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Everything posted by Steenamaroo
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- 447 comments
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- 447 comments
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- 447 comments
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Some NPCs die without backpack generation.
Steenamaroo replied to laodu's Support Request in Support
I'm not sure about that but it certainly seems like a reasonable thing to test and confirm. -
Some NPCs die without backpack generation.
Steenamaroo replied to laodu's Support Request in Support
The only options I can think of are either a player looted the corpse empty, or you've reloaded the profile or plugin. I think the latter *should* remove all existing BotReSpawn corpses completely, so I'd bet on the former. -
Some NPCs die without backpack generation.
Steenamaroo replied to laodu's Support Request in Support
No, I understood. Could you confirm these specifics for me, please? Were there corpses for those npcs? Do you have Global option Remove_BackPacks_Percent at 0, and BackpackMinutes for the profile at greater than 0? Could the corpses have been empty, whether due to your settings or due to having been looted? I don't think backpacks spawn if there are no items. If you're allowing corpses for a duration on your server, my suspicion would be that some player has looted the corpse, or it's empty due to settings, then, as such, no backpack spawns because there are no items to put in it. -
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Hi, Sorry for the late reply. Yes. I'll take a look at this. Thanks for reporting.
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No worries. If they're unwilling please let me know. It wouldn't be hard for me to code in an ignore if APC height is higher than terrain level, but the ideal solution would be for them to provide an option as that would leave no room for error.
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- 447 comments
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Some NPCs die without backpack generation.
Steenamaroo replied to laodu's Support Request in Support
Hi, Were there corpses for those npcs? I didn't observe any issues in testing and I'm saving the settings against corpse InstanceID now, the instant it spawns, (rather than userID) as it's guaranteed to be unique where userID is not. Do you have Global option Remove_BackPacks_Percent at 0, and BackpackMinutes for the profile at greater than 0? Could the corpses have been empty, whether due to your settings or due to having been looted? I don't think backpacks spawn if there are no items. -
HI, Am I right in thinking you want the APC_KIll profile enabled for your regular APCs, but you'd prefer it to be disabled for those which spawn as part of your space event? If so, BotReSpawn has API to let other developers make that choice - object OnBotReSpawnAPCKill(BradleyAPC apc) If the developer of your space event is willing, they could use that ^ and return 'true', to prevent BotReSpawn npcs from spawning upon death of their APCs.
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- 447 comments
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- #statistics
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- 447 comments
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Seems to be working fine here, with matched and unmatched numbers of kits + names. When there's the same number of kits and names available, BotReSpawn automatically matches first to first, second to second, etc, but there's a known issue where if you specify the same kit 5 times, for example, you'll always get the first bot name in the list (of 5). Could that be what you're seeing? If so, consider it patched.
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Hi, I'll look into this in about an hour or so. Thanks for reporting.
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Hi, Thanks for reporting. Looks like time played is being updated fairly frequently but the order+titles aren't being recalculated. I'll see about patching that. Where is your screenshot from? PR UI should show the correct order, yes? Skulls crushed is working fine, though. Have you got something that is changing the name of the skull, maybe? PlayerRanks relies on the "Skull of ****" pattern.
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[BotReSpawn] Duplicate NPC ID attempted - Please notify Steenamaroo.
Steenamaroo replied to Perfectangel01's Support Request in Support
Thanks for reporting. It's in hand now.- 1 reply
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Thanks @laodu I think all these issues are resolved now although, with all the post-wipe updates, I'd been waiting for more solid confirmation from testers before updating. I'll be updating again soon - Quite possibly today.
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Hi @rex I'm working through some minor issues relating to population counts / respawn right now. I have a few people testing and am trying to get solid feedback before publicly updating. I can send you my current working version if you like or, if you prefer, there should be a public update very soon. Thanks for reporting.
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Hi, It looks like you've got an issue with your BotReSpawn default data file. Dump them it and I'll fix, if you want, or you can run it through https://jsonlint.com to find and fix issues. Alternatively it might be something obvious. Have a look under Events : LockedCrate_Spawn, near the setting Marker_Visible_When_NPCs_Are_Dead. There's probably a stray character or something.
