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VENIQQ

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Everything posted by VENIQQ

  1. VENIQQ

    MarketStation

    Can a player buy "Custom item A" by paying with "Custom Item B"?
  2. VENIQQ

    MarketStation

    @CASHRHi, does it work with custom skinned items? E.g. I have multiple items as "paper" but that have different skin ID that is used in custom crafting recepies. Can I sell such custom items? Can I set a price as being another "custom" item? Also if I'm in my base, and open computer station - will I see all trade offers from players across server? Thanks in advance.
  3. Ticket can be closed, sorry for taking your time. Will create new one when I have proof and make sure I have correct settings.
  4. Tested this myself (tried to record a video) and it worked as expected - removed from team when event starts, and can't create team when waiting in lobby. However that was not the case earlier, I was able to add people in team in one of previous arenas... I will close this for now until I have video of it breaking. I have multiple reports that people get assigned to wrong team after arena, but I don't have video proof of that, was assigned to correct team just now.
  5. Yes, I use EventHelper to rotate this event
  6. VENIQQ

    XStatistics

    When it comes to measuring who has the biggest d*ck on the server this plugin nails it! Comes with a Five star support, absolutely worth the money. Thanks!
  7. No, I don't have any other plugins that manage clans or teams. I have this one however - https://umod.org/plugins/group-limits but this is just to limit & monitor auth count on TCs, doors, etc
  8. "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]": false, Hi, Setting is set to false, however when arena starts players still stay in team and can see other teammate location (green dot). So people from the same team team up, which I would preferrably avoid. Is this a bug or this setting is intended for something else? Thanks! P.S. I wasn't added to the plugin Discord group, that's why posting here.
  9. Hey, Just noticed that players can't pick up workbenches where button is attached. How this can be fixed?
  10. VENIQQ

    Craft Panel

    Our previous Craft menu plugin broke with the latest Rust update, so this one worked perfectly with timely update. I was able to migrate custom recepies from other plugin here in under 30minutes and in addition UI looks great as well. Thanks and keep up the good work!
  11. VENIQQ

    XStatistics

    On Sales page it also says that this plugin works with Skill Tree - Does it mean I can output TOP users by their Level somehow? or what exactly it supports from that plugin? Thanks.
  12. VENIQQ

    XStatistics

    Is there any way to get stats on regular NPC kills or Barrels destroyed etc? Similar categories that "PlayerRanks" plugin has. For example, if I have prefab path and there is no shortname (e.g. assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab) how can I add it to count kills of certain object (such as barrels)? I bought this but then realized that we can output only collected item count (if I understand correctly), with an exception of a few additional plugins that were intergrated.
  13. Thanks for this @Butters! Hopefully proper fix will be made soon by developer as well...
  14. Please update the plugin to support new game update
  15. VENIQQ

    Stacks not working properly

    Thanks I have checked on my local server without loading Oxide at all - stacks work as expected both from gathering and console I've checked with loaded Oxide but without any plugins loaded on server restart - plugin still works. I've tried loading server with Oxide and plugins, but unload all plugins - gives unlimited stack size. I'm using a different plugin (Loottable instead of StackSizeController) to control stack size now, so probably that gives different outcomes from what was initially reported (with values like 1002, etc.) So to sum up: Plugin works perfectly without oxide and when server has been restarted after changing config. Works fine if no other oxide plugin has been loaded upon server start that modifies stacks (Unloading doesn't help). Will conflict with other oxide plugins that modify gather rates e.g. SkillTree I've updated my review and plugin rating The ticket can be closed. Thanks, and sorry that so many people were involved in this, I just wanted timely support feedback. I think it might benefit you to add info that this plugin might have conflicts with other oxide plugins or heavily modded servers so that there are the right expectations before buying.
  16. Ok, clear, thanks!
  17. VENIQQ

    Stacks not working properly

    Hey @kasvoton thanks for checking and response. Yes, I'm positive that I've unloaded and deleted Oxide plugin responsible for stack sizes. I've tried both - loading the Harmony plugin while the server is running and also tried restarting server to see if that yields the correct results After each config edit it also produces a different outcome for the stack sizes, even if the same values are used... Maybe there is some RCON command or a method to check if a plugin has been loaded and working properly? Thanks
  18. Hi @Mr01samcould we please keep all info related to the issue in this post instead of DM, if possible? Since @TheDocis not the only one experiencing this and it would be useful to see what's going on and how to fix this. Thanks in advance
    I thought it could be a faster alternative to Oxide plugin that we use to manage stacks, but unfortunately, it doesn't stack items accurately and there is a lack of support for this as well. I've waited for 2 months to get an answer in the Support section, and the developer just closed the ticket without any feedback or help with questions. Update: * Plugin works on a server without plugins that modify gather rate or other similar Oxide plugins. * This won't work if you have plugins like SkillTree or Loottable. * We managed to get feedback and help from the developer after 2 months they were pinged by a moderator. We are now using different plugin to achieve the goal.
  19. VENIQQ

    Stacks not working properly

    Hey, you didn't help with my initial question though 😄
  20. We had the same issue yesterday again. Happened after the oxide update and server restart. Adding server logs. As you can see after the server restart it says "Loaded X new cupboards" the same as it was the first time... logs_0_raid_protection.txt
  21. VENIQQ

    Tugboat protection not working

    Hi, When raid protection is enabled on tugboat - only doors and other deployables are protected not the Tugboat itself. * When I first time shoot tugboat it shows 100% protected shield. * When you shoot subsequent times - damages goes through (tugboat healthbar is reduced) * Damage to tugboats is not logged, only damage to deployables on tugboats * Tugboat & vehicle protection is ON in config. Adding screenshots + log file + config file. As you will see in the log file - only damage to doors is recorded there, nothing about damage done to Tugboat itself. I assume then plugin doesn't recognize that tugboat is part of the same auth/ledger. Any suggestions how to fix that or possible patch planned for this? Since the tugboat config setting doesn't do what it says. Thanks! raidprotection_tc_416790282-2024-01-22.txt RaidProtection (2).json
  22. Hello, Yesterday we had an incident that after the usual oxide update and scheduled server restart all ledgers and protected cupboards were reset. The plugin continued to work as usual but now with 0 scrap balance for all cupboards on the server. We didn't do any wipes or any raid protection config changes, data files also were not touched manually at all. Can you please advise any potential reasons why that might happen so we can try to avoid this in the future? All other plugin data files were fine after the oxide update. Thanks.
  23. VENIQQ

    Computer station not protected

    Hey, Players on my server noticed that raid protection doesn't cover Computer Station for some reason. I've tried it and damage comes through. Even if we have everything set to "true" in config file and protection is enabled. Any idea why that item is not covered? Thanks
  24. VENIQQ

    Custom permission skill issues

    Ok, please disregard and close the ticket, managed to solve everything eventually. Created additional permission in .json file - skilltree.standard Added that as a condition for the node - and it showed up. Once permission removed node also disappeared, as expected. Previously tried to use permissions from external plugins, which didn't work. Thanks
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