busy few days. Thanks for providing information - That is helpful.
  13. Steenamaroo

    Spammed in chat

    Ok, thank you. That's helpful - Same circumstances as Mike. He noticed it then spent an hour trying to replicate it and couldn't, but we'll keep digging now that you've seen it too.
  14. Hi, There's been or testing or attempts to make any weapons work except for normal bullet and melee weapons so far. Unlike with BotSpawn, I do have plans to add in use of the more unusual weapons in time but, for now, the npcs are really only expected to use normal guns and slashers.
  15. I'm not going to argue against anyone's opinion - You are all entitled and I completely see where those not happy are coming from, but I do want to make it clear BotReSpawn isn't a fix or a patch It's a ground up rewrite using a modded version of a totally different AI, and native spawngroups instead of some very old house-of-cards code. It did suffer from being rushed, (described in plugin description) in order to be live in time for wipe, but, for the longer term, it is a much better foundation than BotSpawn.cs was. Thank you for comments, on both sides.
  16. Steenamaroo

    WALL of NRE

    Thanks for the info. @LoneWolf- I had someone else with this same issue and now have a copy of their kits data files to replicate and figure it out. If it's six times it's a profile asking for 6 npcs, which may help narrow it down, but hopefully I'll get it figured out shortly. @TheBotThanks for that info - That's helpful.
  17. Steenamaroo

    Error

    Glad to hear that! Thanks for updating.
  18. Hi, That's strange. All profiles should fill instantly when using the reload button in UI. Are you seeing a message in console to tell you it had difficulty finding spawnpoints, or anything like that? Not applicable if you have 38 custom spawn points.
  19. I think it has to be a kit with an unsuitable item in the belt. I have the plugin removing most unsuitable items but I think there are still a few users can put in. Can you make sure that your kit belts have only normal bullet weapons, or slashing melee weapons please? One of them probably has an unsupported item or tool or something like that.
  20. Hi mate. Yes, it's because of the - in the profile name. I'll write in a catch to prevent creation of profiles with - in the name. For now, you could just remove the - in json and reload. Thanks for reporting it.
  21. Hi, @lengka Are you on the most recent version? V1.0.3 Do you have anything in your kit belt that's not recommended?
  22. Steenamaroo

    Spammed in chat

    Do you know if that coincides with your day/night changes in BotReSpawn's settings?
  23. Steenamaroo

    Spammed in chat

    Thank you. Mike saw the same and we're working on figuring out what could cause it. He saw it during a day/night change - Do you know if that's true in your case too?
  24. Steenamaroo

    Kits Version?

    This exemption has been written. Weapons which are technically tools (hatchet, pickaxe) should be fine now.
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