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Everything posted by Steenamaroo
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HI, Am I right in thinking you want the APC_KIll profile enabled for your regular APCs, but you'd prefer it to be disabled for those which spawn as part of your space event? If so, BotReSpawn has API to let other developers make that choice - object OnBotReSpawnAPCKill(BradleyAPC apc) If the developer of your space event is willing, they could use that ^ and return 'true', to prevent BotReSpawn npcs from spawning upon death of their APCs.
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- 434 comments
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Seems to be working fine here, with matched and unmatched numbers of kits + names. When there's the same number of kits and names available, BotReSpawn automatically matches first to first, second to second, etc, but there's a known issue where if you specify the same kit 5 times, for example, you'll always get the first bot name in the list (of 5). Could that be what you're seeing? If so, consider it patched.
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Hi, I'll look into this in about an hour or so. Thanks for reporting.
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Hi, Thanks for reporting. Looks like time played is being updated fairly frequently but the order+titles aren't being recalculated. I'll see about patching that. Where is your screenshot from? PR UI should show the correct order, yes? Skulls crushed is working fine, though. Have you got something that is changing the name of the skull, maybe? PlayerRanks relies on the "Skull of ****" pattern.
- 434 comments
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[BotReSpawn] Duplicate NPC ID attempted - Please notify Steenamaroo.
Steenamaroo replied to Perfectangel01's Support Request in Support
Thanks for reporting. It's in hand now.- 1 reply
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Thanks @laodu I think all these issues are resolved now although, with all the post-wipe updates, I'd been waiting for more solid confirmation from testers before updating. I'll be updating again soon - Quite possibly today.
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Hi @rex I'm working through some minor issues relating to population counts / respawn right now. I have a few people testing and am trying to get solid feedback before publicly updating. I can send you my current working version if you like or, if you prefer, there should be a public update very soon. Thanks for reporting.
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Hi, It looks like you've got an issue with your BotReSpawn default data file. Dump them it and I'll fix, if you want, or you can run it through https://jsonlint.com to find and fix issues. Alternatively it might be something obvious. Have a look under Events : LockedCrate_Spawn, near the setting Marker_Visible_When_NPCs_Are_Dead. There's probably a stray character or something.
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Thanks @aomuu I have another update in the pipeline which will hopefully address that.
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- 434 comments
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Patch released. Thanks for flagging it up.
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Thanks laodu. I'll get this patched, hopefully today.
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Thanks for the info. Have you updated to 1.2.7?
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Ok, thank you. I'll send you a copy for testing later, if you're willing to try it.
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I think that's a known issue I've patched for (locally) but just want to make sure.
