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LeroyJenkins420

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Everything posted by LeroyJenkins420

  1. Hello @LilleBoris, it does appear the train yard not being connected is due to my plugin, I havent experienced this with other seeds. For now I would say use a different seed. I will however look into a fix for this to ensure it doesnt happen in the future. As far as trains disappearing, i've tested it multiple times and have not had an issue with them disappearing. If you can give some more info about what you're doing when they disappear?
  2. Hi @LilleBoris, can you provide me the seeds and map sizes used?
  3. LeroyJenkins420

    compiling error

    @jubert33 @iamtheloginnow it appears after all this was an issue with the plugin, I have just released a new version that fixes the oxide compilation error.
  4. Normal turrets can be placed on the train (though the train needs to be on flat(ish) land) if a normal turret can be placed im assuming any modded/plugin ones can be too
  5. LeroyJenkins420

    Cannot Build on Rails

    Compilation issue wasn't actually an issue, latest version should work.
  6. LeroyJenkins420

    compiling error

    Changed Status from Pending to Not a Bug
  7. Changed Status from Work in Progress to Can't Reproduce
  8. LeroyJenkins420

    compiling error

    This compiles fine on Carbon, let me check Oxide, your error indicates a possible syntax issue. This leads me to believe you have an edited CS file. please re-download the latest version and try to recompile.
  9. LeroyJenkins420

    compiling error

    Hello @jubert33 are you using Oxide or Carbon?
  10. LeroyJenkins420

    Cannot Build on Rails

    Hello Loutha, I can assure you there is no issue with the plugin. If you are using a custom map please replace all railside and rail topology with building. Please also remove any building topology from prefabs that are in buildable areas (EX the Oasis) If you are not using a custom map please stop your server, delete your map, add the plugin to your server. Then restart it, this should allow the map to generate properly. Please note that as of now there is a compilation error that will be fixed momentarily, please wait for the next update before trying the above steps.
  11. LeroyJenkins420

    Cannot Build on Rails

    The version downloading was 1.,0.6, I just updated it to my latest build.
  12. LeroyJenkins420

    Cannot Build on Rails

    its the building topology on specific prefabs, the latest update fixed this for proc gen maps. if you are using a custom map go in an remove topology from any prefabs that are in a buildable area
  13. Hey @R3dKetchup, I havent run armored trains in conjunction with this but I really cant think of any reason the two would not be compatible. Both should be able to run in conjunction.
  14. I havent had this issue, I tested this specifically and made sure persistence worked before publishing. I'll check again later today, maybe a FP update broke something. Can you tell me are you on Oxide or Carbon? Also do you run any other plugins for vehicles?
  15. Hey @Roman Vergo, Thats because this issue is not related to a custom map, this is a procedurally generated map issue, and only happens on Oxide occasionally . your issue is due to not replacing the Rail topology with building both Rail and Railside need to be replaced by building topology.
  16. You're also welcome to message me on discord and i'd be happy to help further @schmenkins
  17. Hey @Roman Vergo, unfortunately I do not have any tutorials on topology, however I could recommend this one by SnowballFred, this is a little dated but is still accurate for applying topology.
  18. Hey @Mobek, I think this is a great idea and I actually was working on something very similar. Unfortunately there are some issues with adding a switch like this. Adding this would allow other players to potentially turn your turrets on the train off/other electrical items. I'd designed the plugin so you have to keep the train on in order for the electricity to be on. Once all players are off the train the electricity will automatically turn off. I believe this is the fairest implementation as it helps balance the gameplay, otherwise I could park my turret train outside a base and just keep it there. if you would like I could add a timer to the turn off time, EX: you hop off the train and instead of it turning off immediately it would turn off after x seconds (definable in config) does something like this sound good to you? to address your wiring inquiry, unfortunately I do not believe this is possible. This is why TugBoats do not allow wiring, wires have weird behaviors when moving around. Ill continue to look into making this a possibility but its highly improbable that it'll be possible.
  19. Adding here my findings, there currently appears to be issues with certain seeds, I am actively working on a fix and one should be deployed in the coming days/weeks. For the time being if you encounter a map with any weird rail road generation please change the seed seed 4321 size 4250 appears to not have any issues so feel free to use this seed until a fix is pushed. If you have other working seeds please feel free to comment them until the fix is pushed
  20. This is interesting, i'd love to figure out whats going on here for you, you mention a custom map so when you load this in my plugin shouldnt be procedurally editing the map, if you use a custom map you need to manually adjust the rail topologies to building topology (both rail & railside) if you could reach out to me on discord i'd be more than happy to help you integrate this into your server. @schmenkins
  21. Hey @0g.Ghost.7373, I checked into this and its def my plugin, I was experimenting with a new feature and forgot to remove the switches before releasing the update. I have an update that will be posted next week that will take care of this
  22. Changed Status from Pending to Work in Progress
  23. Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.5
  24. Hey @GreenPhoenix1988 after partnering through discord we managed to confirm this to be a non-issue. While there were 2 plugins removed from the server prior to me joining that we suspect might've been causing it (vehicle license, and 1 other) the plugin itself does not have any issues of this sort! Thank you for reaching out
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