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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Space Event

    HI, Am I right in thinking you want the APC_KIll profile enabled for your regular APCs, but you'd prefer it to be disabled for those which spawn as part of your space event? If so, BotReSpawn has API to let other developers make that choice - object OnBotReSpawnAPCKill(BradleyAPC apc) If the developer of your space event is willing, they could use that ^ and return 'true', to prevent BotReSpawn npcs from spawning upon death of their APCs.
  2. Would you be willing to check and tell me if the attached copy solves the problem? Many thanks. PlayerRanks.cs
  3. Fair all round. I'll send you a copy later patched for testing, if you're willing.
  4. Steenamaroo

    Bot names didn't work

    Seems to be working fine here, with matched and unmatched numbers of kits + names. When there's the same number of kits and names available, BotReSpawn automatically matches first to first, second to second, etc, but there's a known issue where if you specify the same kit 5 times, for example, you'll always get the first bot name in the list (of 5). Could that be what you're seeing? If so, consider it patched.
  5. Steenamaroo

    Bot names didn't work

    Hi, I'll look into this in about an hour or so. Thanks for reporting.
  6. Hi, Thanks for reporting. Looks like time played is being updated fairly frequently but the order+titles aren't being recalculated. I'll see about patching that. Where is your screenshot from? PR UI should show the correct order, yes? Skulls crushed is working fine, though. Have you got something that is changing the name of the skull, maybe? PlayerRanks relies on the "Skull of ****" pattern.
  7. Steenamaroo

    NPCKits

    Hi, Thanks for reporting. I already have a possible fix sent out to someone for testing. If it's good, I'll update as soon as I know.
  8. Hi, I see no issue here and multiple people have been testing that latest update for several days. Are you sure there isn't just an issue with that particular kit?
  9. Thanks for reporting. It's in hand now.
  10. Thank you @Lei_Wong
  11. Thanks @laodu I think all these issues are resolved now although, with all the post-wipe updates, I'd been waiting for more solid confirmation from testers before updating. I'll be updating again soon - Quite possibly today.
  12. Hi @rex I'm working through some minor issues relating to population counts / respawn right now. I have a few people testing and am trying to get solid feedback before publicly updating. I can send you my current working version if you like or, if you prefer, there should be a public update very soon. Thanks for reporting.
  13. Hi, It looks like you've got an issue with your BotReSpawn default data file. Dump them it and I'll fix, if you want, or you can run it through https://jsonlint.com to find and fix issues. Alternatively it might be something obvious. Have a look under Events : LockedCrate_Spawn, near the setting Marker_Visible_When_NPCs_Are_Dead. There's probably a stray character or something.
  14. Sending DM.
  15. Steenamaroo

    NPCKits

    If anyone is on V1.2.8 and has not rebooted their server yet, don't reboot, and DM me please.
  16. Steenamaroo

    NPCKits

    Thanks for tracking it down and reporting! Confirmed, yes...it was NPCKits. A simple typo!!! Anyone on 1.2.8 might need to roll back to most recent save (after installing 1.2.9), or contact Kevin about his plugin.
  17. @ROCKETBOT SERVERS- Where? @KingSizeKevin- I wasn't aware of that. I'll look into it.
  18. Hey @PistOffBastd- You're quite right. There's a check missing in the code so the Ignore_Skinned option isn't working at present. I'll fix that for the next update. Thanks for flagging it, and for your considerate approach!
  19. Steenamaroo

    JunkPileScientist

    Thanks @aomuu I have another update in the pipeline which will hopefully address that.
  20. Hi, No, I don't believe they're compatible. Happy to be corrected but I think you're out of luck unless they offer MySQL/MariaDB.
  21. Patch released. Thanks for flagging it up.
  22. Thanks laodu. I'll get this patched, hopefully today.
  23. Steenamaroo

    JunkPileScientist

    Thanks for the info. Have you updated to 1.2.7?
  24. Steenamaroo

    JunkPileScientist

    Ok, thank you. I'll send you a copy for testing later, if you're willing to try it.
  25. Steenamaroo

    JunkPileScientist

    I think that's a known issue I've patched for (locally) but just want to make sure.
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