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LeroyJenkins420

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Everything posted by LeroyJenkins420

  1. Changed Status from Pending to Not a Bug Changed Fixed In to 1.3.8
  2. My plugin doesn't do anything to the map and simply bypasses vanilla build checks in multiple different ways. I tested this today and didn't find any issue with "building too close to road." What I can assume happened here is a misunderstanding on how the plugin functions. The trains spawn with floors attached, you then build on these floors. Many players and server owners assume you can place the floor/foundations yourself, this is a common misconception. Glad you got it working!
  3. You shouldn't be getting a too close to road error, I'll boot up a local server and report back soon! If its an issue I'll get it fixed ASAP, otherwise I'll work with you to find out what's causing your issue.
  4. LeroyJenkins420

    Bug

    @SPENSER how long did you have the plugin running before encountering this? Did the server restart at all during this time? Somehow the floors arent being sent to the client even though I network all blocks.
  5. Yes, so the value in the config is an overall chance that a train will spawn "built" then the weighted chances inside the presets control the likely hood of each type spawning. You can also just completely disable them using the IsEnabled config value in the preset config.
  6. yes to both questions, cwagon is buildable by default (as long as it spawns with the floors on it). To make this spawn %100 of the time you'll want to set the upgrade chance in TrainBase.json to %100. Keep in mind there are multiple presets for this wagon that will cause variations in spawning. To adjust weights for them head to TrainBases > TrainPresets > [wagon type] > [preset] to adjust which preset is most likely to spawn for that wagon.
  7. Weird, let me do some digging and get back to you. Network updates should be sent to all players within range of the train car. If possible can you provide a video replicating this bug? It might be helpful for me to track down whats causing this issue for you. Thanks in advance Leroy
  8. Can you try reloading the plugin once? If you encounter this again after reloading please let me know
  9. Absolutely! I'm about to head out but i'll work on this when I get back. For now i sent you a version that fixes this error however removes the ability to adjust max velocity for Tugboats and Parachutes. I'll also look into adding the new boats but this will probably be a seperate update.
  10. so sorry I missed this, but i'm not quite sure I understand what you're saying here @Flammable. Is this in regard to the blacklist? If so the blacklist is meant to prevent those components from being wired. EX you might want to disable siren lights from being wired but not placed. This is because siren lights serve a functional purpose however they can create lag when powered. Preventing them from being powered allows players to still place them but not activate them. Hope this helps!
  11. Changed Status from Pending to Fixed Changed Fixed In to 1.3.8
  12. Ambiguous reference Issue has been fixed @FurryFailure @VoodooLights
  13. okay I see the confusion here, you misunderstand how the plugin works, you cannot place normal foundation on the train. In order to build on the train you need to find one that has twig floors prespawned. You can manually spawn one by spawning any of the trains that have a preset. Or alternatively they will spawn around the map based on the chance set inside the config.
  14. Let me compare this to my version. I'll have a fix for this soon @FurryFailure @VoodooLights
  15. Interesting, can you do o.version and post a screenshot of the version you're using?
  16. You could probably start by telling me whats not actually working? I think I had a stroke trying to understand your last message. Can you state clearly what you are experiencing and why the plugin is not working? As far as any issue with Carbon cpanel or modifying the code through their editor thats not something I could provide support for.
  17. Hey @FurryFailure are you using Oxide or Carbon?
  18. latest version compiles on my local test server without issue. If you're having issues please provide more details or error screenshots.
  19. excuse me for not checking this every waking hour lol. Developers have lives outside of rust too. What is not working? Is the plugin not compiling? Not functioning properly? I compiled it recently and it worked just fine but i'll try again to be sure.
  20. no dependencies
  21. Just add it into your plugins folder.
  22. Changed Status from Pending to Cant Reproduce Changed Fixed In to 1.3.7
  23. Hello @Yaki, after testing I could not replicate the issue. I built a small base with multiple doors while the plugin was enabled and experienced no issue.
  24. The errors definitely seem to point toward my plugin, Lifes a little busy for me at the moment but I should be able to get a fix out by or before the end of next month.
  25. LeroyJenkins420

    fondation problems

    i'll investigate this and see whats going on

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