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Everything posted by LeroyJenkins420
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Weird, let me do some digging and get back to you. Network updates should be sent to all players within range of the train car. If possible can you provide a video replicating this bug? It might be helpful for me to track down whats causing this issue for you. Thanks in advance Leroy
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Can you try reloading the plugin once? If you encounter this again after reloading please let me know
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Absolutely! I'm about to head out but i'll work on this when I get back. For now i sent you a version that fixes this error however removes the ability to adjust max velocity for Tugboats and Parachutes. I'll also look into adding the new boats but this will probably be a seperate update.
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so sorry I missed this, but i'm not quite sure I understand what you're saying here @Flammable. Is this in regard to the blacklist? If so the blacklist is meant to prevent those components from being wired. EX you might want to disable siren lights from being wired but not placed. This is because siren lights serve a functional purpose however they can create lag when powered. Preventing them from being powered allows players to still place them but not activate them. Hope this helps!
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.8
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Ambiguous reference Issue has been fixed @FurryFailure @VoodooLights
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twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
okay I see the confusion here, you misunderstand how the plugin works, you cannot place normal foundation on the train. In order to build on the train you need to find one that has twig floors prespawned. You can manually spawn one by spawning any of the trains that have a preset. Or alternatively they will spawn around the map based on the chance set inside the config. -
Let me compare this to my version. I'll have a fix for this soon @FurryFailure @VoodooLights
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Interesting, can you do o.version and post a screenshot of the version you're using?
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twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
You could probably start by telling me whats not actually working? I think I had a stroke trying to understand your last message. Can you state clearly what you are experiencing and why the plugin is not working? As far as any issue with Carbon cpanel or modifying the code through their editor thats not something I could provide support for. -
Hey @FurryFailure are you using Oxide or Carbon?
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twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
latest version compiles on my local test server without issue. If you're having issues please provide more details or error screenshots. -
twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
excuse me for not checking this every waking hour lol. Developers have lives outside of rust too. What is not working? Is the plugin not compiling? Not functioning properly? I compiled it recently and it worked just fine but i'll try again to be sure. -
twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
no dependencies -
twig foundations not showing on trains
LeroyJenkins420 replied to rustybros's Support Request in Support
Just add it into your plugins folder. -
Changed Status from Pending to Cant Reproduce Changed Fixed In to 1.3.7
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Hello @Yaki, after testing I could not replicate the issue. I built a small base with multiple doors while the plugin was enabled and experienced no issue.
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The errors definitely seem to point toward my plugin, Lifes a little busy for me at the moment but I should be able to get a fix out by or before the end of next month.
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i'll investigate this and see whats going on
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Adding this here for visibility. The issue the customer was experiencing was caused by the fact they'd added this mid wipe (which is fine) however they already reached max train pop which resulted in no additionally trains being able to spawn. This prevented my plugin from ever having the chance to spawn new ones as it hooks into the native OnEntitySpawned logic. If you are going to add this plugin during a wipe cycle use the /killtrains command to kill existing trains on the server allowing new ones to start spawning.
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- #trainserver
- #train
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Gotcha i'll definitely have to do some more investigating on this.
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.7
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sent you a message cars will not always spawn with floors unless you increase the chance percent in config to %100, by default its %50. to manually spawn a train type in f1 console "spawn [train name]" EX: spawn wagonc you may need to spawn it multiple times to get one with floors or your desired preset. Presets can be disabled or their weighted modifier modified to increase chance of that preset spawning (in the preset file). by default anytime a traincar spawns it will have a chance of being upgraded into a preset train. This again is all based on the chance modifier in the main config file. If this still doesnt help let me know and I can work with you further on discord. Cheers, Leroy
- 83 comments
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- #trainserver
- #train
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Hello @sanguss, I will begin working on this soon
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Changed Status from Pending to No Response Changed Fixed In to 1.2.7
