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Everything posted by Steenamaroo
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Hi folks, @MadKingCraig- Accuracy should automatically decrease over distance. It is hard coded, though...not user adjustable. I get a lot of reports from server owners, originating from players, complaining that accuracy over distance is too strong but having tested extensively I think it's just that people report the 1 headshot from 300m, but don't report the 40 or 50 misses which also happened. I'll give it a check to make sure nothing has changed or broken but, as it stands, I think their accuracy drops off quite a lot. @MadKingCraigand @pookins There is a global config option called Reduce_Damage_Over_Distance. It is false by default. Also shotguns are categorised as short range weapons and there is a global config option to Limit_ShortRange_Weapon_Use. If you set that to true it forces npcs not to use pistols/shottys/bows over long ranges. They'll either switch to a mid/long range weapon if they have one, or start running to get closer. Hopefully those options help. @Ram- That doesn't sound like a BotReSpawn issue, I'm afraid. It's possible BotReSpawn is deleting/making null something which has a knock on effect for another plugin. If that can be identified of course I'd be happy to do what I can to prevent it but, at the most basic level, that's not a BotReSpawn bug or error.
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Thanks for reporting that back @Jacksyn Glad you got the issue resolved. ðŸ‘
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Bradley APC Points Not Being Rewarded
Steenamaroo replied to monsterqueen's Support Request in Support
Hi, I'd suggest spawning an APC via console then killing it straight away. If you get rewards for that then, most likely, the APC's you're having an issue with are plugin spawned, and the OwnerID of the APC matches the userID of the attacker, RustRewards has a condition for this, so people can't farm rewards for destroying their own friendly APCs. If that's not what it is can you kill an APC but keep an eye on console to see if any error messages are thrown? -
Hi, I think Oxum's is one of the momuments where the building gets in the way when the plugin is trying to find random spawnpoints. If you want the plugin to find random points around the area (UseCustomSpawns : false) you'd probably just need to increase the profile default radius a bit. A value of 40 or 50 will probably put npcs in the area. The same is true of the Dome, for example, If you want to use custom placed spawn points for the profile instead, you need to set UseCustomSpawns true, then use the UI buttons to add some spawnpoints for that profile. When making changes and testing make sure that both day and night spawn amounts are set above 0, and be sure to click 'Reload Profile' when you're finished. If that doesn't get you sorted, please just let me know. ðŸ‘
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If it's a specific area rather than a widespread problem it's probably not something I can fix. There have been small issues at monuments over the years, like walking in the air at the LaunchSite or spawning under the hole that isn't a hole at the Airfield. Since it's a custom map maybe it's something the author could patch (not suggesting their fault), but unless its a map wide problem it's not likely to be something I can fix.
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new ranks "MlrsFired, Fishcaught and one more i dont remember" are not created automatically
Steenamaroo replied to TomNXT's Support Request in Support
Tested and working fine here. I'll get you on discord and see if we can find the problem. -
new ranks "MlrsFired, Fishcaught and one more i dont remember" are not created automatically
Steenamaroo replied to TomNXT's Support Request in Support
Hi, Yes, PlayerRanks should automatically create the groups, as long as "Title" for them isn't blank in the config, and as long as someone has a score over 0. If title is empty, or no one holds the title, the group wont be created yet. -
Hi, I don't think I've made any changes in that area recently. Is this on a procedural map, or custom? Is it happening in a specific area only, or everywhere?
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LockedCrate_HackStart not spawning bots
Steenamaroo replied to Flint Monkey's Support Request in Support
Hi mate, Did you grab 1.1.6? -
Ah, ok. Glad you found the problem. Not sure if you're aware but you can set up kits via UI too, in a few clicks.. It's pretty quick and easy. ðŸ‘
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@DJ-NYRO- I'm not sure you're having the same issue. The known issue is that npcs which aren't being given kits started showing up naked. People who want npcs with no kit (I.E. vanilla clothes and weapons) had to set Keep_Default_Loadout to true to fix it, temporarily. The issue doesn't affect npcs which are being given a kit, though. Sounds like you have some other issue, perhaps with Kits plugin, or some specific kit?
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The problem is solved?
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Hi, No worries. Not sure what you mean by points balance? Rust Rewards can issue ServerRewards, Economics, or Scrap, but it doesn't keep track of totals or balances. It just notifies you, at the time, if you earn a reward - if notification settings are enabled. Players can choose their preferred notification type via the UI - Options are chat text, popup icon, or GUIAnnouncements (requires that plugin).
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Doesn't look like anything's changed - Junkpile scientists are working fine over here. Make sure Wipe_Default_Clothing is true if you're giving them a kit with clothing in it, and maybe strip your character then redeem the junkpile npcs' kit, just to make sure it definitely has what you think it has.
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Hi, I've got a server up here - I'll check it now. ðŸ‘