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Steenamaroo

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Everything posted by Steenamaroo

  1. It's an assumption but yes - If they have written in PlayerRanks compatibility and are calling 'GetPlayerTitle', they should change it to 'GetBCTitle' instead. Those are both methods in PlayerRanks but only one of them respects your 'ShowTitleIn...' config settings.
  2. Thanks for the screen shot. That shouldn't be possible so the only thing I can think of is that the author of IQChat is using 'GetPlayerTitle' method from within PlayerRanks. If that's the case, they should use 'GetBCTitle', as that takes into account the 'ShowTitleInPlayertChatMessages' option.
  3. Can you screenshot the issue please? Without BetterChat PlayerRanks shouldn’t be able to put any titles in the player’s name in chat at all.
  4. I'm not sure about that but it certainly seems like a reasonable thing to test and confirm.
  5. The only options I can think of are either a player looted the corpse empty, or you've reloaded the profile or plugin. I think the latter *should* remove all existing BotReSpawn corpses completely, so I'd bet on the former.
  6. No, I understood. Could you confirm these specifics for me, please? Were there corpses for those npcs? Do you have Global option Remove_BackPacks_Percent at 0, and BackpackMinutes for the profile at greater than 0? Could the corpses have been empty, whether due to your settings or due to having been looted? I don't think backpacks spawn if there are no items. If you're allowing corpses for a duration on your server, my suspicion would be that some player has looted the corpse, or it's empty due to settings, then, as such, no backpack spawns because there are no items to put in it.
  7. Do you have BetterChat installed? Showing titles in player names in chat relies on BetterChat I don't think IQChat has any compatibility for that so, as far as I know, it should be irrelevant. Can you share your config file with me, please, and, if possible, a screen shot of the issue? Thank you.
  8. Steenamaroo

    Rust Rewards Plugin

    Hi, Sorry for the late reply. Yes. I'll take a look at this. Thanks for reporting.
  9. Steenamaroo

    Space Event

    No worries. If they're unwilling please let me know. It wouldn't be hard for me to code in an ignore if APC height is higher than terrain level, but the ideal solution would be for them to provide an option as that would leave no room for error.
  10. Hi @FandangoChristmas Have you got `ShowTitleInPlayerChatMessages` set to false for those categories?
  11. Hi, Were there corpses for those npcs? I didn't observe any issues in testing and I'm saving the settings against corpse InstanceID now, the instant it spawns, (rather than userID) as it's guaranteed to be unique where userID is not. Do you have Global option Remove_BackPacks_Percent at 0, and BackpackMinutes for the profile at greater than 0? Could the corpses have been empty, whether due to your settings or due to having been looted? I don't think backpacks spawn if there are no items.
  12. Steenamaroo

    Space Event

    HI, Am I right in thinking you want the APC_KIll profile enabled for your regular APCs, but you'd prefer it to be disabled for those which spawn as part of your space event? If so, BotReSpawn has API to let other developers make that choice - object OnBotReSpawnAPCKill(BradleyAPC apc) If the developer of your space event is willing, they could use that ^ and return 'true', to prevent BotReSpawn npcs from spawning upon death of their APCs.
  13. Would you be willing to check and tell me if the attached copy solves the problem? Many thanks. PlayerRanks.cs
  14. Fair all round. I'll send you a copy later patched for testing, if you're willing.
  15. Steenamaroo

    Bot names didn't work

    Seems to be working fine here, with matched and unmatched numbers of kits + names. When there's the same number of kits and names available, BotReSpawn automatically matches first to first, second to second, etc, but there's a known issue where if you specify the same kit 5 times, for example, you'll always get the first bot name in the list (of 5). Could that be what you're seeing? If so, consider it patched.
  16. Steenamaroo

    Bot names didn't work

    Hi, I'll look into this in about an hour or so. Thanks for reporting.
  17. Hi, Thanks for reporting. Looks like time played is being updated fairly frequently but the order+titles aren't being recalculated. I'll see about patching that. Where is your screenshot from? PR UI should show the correct order, yes? Skulls crushed is working fine, though. Have you got something that is changing the name of the skull, maybe? PlayerRanks relies on the "Skull of ****" pattern.
  18. Steenamaroo

    NPCKits

    Hi, Thanks for reporting. I already have a possible fix sent out to someone for testing. If it's good, I'll update as soon as I know.
  19. Hi, I see no issue here and multiple people have been testing that latest update for several days. Are you sure there isn't just an issue with that particular kit?
  20. Thanks for reporting. It's in hand now.
  21. Thank you @Lei_Wong
  22. Thanks @laodu I think all these issues are resolved now although, with all the post-wipe updates, I'd been waiting for more solid confirmation from testers before updating. I'll be updating again soon - Quite possibly today.
  23. Hi @rex I'm working through some minor issues relating to population counts / respawn right now. I have a few people testing and am trying to get solid feedback before publicly updating. I can send you my current working version if you like or, if you prefer, there should be a public update very soon. Thanks for reporting.
  24. Hi, It looks like you've got an issue with your BotReSpawn default data file. Dump them it and I'll fix, if you want, or you can run it through https://jsonlint.com to find and fix issues. Alternatively it might be something obvious. Have a look under Events : LockedCrate_Spawn, near the setting Marker_Visible_When_NPCs_Are_Dead. There's probably a stray character or something.
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