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Everything posted by NooBlet
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So for this weekend im planning the release of the hardmode feature . that will add 3 events on 3 time stamps to make it harder. timing is on 50% , 25% and 10% time left on main crate and the 3 events (more to be added later for more randomness) 1. inbound patrol helicopter . 2. Extra chinook bringing in heavy's . and a f15 to drop radiation on oil for 20sec .. Radiation is in gradient so if you in middle center of rig you will get the most rad's and top at side the least so at moment i just want to get my players to play a event to record a new video to explain the whole event after our wipe today then im ready to release over weekend . if there is any thoughts on this please let me hear it ... and see if i can make the adjustments.
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just to add . its not always 29 days ... that was just once in my case . ive had some that was done in few days . just trust the team is working hard
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Like i said with all the ai generated code it takes them time ti weed out the stuff . Just thank openai and lazy idiots thinking they can code
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Longest . Ive waited was 29 days . But it could be longer . You have no idea how huge the list is
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so the list extremely long best way to tell if its close . if you see 1 download . that would be a curator thats looking at it,,,, stay strong . it can some time take a long time
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Hooks: Flagged Changed: - LimitNetworkingNoEffect [patch 1] (MSIL) (INDEX) - OnImpactEffectCreate (MSIL) (ARGS) - OnEntityReskinned (MSIL) (INDEX) Flagged Unchanged: - OnPlayerAttack [Melee] (MSIL) - OnPlayerAttack [Projectile] (MSIL) - IOnUserApprove (MSIL) - OnHammerHit (MSIL) - OnClientAuth (MSIL) - OnTurretDeauthorize (MSIL) - OnTurretClearList (MSIL) - OnPlayerAttack [melee, patch] (MSIL) - CanSpectateTarget (MSIL) - OnPlayerCorpseSpawn (MSIL) - OnPlayerCorpseSpawned (MSIL) - OnRespawnInformationGiven (MSIL) - OnTurretAuthorize (MSIL) - OnTurretAssign (MSIL) - OnTurretAssigned (MSIL) - OnServerInformationUpdated (MSIL) - OnEntityReskin (MSIL) - OnWeaponModChange (MSIL) Added: - OnFrankensteinPetWake [FrankensteinTable] - OnFrankensteinPetSleep [FrankensteinTable] - OnAnimalDungProduce [BaseRidableAnimal] - OnAnimalDungProduced [BaseRidableAnimal] [Variable] - OnAnimalDungProduced [BaseRidableAnimal] Changed: - OnFishCaught (INDEX) this is what is currently changed in staging branch oxide side ... but should load your stuff in a staging branch . closer to wipe . to be sure .we should know in a few hours .
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im assuming you mean uploaded . the review list is normally huge . so it takes time for curators to get them released as they still have to have talk with owners as well. So this can take anywhere from 2days to 30days depending on number of uploaded files. keep in mind . lately there has been idiots that has been uploading hundreds of plugins ,that's been chatgpt generated . and that slows down the review process
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as this is a console command . and if normal rust allows it , it would work , if the plugin only supports chat commands there might be an issue .... this plugin supports console commands . that dont take in a count your spaces (meaning spaces is accounted by rust normal context) . so nothing i can do to help in this regard . hope this helps @Venedas
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it has a function that parachutes are persistent (stays in backpack slot)
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