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LeroyJenkins420

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Everything posted by LeroyJenkins420

  1. LeroyJenkins420

    Balls go on me.

    Hey Ghost! sorry for my delay here, ive found the cause of this, apparently clans plugins rename the players display name to include the clan tag resulting in not being able to lookup players by partial strings. To fix this, if you are using a clan plug, use the steam ID of the player instead
  2. What is your username and the other persons username? Please open up a support request so I can ensure this gets fixed for you!
  3. Your post is unclear, are you experiencing a bug?
  4. This is badass!
  5. Hey @Forcet i've released an update that is Oxide compatible 1.0.2. I did not increment the version number here
  6. Great question, building in the tunnels is unfortunately not possible as the prevent building volume is baked into the tunnel prefab itself. However building on the above ground rails is completely possible, the plugin if loaded at server startup will hook into the map gen and automatically adjust the rail topology, if you want to apply this to an existing or custom map you would have to open up RustEdit and edit the rail topology manually to change to building topology. both ways will work and if you need any assistance im happy to help further on discord @schmenkins best regard Leroy PS: Servers still booting so may take a little while longer
  7. Hey @Forcet, I have identified the cause of the issue and I am booting an oxide local server now. Give me a 10-30 minutes and I should have a fix sorry for any inconvenience! Also a friendly reminder to make sure you read the, "How To Use" section before trying to use this best regards, Leroy
  8. Hey @Forcet let me check if this is public on Oxide, can you confirm which type of server you are on (Oxide vs Carbon)?
  9. Changed Status from Pending to Closed Changed Fixed In to 1.0.beta
  10. Hey @ErikaSupremeapologies for my delay in response here, I have tested this on the latest build of Oxide and it has compiled. Please dont hesitate to let me know if you encounter any other issues! Best regards, Leroy
  11. I dont think their is a version for Mac. Looks like you'll need to just wait for next wipe. If you have any questions before wiping your server feel free to DM me or @me on discord @schmenkins @0g.Ghost.7373
  12. " Got a console full of this when I installed... [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadable.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadableloot.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintraincaboose.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonb.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadablefuel.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagona.entity " I removed this so you should no longer see it @0g.Ghost.7373
  13. Hey Ghost I just released an update that massive improves performance and fixes some other bugs! Im sorry to hear you missed that steps, no need to worry though, next wipe just make sure you 1. Delete you current map 2. Upload the latest version of the train plugin to your server while its off 3. Turn the server on 4. Rail topo will be generated as building topo instead. if you want to edit your existing map you can also do so in rust edit by removing the rail topology (including rail siding I believe) then re-uploading the map to your server, there is a way to do this without losing player data. SRTBull has a video on it I think but I couldnt find it. Instead here is a Reddit post talking about it
    This plugin is a great addon for any server! I have personally demoed it and thoroughly enjoyed it, the live skinning was personally my favorite part
  14. While I would love to give this out for free I simply could not do that, these plugins take many hours of investigation and work. I will however grant anyone who previously bought it a %50 discount (for a limited time) Ill update the plugin description to include this shortly!
  15. This can be ignored, its just saying that there is an entity in wagona etc that is not accounted for, no issue will be caused by this. I will however remove ths in my next patch. I am releasing an update shortly.
  16. Version 1.0.3

    463 downloads

    This plugin allows any player to find and build on a train directly on the rails in either a 1x5 or 1x3 configuration. Features: Throttle syncing for trains (syncs throttles when updated) Build anything almost anywhere (on trains) Limited to 2x1 or 5x1 carts Can be built inside of some monument (Trainyard, etc) Can be built inside underground tunnels Electrical entities powered by the train Configurable Health Preset Support NO MAP EDITING REQUIRED!!! How To Use: To use this plugin you need to: 1. Put the plugin in your plugins folder and enjoy! Chat Commands: /blacklist: Admin only, will blacklist items in your inventory, this will prevent these items from being placed on the train. /killtrains: Admin only, will kill all trains on the server. Config: Bounds defines the buildable area on the train, default is 1x5 or 1x3 for work carts. Larger building bounds may or may not be supported in the future. { "Version Number": { "Major": 1, "Minor": 0, "Patch": 2 }, "Upgrade Chance (0-100 = %0-100 chance)": 50.0, "Train Wagon Start Health": 5000.0, "Train Engine Force": 250000.0, "Blacklisted Entities (shortnames)": [ "example1", "example2", "For ShortNames Go to:", "https://docs.carbonmod.gg/references/items/", "https://www.corrosionhour.com/rust-item-list/" ], "Sync Train Throttles": true, "Max Train Pop": 24.0, "Max Train Couple Speed": 9.0, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>T</color><color=#FF0000>B</color><color=#51a3f5>]</color></size>" } Note: Presets can be found in a seperate folder (TrainBases > TrainPresets) Please also be aware that at this time bounds are only setup for default types. EX: you can create presets for WagonC, however if you create presets for locomotive the player will be able to build infinitely off the train. Default types meaning train types that come with presets by default (wagonc, wagonb, etc). The bounding system will be re-engineered shortly to allow for dynamic bound creation.
    $40.00
  17. Hey Erika first thank you for the understanding! Second I have partnered with the Oxide devs and they have graciously updated the staging build, this plugin should be oxide compatible next wipe best regards Leroy
  18. Hello @ErikaSupreme, I have found the cause of the issue, Oxide unfortunately does not make some of the fields/methods I use public so as a result it is not compatible with Oxide. I have reached out to the Oxide Devs and asked if they could potentially fix this, otherwise I will have to adjust the code to work here. If you do not wish to wait for a fix please let me know and I can process a refund, for the time being I will be marking this file as Carbon ONLY compatible. Once I receive a response from the Oxide Devs, depending on what they say, I will begin working on a fix for this. Or at that time this may become compatible with Oxide. apologies again for any inconvenience! Best regards, Leroy
  19. Hey Erika! Thank you for opening a support request, I am looking into this now and plan to have a fix by EOD today, can you tell me are you on an oxide or carbon server? Thank you in advance Leroy!
  20. Version 1.0.1

    18 downloads

    Description: This plugin is designed to control almost all aspects of every player driven vehicle plus more! Features: Sam Site Targeting Values for each type of Sam Targetable vehicle (Helicopters, Parachutes, MLRS) Entity Fuel System Settings for each type of vehicle! (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enable/Disable using for for each type of entity Edit the amount of fuel entities spawn with from vendors Balloons Fuel Per Sec Entity Decay Setting for each type of vehicle (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enable or disable decay for specific types of vehicles Edit decay properties for specific types of vehicles Entity Damage Settings for each type of vehicle (Trains, Cars, Snowmobiles, Bikes, Modular Cars, Helicopters) Enabled or disabled damage for specific types of vehicles Enable or disable collision damage for specific types of vehicles Specific Air Vehicle Settings Edit inertia tensors of each helicopter (makes them more maneuverable) Edit lift fraction for each helicopter (makes them ascend quicker) Enable/Disable HAB Armor Parachute Settings Enable or disable repacking Enable or disable dismount on collision Enable or disable equipping parachutes mid air Enable or disable landing animations Edit the condition loss per use of the parachute Specific Ground Vehicle Settings Edit population settings for bikes and modular cars Edit whether bikes hurt occupants on impact Edit whether snowmobiles are all terrain or only allow passengers Edit whether cars are lockable or their min/max start health Specific Boat Settings Edit tugs max velocity Edit whether tug lights are turned off Edit tug water drag Enable or disable tugs drifting to shore Edit seconds until shore drift or seconds between shore drift Edit max tug population Specific Submarine Settings Edit the minutes on oxygen on board Specific Train Settings Edit the max train car population Edit the numbers of wagons per engine Edit decay minutes Edit max speed of engines Edit engine forces Shoutouts: Thank you to Mabel, part of the no fuel system uses his code. https://umod.org/plugins/simple-no-vehicle-fuel#license Config: { "Version Number": { "Major": 1, "Minor": 0, "Patch": 0 }, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>V</color><color=#FF0000>C</color><color=#51a3f5>]</color></size>", "Sam Site Target Air Vehicle Values": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false, "parachute": false, "MLRS Rockets": false }, "Vehicle Entity Fuel System Settings": { "Air Vehicle Fuel Settings": { "Air Vehicles Use Fuel (Default true)": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false }, "Amount of Fuel to Spawn with from Vendor": { "minicopter.entity": 200, "attackhelicopter.entity": 200, "scraptransporthelicopter": 100, "hotairballoon": 75 }, "Balloon Fuel Per Sec (Default .25f)": 0.25 }, "Boat Fuel Settings": { "Boats Use Fuel (Default true)": { "rowboat": false, "rhib": false, "tugboat": false, "submarineSolo.entity": false, "submarineduo.entity": false }, "Amount of Fuel to Spawn with (Default 0f)": { "rowboat": 0, "rhib": 0, "tugboat": 0, "submarineSolo.entity": 0, "submarineduo.entity": 0 } }, "Ground Vehicle Fuel Settings": { "Ground Vehicles Use Fuel (Default true)": { "motorbike": false, "motorbike_sidecar": false, "snowmobile": false, "ModularCar": false }, "Amount of Fuel to Spawn with": { "motorbike": 0, "motorbike_sidecar": 0, "snowmobile": 0, "ModularCar": 0 } }, "Train Fuel Settings": { "Ground Vehicles Use Fuel (Default true)": { "locomotive.entity": false, "workcart_aboveground.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false }, "Amount of Fuel to Spawn with": { "locomotive.entity": 0, "workcart_aboveground.entity": 0, "workcart.entity": 0, "workcart_aboveground2.entity": 0 } } }, "Vehicle Entity Decay Settings": { "Air Vehicle Decay Settings": { "Air Vehicles Decay": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "hotairballoon": false }, "Air Vehicle Outside Decay Minutes": { "minicopter.entity": 0.0, "attackhelicopter.entity": 0.0, "scraptransporthelicopter": 0.0, "hotairballoon": 0.0 }, "Air Vehicle Inside Decay Minutes": { "minicopter.entity": 0.0, "attackhelicopter.entity": 0.0, "scraptransporthelicopter": 0.0 } }, "Boat Decay Settings": { "Boats Decay Settings": { "tugboat": false, "rhib": false, "rowboat": false, "kayak": false, "submarineSolo.entity": false, "submarineduo.entity": false }, "Boat Outside Decay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "submarineSolo.entity": 0.0, "submarineduo.entity": 0.0 }, "Boat Deep Water Decay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "submarineSolo.entity": 0.0, "submarineduo.entity": 0.0 }, "Boat Decay Start Delay Settings": { "tugboat": 0.0, "rhib": 0.0, "rowboat": 0.0, "kayak": 0.0 }, "TugBoat Decay Settings": { "Tug Decay Minutes (Default 2061)": 0.0, "Tug Corpse Seconds (Default 7200)": 0.0 } }, "Ground Vehicle Decay Settings": { "Ground Vehicles Decay Settings": { "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false, "snowmobile": false, "ModularCar": false }, "Ground Vehicles Outside Decay Settings": { "motorbike": 0.0, "motorbike_sidecar": 0.0, "snowmobile": 0.0, "ModularCar": 0.0 } }, "Train Decay Settings": { "Trains Decay": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false } } }, "Vehicle Entity Damage Settings": { "Air Vehicle Damage Properties": { "Air Vehicles Take Damage": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "ch47.entity": false, "hotairballoon": false }, "Helis Take Collision Damage": { "minicopter.entity": false, "attackhelicopter.entity": false, "scraptransporthelicopter": false, "ch47.entity": false } }, "Boat Damage Properties": { "Boats Take Damage": { "tugboat": false, "rhib": false, "rowboat": false, "kayak": false, "submarineSolo.entity": false, "submarineduo.entity": false } }, "Ground Vehicle Damage Properties": { "Ground Vehicles Take Damage": { "ModularCar": false, "snowmobile": false, "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false }, "Ground Vehicles Take Collision Damage": { "ModularCar": false, "snowmobile": false, "motorbike": false, "motorbike_sidecar": false, "pedalbike": false, "pedaltrike": false } }, "Train Damage Properties": { "Trains Take Damage": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false }, "Trains Take Collision Damage": { "trainwagonb.entity": false, "trainwagonc.entity": false, "trainwagona.entity": false, "traincaboose.entity": false, "locomotive.entity": false, "workcart.entity": false, "workcart_aboveground2.entity": false, "workcart_aboveground.entity": false, "trainwagonunloadable.entity": false, "trainwagonunloadablefuel.entity": false, "trainwagonunloadableloot.entity": false } } }, "Air Vehicle Settings": { "Base Helicopter Settings": { "Server Ceiling (Default 1000f)": 1000.0, "Default Heli Movement Values": { "minicopter.entity": { "Item1": { "x": 407.09, "y": 279.58, "z": 173.17 }, "Item2": 0.25 }, "attackhelicopter.entity": { "Item1": { "x": 9041.75, "y": 14866.42, "z": 7647.33 }, "Item2": 0.25 }, "scraptransporthelicopter": { "Item1": { "x": 19082.0, "y": 14356.0, "z": 7940.0 }, "Item2": 0.25 } } }, "Hot Air Balloon Settings": { "Can Equip HAB Armor (Default true)": false, "Schedule Turn Off Balloon (Default true)": false, "Ceiling (Default 200f)": 200.0 }, "Parachute Settings": { "Dismount on Collision (Default true)": false, "Can Equip Mid Air (Default false)": false, "Max Velocity (Default 13.5f)": 13.5, "Bypass Repack (Default false)": false, "Disable Landing Animations (Default false)": false, "Condition Loss Per Use (Default .2f)": 0.2 } }, "Ground Vehicle Settings": { "Bike Settings": { "Number of PedalBike Roadside Spawns (Default 1f)": 1.0, "Number of PedalBike Monument Spawns (Default 1f)": 1.0, "Number of MotorBike Monument Spawns (Default 1f)": 1.0, "Bikes Hurt Occupants on Impact (Default true)": false }, "SnowMobile Settings": { "Allow Passengers Only (Default false)": false, "All Terrain (fun mode) (Default false)": false }, "Modular Car Settings": { "Car is Lockable (Default true)": false, "Min Start Health (Default 0.15)": 0.15, "Max Start Health (Default 0.5)": 0.5, "Max Modular Car Population (Default 3)": 6.0 } }, "Boat Settings": { "Tug Settings": { "Tug Max Velocity (Default 15f)": 15.0, "Toggle Tug Lights (Default true)": false, "Tug Water Drag (Default 0.8f)": 0.8, "Tugs Drift to shore (Default true)": false, "Seconds Until Shore Drift (Default 180f)": 7200, "Seconds Between Shore Drift (Default 180f)": 120, "Tug Spawn Population (Default f)": 2.0 }, "Submarine Settings": { "Minutes of Oxygen on Board": 10.0 } }, "Train Settings": { "Train Car Population (Default 2.3)": 2.3, "Wagons Per Engine (Default 2)": 2, "Decay Minutes (Default 30f)": 30.0, "Max Speed (Default 30f)": 12.0, "Engine Force (Default 250000f)": 250000.0 } }
    $10.00
  21. Version 1.0.0

    5 downloads

    Description: This plugin is a very simple lightweight plugin designed to increase the speed and maneuverability of helicopters, each type of helicopters inertia tensor can be modified allowing greater maneuverability in addition to its lift fraction. Lamen Explanation: Tensor controls how quickly the heli can rotate around the center of itself. Config: { "Version Number": { "Major": 1, "Minor": 0, "Patch": 1 }, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>V</color><color=#FF0000>C</color><color=#51a3f5>]</color></size>", "Acro Mode Enabled": true, "Heli Values": { "minicopter.entity": { "duration": 5.0, "defaultTensorValue": { "x": 407.09, "y": 279.58, "z": 173.17 }, "defaultUpVelocity": 0.25, "customTensorValue": { "x": 200.1, "y": 279.6, "z": 100.2 }, "customUpVelocity": 5.0 }, "attackhelicopter.entity": { "duration": 5.0, "defaultTensorValue": { "x": 9041.75, "y": 14866.42, "z": 7647.33 }, "defaultUpVelocity": 0.25, "customTensorValue": { "x": 7000.1, "y": 4000.0, "z": 5000.2 }, "customUpVelocity": 5.0 }, "scraptransporthelicopter": { "duration": 5.0, "defaultTensorValue": { "x": 19082.0, "y": 14356.0, "z": 7940.0 }, "defaultUpVelocity": 0.25, "customTensorValue": { "x": 5000.0, "y": 4000.0, "z": 9000.0 }, "customUpVelocity": 5.0 } } }
    $5.00
    This is a great plugin, I used to own it before Cobalt took it over and they have done a lot to improve upon the idea! Definitely recommend this to anyone looking for a KDR UI!
  22. LeroyJenkins420

    Train Build Plugin

    Changed Status from Pending to Closed Changed Fixed In to 2.1.1
  23. LeroyJenkins420

    Train Build Plugin

    odd, let me give this a look today
1.8m

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Total number of downloads.

8.3k

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Total customers served.

125.9k

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Total number of files sold.

2.6m

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