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Everything posted by Steenamaroo
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Hi, Almost... If you want your custom profile and spawnpoints to follow a monument when the map changes you need to 1: Create the new custom profile 2: Set Parent_Monument (Other tab) to the desired monument, 3: Add your custom spawn points. It needs to be done in that order to work. Set Parent Monument then add spawn points. I think there might be an open issue relating specifically to the harbours - I think I need to differentiate between large and small otherwise there's the possibility of them getting mixed up and the custom spawn points not really making sense, but other than that there should be no issue. I should be looking into this before the next update.
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Bradley_crate not spawning if comes from bradley
Steenamaroo replied to suicidemayhem's Support Request in Support
Hi, It's around line 120. if (container?.OwnerID != 0 && !(container is SupplyDrop)) return; -
Hi, There are no steps required at the BotReSpawn end - It's all done from CustomLoot. CustomLoot just treats the npc corpses like any other loot container. There's a CustomLoot config option - corpseTypePerBotReSpawnProfile. This tells it whether to show a 'BotReSpawn' config entry, covering all BotReSpawn npcs, or to show a separate entry for each profile of BotReSpawn npcs. Other than that, you just pick out the npc profile you want to populate with loot (in CustomLoot config), and assign a loot table name to it, the same way you would for barrels or crates. If you need more info hit me up.
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Hi, That's most likely coming from some unsupported weapon. I'll be looking at these weapons in the near future but, for now, things like flamethrowers and bows are no good. Check through your kits and make sure you're only giving the npcs normal bullet weapons or melee weapons.
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Ok, great. That makes sense. Thank you, again.
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Ooh, nice catch. Thanks for reporting that! Is that melee bots, or any? I'll have a look regardless.
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custom profiles don't follow parent monuments
Steenamaroo replied to Electrik's Support Request in Support
For sure. I'm glad you reported it - No one else has, so far. I think it's because it's only affecting the profile location (for random spawnpoints) - not custom spawn points. I guess most people are using combination of custom spawn points + Parent_Monument. Anyway, it's fixed now but I have some other things to do before updating. Would you like the fixed V by DM? I'm afraid you'd have to move these problem-profiles again with the patched version, in order for them to work at your next wipe. -
Ah, I see! I don't think it's possible to have activer hyperlinks in-game but I'll look into it and make sure. Thank you.
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custom profiles don't follow parent monuments
Steenamaroo replied to Electrik's Support Request in Support
Testing now and have found an issue. I'll get back to you today on this. Thanks again. -
custom profiles don't follow parent monuments
Steenamaroo replied to Electrik's Support Request in Support
You're quite right - you don't need to use 'Move profile here', but I'm aware of an issue with relocation data when people do use 'Move profile here'. If that's the case, it'll be solved in the next update which is coming pretty soon. Thank you for reporting! -
custom profiles don't follow parent monuments
Steenamaroo replied to Electrik's Support Request in Support
Hi Electrik, Thanks for reporting. Do you know, did you happen to use the "Move Profile Here" button for any of these profiles? I did find an issue with that function which I'll be solving in the next update. I'll do a bit of testing either way, before next update, to ensure it's all good. -
Hi, I don't think that's supported in-game at all, is it? Do other plugins do it?
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Hi, Those are on my list of things to be looking at for upcoming updates. The practical reason for switching to scientist AI only is that Scarecrows and murderers don't exist in game anymore. Technically scarecrows do but, as far as I know, it's pretty much a placeholder type, also based around the newest AI. The scarecrow, as you know it, is gone, as is the murderer. As long as the asset remains in-game I can add back in the old murderer sound effect, and offering alternative corpse-loot options shouldn't be a problem.
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Bradley_crate not spawning if comes from bradley
Steenamaroo replied to suicidemayhem's Support Request in Support
0 would be assigned to any crate spawned by the server. Some plugins assign a specific user's ID to track ownership - say if it's a reward or something like that. -
Let a horde stick together?
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Not really, to be honest. You can have npcs of a certain type which only spawn during day, or only spawn during night, and you can adjust the thresholds for day/night yourself in the main config, but at preset there's no support for roaming hordes, or for customised on/off times or rotation for profiles. The closest you'd get is probably to use the biome profiles, or custom profiles with massive radius, or custom spawn points, then use the day/night numbers to have some control of which spawns and when, but you're right; In doing that these npcs could overlap with monuments or other areas of interest on the map. You could have a number of custom profiles with small roam_range and spawn radius, which would result in a little band of npcs sticking together in that area. Most likely if one aggrod a player many of the others would, so that would be horde-like, but they won't roam as a horde. -
Let a horde stick together?
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Hi, Sorry, no. That's not really a feature with BotSpawn/BotReSpawn. It was always more about npcs protecting an area. You can control how far they'll roam around that area, of course, but there's no horde mentality. Even the biome npcs, which may appear to roam the map, are still just npcs with a given spawnpoint, roaming within a radius around that point. -
Not sure if plugin is installed correctly. Need help
Steenamaroo replied to Nick Budzilo's Support Request in Support
Hey, Sorry you're having trouble. Unfortunately if you're admin or have the perm it really should be as simple as making sure it's loaded then just typing in `/botrespawn` in game. Are you in Codefling discord or my discord? If not, jump in - Codefling discord link is in the footer of this site. We'll get you up and running. -
NPCs with meele weapons stand still and dont roaming
Steenamaroo replied to dIMjIM's Support Request in Support
Hi, That's correct - They don't use grenades right now. I will be looking at non bullet/melee weapons in the near future, though.