Jump to content

LeroyJenkins420

Creator
  • Posts

    311
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by LeroyJenkins420

  1. it figures out what is needed for that branch so for example if I connect an auto turret up it'll auto set the branch to 10 power because this is whats required to run the auto turret. If I connect any other entity it will set the branch to the required power for that entity. The default config value isn't used right now, im going to release an update tonight to fix this. I went out of town shortly after publishing this and then got super sick when I got home so I havent had a chance to update it. Feeling much better now so i'll work on this tonight in regards to the simple light using 2 power I have logic in place if the consumption Amount < 2 it'll set it to 2. I swear the branches used to use 1 power but now after reviewing it seems they have 0 power usage. I cannot remember exactly why I added this logic, but I know there had to of been a reason. I will remove this logic and test functionality, if all is fine then the next update will set simpleLights and any other source < 2 to the appropriate amount. apologies for any inconvenience and I appreciate you reaching out. Keep in mind the passthrough isnt calculated currently, so if you string multiple lights together you'd need to still calculate this number and set this amount. In this next update I'll work to add logic to calculate passthrough amounts too!
  2. You cant place a wall in that manner, the train HAS to have floors on it. Either find a train with floors or spawn one by doing spawn [train name] EX: spawn wagonc you might need to spawn the wagon a few times as its chance based, or you can of course adjust the chance in config. This is a common misconception about the plugin. Not all trains spawn with floors, though if you want them to you can easily change this in the config
  3. LeroyJenkins420

    BUGS

    If the plugin compiles at all then it should also compile on server restart automatically. What do you mean it doesnt work? Are you not able to build on trains, are they not spawning etc?
  4. Version 1.3.3

    63 downloads

    Auto Branch intelligently sets branch power to match whatever the branch is connected to, including upstream/downstream IOEntities. With no permissions required and a simple setup, it's plug-and-play ready for any server. Config "Default Branch Amount": 10, "IOEntity BlackList (prevents from being powered)": [ "example1", "example2", "For ShortNames Go to:", "https://docs.carbonmod.gg/references/items/", "https://www.corrosionhour.com/rust-item-list/", "autoturret" ]
    $9.99
  5. LeroyJenkins420

    BUGS

    Interesting, I messaged Ninco to see if hes any idea why this would be the case. I can work to make this compatible but cannot make any promises as of now. I appreciate the update and will keep you updated on any progress I make
  6. LeroyJenkins420

    BUGS

    odd, the plugin worked for me on the same version of carbon, the only difference is my server was already up when I added it. The only thing I can think of is you have a conflicting plugin or the fact it was added before it was up fully caused the issue. Though I highly doubt it was due to being added before it was up fully.
  7. LeroyJenkins420

    BUGS

    @Zelious i'd first try to reload TrainBases and ensure it compiled successfully, if it did test to make sure you do/dont have issue. after i'd then try disabling plugins that deal with the building system until you find the culprit. When you noticed these bugs did you just add the plugin or how long after adding the plugin did you notice the "bugs"?
  8. LeroyJenkins420

    BUGS

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.4
  9. LeroyJenkins420

    BUGS

    Hello @Zelious, Using Carbon 2.0.197.0/linux/2025.07.03.1 [production] [production_build] on Rust 872/2592.269.1 (07/10/2025 13:05:55) this is working without issue, can you do c.version and provide your carbon version? I suspect you have a plugin that is causing this behavior, i've tested it on my test server with the workcart_aboveground and do not have the same issues. Keep in mind my test server ONLY has TrainBases on it. if you can provide more details on how to replicate the issue i'd be happy to investigate further. 1 - when placing stuff down it doesn't get removed from my hotbar like when your in creative mode. - I placed a TC, walls, boxes, etc and everything was removed from my inventory appropriately 2 - I can place a TC but it will break or stay behind once the train is moving. - I placed a TC and it did not break and also stayed with the train 3 - Building pieces disappear but act as if still there and connected to the train/wagon. - building pieces are not disappearing, i've traveled around the map and cannot replicate your issue. Ive even reloaded the plugin mid travel to test 4 - Building pieces also get left behind, same bug as in a previous version. - no building pieces are being left behind as tested above.
  10. LeroyJenkins420

    Can't download

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.4
  11. Hey @DangerKittie8083, I understand your concerns, and thankfully this plugin requires absolutely NO map editing. This means it should work without issue for you, if you do encounter any issues I'm happy to provide support . Keep in mind if you wipe the map the trains that players built will not stay. Trains will however persist through restart, and server crashes.
  12. Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
  13. Hey @VoodooLights can you do o.version in console and provide a screenshot? Im running 2.0.6492 which I believe is the latest and it compiles just fine
  14. @VoodooLights @Butters are you on oxide or carbon? I compiled this on oxide and it compiles fine with no errors? please open a support request so we can continue this conversation further fixed in https://codefling.com/files/support/22601-plugin-wont-compile-after-last-force-wipe/
  15. Hey @VoodooLights @Butters Today is 4th of july so I will fix this as soon as possible, expect to see a patch by late tonight or some time tomorrow Best regards Leroy
  16. LeroyJenkins420

    Placing Close to Road

    I'm not sure if you've already reached out but I havent seen anything, if your name isnt Ladie_M on discord please make sure to mention your user name so I know who it is.
  17. LeroyJenkins420

    Placing Close to Road

    no worries on the late reply, @Ladie_M would you be able to reach out to me on discord so I can look into this a little further? @Schmenkins
  18. LeroyJenkins420

    Placing Close to Road

    Changed Status from Pending to No Response
  19. Changed Status from Pending to No Response Changed Fixed In to 1.0.3
  20. LeroyJenkins420

    Placing Close to Road

    weird, try creative.freeplacement = true in console, let me know if this fixes things
  21. I sent you a message which should fix your issue
  22. well trains dont support pipes or wiring, though you can place electrical entities on trains and as long as the train is on/has fuel itll be powered. Trains with my plugin work very similar to Tugboats with the exception that you can build blocks on the train. Also I tested this on carbon and the blocks did not "fall off" so i'd need some more info to replicate this. I also reloaded the plugin multiple times to ensure the monos were being added back properly.
  23. ill test this shortly, If you have any more details on how to replicate this please let me know
  24. Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
  25. Hello @FairDinkumPVE could you reach out to me on discord? @Schmenkins
2.2m

Downloads

Total number of downloads.

10.4k

Customers

Total customers served.

150.8k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.