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Everything posted by LeroyJenkins420
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- 41 comments
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- #trainserver
- #train
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.5
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Hey @GreenPhoenix1988 after partnering through discord we managed to confirm this to be a non-issue. While there were 2 plugins removed from the server prior to me joining that we suspect might've been causing it (vehicle license, and 1 other) the plugin itself does not have any issues of this sort! Thank you for reaching out 🙂
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Sure this works, could you reach out to me through Discord so we can continue this conversation? @schmenkins
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There is no issue with the train disappearing after restart, I tested this specifically before releasing the plugin publicly. Likely I suspect their is an issue with the train decaying, I just built a train and restarted my server and it persisted. Can I ask what type of server you have, oxide or Carbon?
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Gotcha just wanted to make sure. Ill boot up a server now and test/fix this 🙂
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Hey @GreenPhoenix1988, decay should be disabled but let me verify and get back with you. Are you sure no other players could have stolen them or blown them up?
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- 41 comments
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- #trainserver
- #train
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to fix this simply restart the server twice, upon loading the second time build on rails will be possible. This is an oxide specific behavior and will be patched out soon.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.2
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Hello @Singularity, first thank you for taking the time to read the license, and apologies if it was too restrictive for your needs. Below is the snippet I believe you are referring to. "You may not modify, adapt, translate, reverse engineer, decompile, or disassemble the Software, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation" If there is an applicable law in your country you may have the ability to do one of the aforementioned. I would love to hear about what modifications you would like to see made and I'm sure I can add them in. Thank you in advance! Feel free to PM them to me if youd prefer.
- 41 comments
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- 1
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- #trainserver
- #train
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Hey Ghost! sorry for my delay here, ive found the cause of this, apparently clans plugins rename the players display name to include the clan tag resulting in not being able to lookup players by partial strings. To fix this, if you are using a clan plug, use the steam ID of the player instead 😃
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- 13 comments
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- 41 comments
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- #trainserver
- #train
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Great question, building in the tunnels is unfortunately not possible as the prevent building volume is baked into the tunnel prefab itself. However building on the above ground rails is completely possible, the plugin if loaded at server startup will hook into the map gen and automatically adjust the rail topology, if you want to apply this to an existing or custom map you would have to open up RustEdit and edit the rail topology manually to change to building topology. both ways will work and if you need any assistance im happy to help further on discord @schmenkins best regard Leroy PS: Servers still booting so may take a little while longer
- 41 comments
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- #trainserver
- #train
- (and 11 more)
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- 41 comments
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- #trainserver
- #train
- (and 11 more)
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- 41 comments
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- #trainserver
- #train
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Changed Status from Pending to Closed Changed Fixed In to 1.0.beta
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Hey @ErikaSupremeapologies for my delay in response here, I have tested this on the latest build of Oxide and it has compiled. Please dont hesitate to let me know if you encounter any other issues! Best regards, Leroy
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- 41 comments
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- 1
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- #trainserver
- #train
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" Got a console full of this when I installed... [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadable.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadableloot.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintraincaboose.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonb.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagonunloadablefuel.entity [TrainBuildPlugin] Unaccounted for entity in BuildTraintrainwagona.entity " I removed this so you should no longer see it @0g.Ghost.7373
- 41 comments
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- 1
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- #trainserver
- #train
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Hey Ghost I just released an update that massive improves performance and fixes some other bugs! Im sorry to hear you missed that steps, no need to worry though, next wipe just make sure you 1. Delete you current map 2. Upload the latest version of the train plugin to your server while its off 3. Turn the server on 4. Rail topo will be generated as building topo instead. if you want to edit your existing map you can also do so in rust edit by removing the rail topology (including rail siding I believe) then re-uploading the map to your server, there is a way to do this without losing player data. SRTBull has a video on it I think but I couldnt find it. Instead here is a Reddit post talking about it
- 41 comments
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- 1
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- #trainserver
- #train
- (and 11 more)