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Flammable

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Everything posted by Flammable

  1. Flammable

    Admin Map

    I might consider buying this. What's the use of this green mark radius that you create with RMB? I can't get it. Also, the fact that almost everything is done client-side is impressive, but does this cause client performance issues on low-end potatoes if many players are connected?
  2. OK, so is it possible to have 1 made?
  3. Is there a way with existing plugin or can a small plugin be done? I want to hold the boombox, right click to select the radio station then LMB to play it. Then if change the held item radio will continue playing while you shoot, farm, etc. unless you hold the radio again and click the stop button. No commands or etc. Just simple and easy to use.
  4. Wow, Amazing!
  5. Flammable

    NpcRaiders

    Can the drop % chance be set from 1 to 100 for every item in the loot data file?
  6. That's why, thanks to one well-known and not sure why "hated by some" developer (not going to mention his name), I ran for my community Trust In Rust-like tournaments five times, while if it weren't him, I would only be able to watch this like a premium thing on twitch one time per year or be just base invaders participant if lucky enough. Sorry, but that sucks. The plugin UI is basic (like the 1st TIR) and not 100% up-to-date with the latest gameplay features, but it's better than nothing. I will always mention him with GOOD and say, "Thanks for making this whole thing possible for us!" Despite my lack of coding knowledge, this plugin idea is not something hard to be made at all... Maybe I am right, or perhaps I am wrong. Who knows? Anyways if anyone decides to work on it, I will be willing to join you @Luuxen if possible so we can share the costs and see it done. One piece of advice: You'd better not need to remember who made their plugin. I used to fall for the same thing before looking for one exact "Meteor" plugin. I found the developer and paid 100+ price for something that's probably 10-20, and the rest is "EXCLUSIVE plugin tax," 😞 Not worth it.
  7. Wow... I was wondering what's this before 5min and now I know thanks to this topic! Thanks!
  8. I there a simple existing plugin or something else available that lets you see who triggered the Attack Helicopter to fire rockets at someone's base and destroy it. I think that RaidTracker might log the heli rockets but not sure if will also show who made heli to fire them.
  9. Is there a simple plugin already available to modify attire stats, in my case change Frankenstein parts being less resistant to melee weapons and arrows? I am sure there was a plugin somewhere for this.
  10. Flammable

    Send Video

    As I noticed, the video UI is the size of the video and adequately resizes with every video, But yeah, for the users who want to change this separate option is not a bad idea.
  11. Flammable

    Send Video

    Does anyone know a good service where I can upload my .mp4 videos and get the direct link, and if possible, be a normal length instead of 1km so it's usable in Rust? And I have two essential questions @ArtiIOMI 1. How can you close the video/player early (manually) and cancel the playback before the video finishes and auto close? 2. Why when I type correctly the command sendvideo me "link ending with .mp4," it takes ages (like 2-3minutes to start the video playback) Also not sure if I need a direct download .mp4 link or streaming .mp4 link of the video, but 1st time got a bunch of errors in my F1 console about the playback when I tried, and the path from the error was C -> Program Files -> Steam -> SteamApps -> Common -> Rust ->, etc. Does it mean you download all the videos as a client before being played, and your Rust folder eventually becomes storage with many video files inside?
  12. Flammable

    Send Video

    Still not sure why this wasn't made years ago haha... It's amazing
  13. Flammable

    Send Video

    I am buying this for sure. Any performance issues that can expect, or it's all good... I still can't imagine that we can have videos in-game. Maybe in the future, we will have more cool stuff related to video playing.
  14. Flammable

    Send Video

    Can I see a video to better understand how the plugins work? I am willing to buy but want to get a preview. If understood right the concept - play video files in-game. This is 10/10 and Facepunch should have this released as a Multimedia DLC after the Voice Props one where you can put TVs and shit and enter video from a link like the radio stations.
  15. Flammable

    Range Finder

    Also, it's inaccurate; you may need to re-center your dot detection. When test with default dot it shows a little difference.
  16. Flammable

    ingredients

    Sorry for the late reply. I didn't see any notifications about this thread. You need to install ExtraGatherBonuses from uMod and when you add it with my configuration that's included in the download, you will be able to get those ingrediends.
  17. Flammable

    Range Finder

    Can I disable your added dot? I see two dots. Facepunch added a dot for the binoculars in-game or idk. I do not have other dot plugins but I see this.
  18. This is also spammed in the console logs NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.CRaidController.SendToAllPlayerControllers (System.String key, System.Int32 style, System.Object[] args) [0x00029] in <cae8beb341604872be1f33074c28adf7>:0 at Oxide.Plugins.CRaidController+MainController.NotifyPlayers () [0x00278] in <cae8beb341604872be1f33074c28adf7>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <bf0cc173224042aaa31284ce8366e3b0>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <bf0cc173224042aaa31284ce8366e3b0>:0 Ideas?
  19. When it's not a raid time I do not see the UI. When reload the plugin UI appears and then disappears instantly. Any Ideas?
  20. Hello, Can someone make a couple of changes in one basic plugin? Please reply if you can, I can tip of course 😉
  21. Flammable

    Heli Signals

    My version is 1.1.1 Looks like the glitch with the chrome version happened for me. I will see if I can download the last version from another browser. Then I will see if issie is fixed or nope.
  22. Flammable

    Heli Signals

    HUGE ISSUE! @ZEODE My players reported that there were stacked 4 helies that do not despawn (still try to figure iut how this happened and if it's related with Heli Signals) When you destroy a vanilla called heli (spawned from the game or via command - heli.call, heli.calltome, etc) the heli crates are not lootable (can't open them) Supply heli crates can be opened. I unloaded helisignals and can loot the vanilla heli crates after that.
  23. How to make the Locker stay after server/map wipe? Am I stupid or this is not a thing. Tried the option in the config and my locker was wiped every time I do reconnect to the server. But I want to keep it forever (unless deleted manyally in oxide/data) Possible?
  24. Flammable

    Team Marker

    We need a hotfix for the latest update. 93 TeamMarker - Failed to compile: TeamMarker.cs(114,17): error CS0117: `ProtoBuf.MapNote' does not contain a definition for `duration'
  25. Flammable

    Hit Damage

    This plugin looks great. I am willing to purchase it for my server but I need to know first if the damage numbers can be disabled by typing a command (ex. /damage or /hit or etc.) Not every player on my server like this and my old current hit marker plugin can be toggled per user.
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