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Everything posted by Yac Vaguer
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The hook needs updating when the map doesnt contain water treatment plant.
Yac Vaguer replied to DodgeMan's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.4.0 -
First I'm very glad for this plugin, it works great I found people abusing of this plugin in a way or another Case 1: People disconnect themself when they start getting raided so they will not get Raided because the blocking time is 15 minutes Case 2: People constantly checking if someone is online and as soon they disconnect start raiding them, and properly abusing of this Of course whenever we have rules the Rust player will try to exploit these rules. I reduce the cooldown to 5 minutes and increase the damage so in a big base people will not reach the TC, but still I cannot cover Case 1 Is it possible to include some connection with the plugin no escpae, and in case we got the Raid Block message and you disconnect the cooldown can be increased? I will normally not ask for a Free Plugin to implement extra functioanlity so this might be a good point for you to create a paid extension of this plugin 😄
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Hi , can you add a console command to stop the event? Thank you
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- 195 comments
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- #auto plant
- #auto farm
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(and 5 more)
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- 195 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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Extremly weird Error with Scientist loot
Yac Vaguer replied to Yac Vaguer's Support Request in Support
Thank you!! -
In the raidable bases I set it to have some sleepers, this sleepers always have the same loadout and if you are a player and you are raiding you can loot this gun (ak) The weird thing here, that everyone in the server (we are not that many) are reporting that this gun, can only be used one day (Probably related with the restart of the server every day) After the day pass, when they try to use the gun, the game is kicking them with a Time Out. SO now everyone knows that they can only use it for one day, but it is weird I'm trying to fix this issue not allowing loot the scientis when they are sleeping but it is not working, even if I set weakable to false, they still don't react so easily so other player can still loot their guns
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In the raidable bases I set it to have some sleepers, this sleepers always have the same loadout and if you are a player and you are raiding you can loot this gun (ak) The weird thing here, that everyone in the server (we are not that many) are reporting that this gun, can only be used one day (Probably related with the restart of the server every day) After the day pass, when they try to use the gun, the game is kicking them with a Time Out. SO now everyone knows that they can only use it for one day, but it is weird I'm trying to fix this issue not allowing loot the scientis when they are sleeping but it is not working, even if I set weakable to false, they still don't react so easily so other player can still loot their guns
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It seems that the issue is on my server, so this actually help me to find the issue 😄
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Modified version of Outpost and Bandit doesn't spawn ATM
Yac Vaguer posted A Support Request in Support
Hi, there is no way to add an ATM if the outpost is a modified version How can I add an ATM in a merged outpost? -
- 10 comments
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- #ultimatercon
- #logging
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(and 3 more)
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BankSystem is creating his own money instead of using Economics
Yac Vaguer posted A Support Request in Support
In my configuration I have this section in the config "Economy Settings": { "Use own economic system?": true, "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance" }, Although this bank system is still creating their own money and not reflecting the Economics balance, meaning economics by this plugin https://umod.org/plugins/economics I see that there is a command that is not very well explained in the documentation bank.convert.economics - convert from Economics Is this command a one-time off thing or I need to run it every minute? Is this command the one to convert to see relfected your economic in the Bank System? I think the plugin is very well made but it is lacking of decent documentation. -
Sneak Peek: The future of client modding with Carbon
Yac Vaguer replied to Death's topic in Announcements
ok, time will tell, I think the project is quite cool, but I don't see that people will use it massively. I hope that my comments age badly 😄