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Lynx's Achievements
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Yea I was thinking about that too and it worked. Thanks again!
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AlphaLoot is causing the problem. Would you know how this could be fixed?
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Ignore the first message.
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When I reload I only get this (16:06:51) | Unloaded plugin CustomLoot v1.1.8 by Steenamaroo (16:06:51) | Calling 'OnServerInitialized' on 'CustomLoot v1.1.8' took 329ms (16:06:51) | Loaded plugin CustomLoot v1.1.8 by Steenamaroo (16:06:56) | [CustomLoot] Finished populating all containers.
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I am trying to put the loot in the NPC corpse.
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Lynx started following Multiple parent monuments for one profile and Cannot get CustomLoot to work
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I am trying to configure my custom bots to have custom loot but it doesn't seem to work. My custom loot settings. "GlobalSettings": { "allowDuplicates": false, "corpseTypePerBotReSpawnProfile": true, "Include_DM_Crates": false, "Show_Skins_For_All_Items": false And "BotReSpawn-zombie": { "enabled": true, "lootTable": "zombie", "maxItems": 2, "minItems": 2, "gunsWithAmmo": false, "noGuns": true, "MaxBps": 0, "WaterPreFillPercent": 20, "ClearContainerFirst": true Now in the custom loot file zombie.json, I want zombies only to drop components }, "Component": { "probability": 10, "allowBlueprints": true }, And some components are like this "rope": { "probability": 10, "minStack": 1, "maxStack": 1 }, "semibody": { "probability": 10, "minStack": 1, "maxStack": 1 }, "sewingkit": { "probability": 10, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0 }, "sheetmetal": { "probability": 10, "minStack": 1, "maxStack": 1 }, "smgbody": { "probability": 3, "minStack": 1, "maxStack": 1 }, Then, default-CustomProfiles.json "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "zombie", "Death_Crate_LockDuration": 10, "Corpse_Duration": 1, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 1, "RustRewardsValue": 0.0 Why does my bots spawn with no loot, inventories all empty? What have I missed?
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Thank you for the help.
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Okay, thanks. So for example, if I want to create a boss for Airfield, I will manually go to airfield and create the profile. Then I will configure the bot and set the right parent monument and repeat the process for all monuments by going there and creating a new profile.
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I have made a zombie boss and I want it to spawn on all monuments, how can I achieve that?
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How am I able to setup multiple parent monuments for one bot type? The default is like this "Parent_Monument": "Stone Quarry 0" I tried this "Parent_Monument": ["Stone Quarry 0","The Dome 0] But this didn't work as expected but how am I able to have multiple parent monuments?