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Everything posted by LeroyJenkins420
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Hey Erika! Thank you for opening a support request, I am looking into this now and plan to have a fix by EOD today, can you tell me are you on an oxide or carbon server? Thank you in advance Leroy!
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Version 1.0.1
21 downloads
Description: This plugin is designed to control almost all aspects of every player driven vehicle plus more! Features: Sam Site Targeting Values for each type of Sam Targetable vehicle (Helicopters, Parachutes, MLRS) Entity Fuel System Settings for each type of vehicle! (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enable/Disable using for for each type of entity Edit the amount of fuel entities spawn with from vendors Balloons Fuel Per Sec Entity Decay Setting for each type of vehicle (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enable or disable decay for specific types of vehicles Edit decay properties for specific types of vehicles Entity Damage Settings for each type of vehicle (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enabled or disabled damage for specific types of vehicles Enable or disable collision damage for specific types of vehicles Specific Air Vehicle Settings Edit inertia tensors of each helicopter (makes them more maneuverable) Edit lift fraction for each helicopter (makes them ascend quicker) Enable/Disable HAB Armor Parachute Settings Enable or disable repacking Enable or disable dismount on collision Enable or disable equipping parachutes mid air Enable or disable landing animations Edit the condition loss per use of the parachute Specific Ground Vehicle Settings Edit population settings for bikes and modular cars Edit whether bikes hurt occupants on impact Edit whether snowmobiles are all terrain or only allow passengers Edit whether cars are lockable or their min/max start health Specific Boat Settings Edit tugs max velocity Edit whether tug lights are turned off Edit tug water drag Enable or disable tugs drifting to shore Edit seconds until shore drift or seconds between shore drift Edit max tug population Specific Submarine Settings Edit the minutes on oxygen on board Specific Train Settings Edit the max train car population Edit the numbers of wagons per engine Edit decay minutes Edit max speed of engines Edit engine forces Shoutouts: Thank you to Mabel, part of the no fuel system uses his code. https://umod.org/plugins/simple-no-vehicle-fuel#license Config: { "Version Number": { "Major": 1, "Minor": 0, "Patch": 0 }, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>V</color><color=#FF0000>C</color><color=#51a3f5>]</color></size>", "Sam Site Target Air Vehicle Values": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false, "parachute": false, "MLRS Rockets": false }, "Vehicle Entity Fuel System Settings": { "Air Vehicle Fuel Settings": { "Air Vehicles Use Fuel (Default true)": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false }, "Amount of Fuel to Spawn with from Vendor": { "minicopter.entity": 200, "attackhelicopter.entity": 200, "scraptransporthelicopter": 100, "hotairballoon": 75 }, "Balloon Fuel Per Sec (Default .25f)": 0.25 }, "Boat Fuel Settings": { "Boats Use Fuel (Default true)": { "rowboat": false, "rhib": false, "tugboat": false, "submarineSolo.entity": false, "submarineduo.entity": false }, "Amount of Fuel to Spawn with (Default 0f)": { "rowboat": 0, "rhib": 0, "tugboat": 0, "submarineSolo.entity": 0, "submarineduo.entity": 0 } }, "Ground Vehicle Fuel Settings": { "Ground Vehicles Use Fuel (Default true)": { "motorbike": false, "motorbike_sidecar": false, "snowmobile": false, "ModularCar": false }, "Amount of Fuel to Spawn with": { "motorbike": 0, "motorbike_sidecar": 0, "snowmobile": 0, "ModularCar": 0 } }, "Train Fuel Settings": { "Ground Vehicles Use Fuel (Default true)": { "locomotive.entity": false, "workcart_aboveground.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false }, "Amount of Fuel to Spawn with": { "locomotive.entity": 0, "workcart_aboveground.entity": 0, "workcart.entity": 0, "workcart_aboveground2.entity": 0 } } }, "Vehicle Entity Decay Settings": { "Air Vehicle Decay Settings": { "Air Vehicles Decay": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false }, "Air Vehicle Outside Decay Minutes": { "minicopter.entity": 0.0, "attackhelicopter.entity": 0.0, "scraptransporthelicopter": 0.0, "hotairballoon": 0.0 }, "Air Vehicle Inside Decay Minutes": { "minicopter.entity": 0.0, "attackhelicopter.entity": 0.0, "scraptransporthelicopter": 0.0 } }, "Boat Decay Settings": { "Boats Decay Settings": { "tugboat": false, "rhib": false, "rowboat": false, "kayak": false, "submarineSolo.entity": false, "submarineduo.entity": false }, "Boat Outside Decay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "submarineSolo.entity": 0.0, "submarineduo.entity": 0.0 }, "Boat Deep Water Decay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "submarineSolo.entity": 0.0, "submarineduo.entity": 0.0 }, "Boat Decay Start Delay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "kayak": 0.0 }, "TugBoat Decay Settings": { "Tug Decay Minutes (Default 2061)": 0.0, "Tug Corpse Seconds (Default 7200)": 0.0 } }, "Ground Vehicle Decay Settings": { "Ground Vehicles Decay Settings": { "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false, "snowmobile": false, "ModularCar": false }, "Ground Vehicles Outside Decay Settings": { "motorbike": 0.0, "motorbike_sidecar": 0.0, "snowmobile": 0.0, "ModularCar": 0.0 } }, "Train Decay Settings": { "Trains Decay": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false } } }, "Vehicle Entity Damage Settings": { "Air Vehicle Damage Properties": { "Air Vehicles Take Damage": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "ch47.entity": false, "hotairballoon": false }, "Helis Take Collision Damage": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "ch47.entity": false } }, "Boat Damage Properties": { "Boats Take Damage": { "tugboat": false, "rhib": false, "rowboat": false, "kayak": false, "submarineSolo.entity": false, "submarineduo.entity": false } }, "Ground Vehicle Damage Properties": { "Ground Vehicles Take Damage": { "ModularCar": false, "snowmobile": false, "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false }, "Ground Vehicles Take Collision Damage": { "ModularCar": false, "snowmobile": false, "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false } }, "Train Damage Properties": { "Trains Take Damage": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false }, "Trains Take Collision Damage": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false } } }, "Air Vehicle Settings": { "Base Helicopter Settings": { "Server Ceiling (Default 1000f)": 1000.0, "Default Heli Movement Values": { "minicopter.entity": { "Item1": { "x": 407.09, "y": 279.58, "z": 173.17 }, "Item2": 0.25 }, "attackhelicopter.entity": { "Item1": { "x": 9041.75, "y": 14866.42, "z": 7647.33 }, "Item2": 0.25 }, "scraptransporthelicopter": { "Item1": { "x": 19082.0, "y": 14356.0, "z": 7940.0 }, "Item2": 0.25 } } }, "Hot Air Balloon Settings": { "Can Equip HAB Armor (Default true)": false, "Schedule Turn Off Balloon (Default true)": false, "Ceiling (Default 200f)": 200.0 }, "Parachute Settings": { "Dismount on Collision (Default true)": false, "Can Equip Mid Air (Default false)": false, "Max Velocity (Default 13.5f)": 13.5, "Bypass Repack (Default false)": false, "Disable Landing Animations (Default false)": false, "Condition Loss Per Use (Default .2f)": 0.2 } }, "Ground Vehicle Settings": { "Bike Settings": { "Number of PedalBike Roadside Spawns (Default 1f)": 1.0, "Number of PedalBike Monument Spawns (Default 1f)": 1.0, "Number of MotorBike Monument Spawns (Default 1f)": 1.0, "Bikes Hurt Occupants on Impact (Default true)": false }, "SnowMobile Settings": { "Allow Passengers Only (Default false)": false, "All Terrain (fun mode) (Default false)": false }, "Modular Car Settings": { "Car is Lockable (Default true)": false, "Min Start Health (Default 0.15)": 0.15, "Max Start Health (Default 0.5)": 0.5, "Max Modular Car Population (Default 3)": 6.0 } }, "Boat Settings": { "Tug Settings": { "Tug Max Velocity (Default 15f)": 15.0, "Toggle Tug Lights (Default true)": false, "Tug Water Drag (Default 0.8f)": 0.8, "Tugs Drift to shore (Default true)": false, "Seconds Until Shore Drift (Default 180f)": 7200, "Seconds Between Shore Drift (Default 180f)": 120, "Tug Spawn Population (Default f)": 2.0 }, "Submarine Settings": { "Minutes of Oxygen on Board": 10.0 } }, "Train Settings": { "Train Car Population (Default 2.3)": 2.3, "Wagons Per Engine (Default 2)": 2, "Decay Minutes (Default 30f)": 30.0, "Max Speed (Default 30f)": 12.0, "Engine Force (Default 250000f)": 250000.0 } }$10.00 -
Version 1.0.0
5 downloads
Description: This plugin is a very simple lightweight plugin designed to increase the speed and maneuverability of helicopters, each type of helicopters inertia tensor can be modified allowing greater maneuverability in addition to its lift fraction. Lamen Explanation: Tensor controls how quickly the heli can rotate around the center of itself. Config: { "Version Number": { "Major": 1, "Minor": 0, "Patch": 1 }, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>V</color><color=#FF0000>C</color><color=#51a3f5>]</color></size>", "Acro Mode Enabled": true, "Heli Values": { "minicopter.entity": { "duration": 5.0, "defaultTensorValue": { "x": 407.09, "y": 279.58, "z": 173.17 }, "defaultUpVelocity": 0.25, "customTensorValue": { "x": 200.1, "y": 279.6, "z": 100.2 }, "customUpVelocity": 5.0 }, "attackhelicopter.entity": { "duration": 5.0, "defaultTensorValue": { "x": 9041.75, "y": 14866.42, "z": 7647.33 }, "defaultUpVelocity": 0.25, "customTensorValue": { "x": 7000.1, "y": 4000.0, "z": 5000.2 }, "customUpVelocity": 5.0 }, "scraptransporthelicopter": { "duration": 5.0, "defaultTensorValue": { "x": 19082.0, "y": 14356.0, "z": 7940.0 }, "defaultUpVelocity": 0.25, "customTensorValue": { "x": 5000.0, "y": 4000.0, "z": 9000.0 }, "customUpVelocity": 5.0 } } }$5.00 -
- 63 comments
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- #kdr
- #simplekdr
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Changed Status from Pending to Closed Changed Fixed In to 2.1.1
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odd, let me give this a look today
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Hey @Antiker, apologies for my delay in response, I have been very busy lately. I just updated the version number. Best regards, Leroy
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- 25 comments
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- #build on trains
- #trains
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Die Version auf Codefling ist die neueste Version. Ich habe vergessen, die Dateinummer im Plugin zu aktualisieren.
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Version 1.0.1
117 downloads
This plugin is a very simply plugin designed to prevent players from AFKing recyclers, when the player loots a recycler, if they have not started recycling after 30 seconds (configurable) the recycler will close and return all items (if possible) to the player. Otherwise once the recycler has finished recycling items the plugin will start a timer as long as there are no other recyclables inside the recycler. CONFIG: "TimeoutTime": 60.0 "LootWithoutRecyclingTime": 30.0Free -
- 25 comments
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- #build on trains
- #trains
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- 25 comments
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- #build on trains
- #trains
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- 25 comments
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- #build on trains
- #trains
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Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.9
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Hey @VOID513 this is now compatible with Carbon!
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- 724 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Changed Status from Pending to Work in Progress
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I have tried compiling the latest version on my oxide server and it compiled successfully!
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Hello @VOID513 are you by chance using carbon? If you are, at this time the plugin does not support carbon, I will be releasing an update soon to allow this to run on Carbon servers
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Version 1.0.2
34 downloads
Because Bippy asked for it! This plugin is designed to be a troll plugin for your players, any admin can use it by following the below commands. This will spawn chickens & balls around the player when they move making it very difficult for them to do anything! Further this will also equip the player with a chicken costume! pretty simple do /cock [player name] to begin spawning cocks & balls /stopcock [player name] to stop spawning cocks & balls Permission: CockandBalls.admin$4.20 -
- 25 comments
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- #build on trains
- #trains
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- 25 comments
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- #build on trains
- #trains
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Hey Danielle, I appreciate your time for leaving the review, I believe my license does allow you to edit your personal copy, however would strictly prevent anyone from selling an edited copy, etc. I strive to allow servers owners as much flexibility as possible! " 2. RESTRICTIONS. You may not distribute, sell, sublicense, or otherwise transfer the Software or any portion thereof to any third party. You may not modify, adapt, translate, reverse engineer, decompile, or disassemble the Software, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation. " to address your concerns of no warranty this section of the license essentially frees me from any liability should you encounter any issues with the plugin or your server after installing. I completely stand behind my work and if you do have any issues I encourage you to reach out to me through the below communication methods, I usually respond within 24 hours! " 4. NO WARRANTY. The Software is provided "as is," without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, and non-infringement. Licensor does not warrant that the operation of the Software will be uninterrupted or error-free, or that the Software will meet your specific requirements. " I do sincerely apologize about any issues or frustrations you had while configuring/setting this up! I'd love to hear more about them so I can resolve these for yourself, and potential future customers! Videos do of course help so if you have any showing the bugs you encountered i'd love to see them! Communication Channels: CodeFling Discord: https://discord.gg/codefling RedBerry Discord (my personal one): https://discord.com/invite/redberry Best regards, Leroy
- 25 comments
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- 1
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- #build on trains
- #trains
- (and 8 more)