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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, @MrIce I think there'll be a different error slightly earlier in your logs. Would you be able to look back and paste that here for me, please? Better yet, If you have server logging enabled (...RustDedicated.exe -batchmode -nographs -logfile "serverlog.txt") just DM me the whole file.
  2. My pleasure. Have fun!
  3. MurdererSound can be toggled true/false on the 'Other' page for any profile, and I believe the glow eyes are a clothing item that you can add to any kit.
  4. In short, yes and no. Murderer prefab no longer exists in the game but I believe their clothing items still do, so you can make a kit to dress the npcs as murderers. BotReSpawn has its own attack logic and does support melee-only behaviour, which is very similar to the older Murderer behaviour, and also supports npcs using throwables like beancan grenades etc if you place any of those in the kit belt. So while you can't directly spawn murderer or scarecrow prefab with BotReSpawn, you can more or less re-create the same thing. You can also give your npcs frankenstein parts, if you want, either through Kits or though the clickable options in any profile's UI settings.
  5. Steenamaroo

    MYSQL Errors

    `Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP.` Did you do this? I know you checked the credentials but the Rust server IP needs to be whitelisted with your SQL host. If you've done that and it doesn't work maybe contact your Rust server provider and ask what IP SQL queries would go out on. I've had cases where it's not the same as the Rust server join IP.
  6. One plugin is saying Bradley can target APCs and the other plugin is saying it can't. You'd need to look at the settings for both and make sure they agree, assuming Bradley plugin offers you that control. There may also be cases where the conflict warning is fine and you can just ignore it - For example if default desired behaviour is that APC targets NPCs but the circumstances with this Bradley plugin are an exception where it shouldn't. Depends what you want, really.
  7. Hi, My pleasure. You probably just need to set Keep_Defeault_Loadout to false for that profile, so the npc's vanilla inventory gets wiped before the kit is given out.
  8. Oh, cool idea! I'll look in to that. Thanks!
  9. Steenamaroo

    Please add support for

    Hi, I'm afraid neither of those is my plugin. Sorry!
  10. For profiles where the monument doesn't exist, I'm not sure about forcing AutoSpawn false, or locking the button, because a lot of people deliberately keep those profiles set up and ready to go (autospawn true), so that they don't have to do anything when the map changes, but certainly the idea of separating them out or having filters makes perfect sense. That would probably tidy up the default-profiles page a lot! Thanks for the suggestion.
  11. Hi, I could add three filter buttons for "On this map" "Not on this map" and "All" The last used option would be remembered as preference. Would that cover it?
  12. It certainly wont now. Thanks for the 1 star review of the product you want instead of the product which exists.
  13. You'd think the guy who wrote that would have made it print the name of the container or something. Thank you.
  14. If you have it enabled then, most likely, the environment people are throwing supply grenades in can't support bots. Try testing in an open terrain area, or in one of the vanilla monuments with open ground, like the airfield. It's possible something's changed - If you think that's the case I'll fire up the server and get is sorted, but it's not uncommon to get not-working reports for supply signals thrown in the water, for example.
  15. That's great to hear. Thanks for letting me, and everyone, know.
  16. Hi, I'm afraid I've no idea what would be causing that. I'd be confident it's unique to your setup, though, I'm afraid, given how popular the plugin is. It might reinstalling your server files then reapplying oxide/carbon, to ensure everything's up to date and matching.
  17. @Papa Bear- Sounds like you're looking for global setting 'Supply_Enabled'?
  18. I must have forgotten to reply to this. I didn't find a specific reason for it but I have added some additional null checking in that method. I'll be doing an public update soon, to include the Jungle scientist, and this fix.
  19. Ah, even better - If you can see on the map there are are upper case and lower case then that confirms it. They're just different locations and Facepunch have used simple and clever naming conventions, as is our expectation. Whether BotReSpawn will be fine with it... I don't know! If you're able to access both profiles via UI and manipulate them separately then we're good.
  20. Steenamaroo

    New animals

    I fired up a Jungle map today and made the changes needed for the new animals, trees, and npc. I'll update fairly soon, after I'm sure I've got everything. Thanks for the info, folks.
  21. No, the data profiles are automatically maintained by BotReSpawn. Making changes to, or adding new, profile names wont mean anything to BotReSpawn. On my map I have just Jungle ruin 0/1/2/3 profiles...all with lower-case 'r'. I don't have any with upper case r but maybe that's just luck of the draw or something. If you open up BotReSpawn UI, go to these two profiles ( Jungle ruin 0 and Jungle Ruin 0 ) and click the "TP me there" button, I expect they'll be two different locations.
  22. Hi @pookins The upper and lowercase r show they are two independent entries. I'm loading up a jungle map this afternoon to check a few things about but those should be two different locations.
  23. Are they all custom profiles? Custom profiles automatically disable themselves when wipe is detected, on the assumption that their locations wont make sense on the new map. If that was the case but you recycle maps and don't want this to happen, you can set Disable_Non_Parented_Custom_Profiles_After_Wipe to false.
  24. Steenamaroo

    New animals

    I just checked - They should be added automatically. I'm seeing Panther, Tiger and Crocodile. Are there more?
  25. Steenamaroo

    New animals

    Will do.
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