Jump to content

HighOnTek

Member
  • Posts

    364
  • Joined

  • Last visited

Everything posted by HighOnTek

  1. HighOnTek

    Kit Redemption Issue

    Updated to your latest WelcomeController today, ended up having to re-add all my addons to the menu etc. One of which was KitController ... everything seems to work, I have no console errors. But I notice that when I CLAIM a kit, the KIT page goes blank ... but welcome controller gui still remains open in the background, still on the kits page. I close Welcome Controller GUI, re-open and kits show again. I claim another kit, and does same thing. I see no errors in console ... kits seem to redeem fine, just not sure why the KIT page instantly goes blank. { "Enabled": true, "AddonSettings": { "Addon Name (Empty = Not an addon)": "KitController" }, "Panel Commands": [ "kit", "kits" ], "Panel Name": "KITS", "Button Name": "KITS", "Panel Permission": "", "Show No Permission Panel": true, "Panel No Permission Text": "You do not have permission to use this page!", "Button Image (Leave blank for no image)": "", "Display button name (Button stays there, but the text gets removed)": true, "Page Position": 3, "Info Panel Options (Won't be used if you're using an addon)": { "Panel Pages": [], "Panel Image": "", "Text Panel Image (Covers entire text panel)": "" } }, I tested the ShopController and it appears to work fine, can buy an item and page doesn't go blank. Thinking it might be an issue with the new WelcomeController as it was working absolutely fine prior to me updating it... KitController is also up-to-date.
  2. HighOnTek

    Error

    @AminoBelow you will find an error I get when attempting to apply your latest update. Failed to call hook 'Unload' on plugin 'WelcomeController v2.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomeController.Unload () [0x0008d] in <4e01519861a14380906aa6c760811f31>:0 at Oxide.Plugins.WelcomeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x011db] in <4e01519861a14380906aa6c760811f31>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Second, I want to provide you some feedback and I hope you take it lightly as its not meant to be a dig or jab in any sort of negative way. But dude you need to stop using this community as a means to BETA TEST your updates. We have LIVE SERVERS, not TEST SERVERS, when we download an update we expect it to have been vetted by you personally, or at least some reliable sources who know how to properly test this $hit beyond reloading a plugin. I don't know who you have testing these plugin updates or changes you make out in your Discord channel but they "suck" and are NOT testing anything in your favor or even remotely helping you in any positive way. You sir release more updates in 2 weeks, than most developers release in a year. I believe I speak for all of us when I say, just release a single update... a working, functional, reliable update... maybe once a month. If you spent 3 weeks testing next months release I'm sure you shouldn't be p!ssing off every admin in here with half a dozen updates a week, sometimes 2 or more a day then waiting for people to open tickets. *sigh* Now, back to the issue at hand ... after having applied your recent WelcomeController update and getting the above error ... I had to roll back to previous version, and low and behold my welcome information was blank. Fortunately I had a backup of the config, was easy enough to fix... but there are probably dozens upon dozens of other server owners/admins who are not as diligent about backups as I am. Had my backup not worked, I probably would have ripped all your plugins out first thing Monday. Love your work man, love what you're trying to do here ... have bought almost all your plugins and probably still will... but sometimes dude I question if you're in over your head... biting off more than you can chew and if you should stop trying to replicate everyone's work half @ss and just focus on making a few things work really well. Know what I mean?
  3. You don't appear to have any items in the colored categories, only have % based items... I would try 0'ing out the min and max on all colored categories in there... including changing the 100% chance to 0% chance. Reload ... see if that fixes.
  4. HighOnTek

    Console Error

    I'm seeing this console error every once in awhile... not sure what's causing it. Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x001c1] in <550dfa11d92049a8b7adaaa65c5e4e93>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x008dc] in <550dfa11d92049a8b7adaaa65c5e4e93>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ebe] in <550dfa11d92049a8b7adaaa65c5e4e93>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. @Billy Joe Any way we can get this to ignore Raidable Bases bud?
  6. okee dokee but I repeat. I am 100% up to date... 30 minutes ago I had another player telling me he did not receive all items from his kit. Therefor, the issue is NOT resolved. So fixing incorrect calculations did not seem to resolve the problem where players are not getting 100% of the kits they redeem. This is not always the case, I would say 90+ % of the time it seems to work just fine, but ... its still happening, I am still hearing of players not getting 100% of their items, so I took a shot in the dark thinking maybe it had to do with backpacks. But if you say its not, I trust that ... but end of the day, kit items are still not being given on kit redemption.
  7. Amino I have the most upmost respect for you and what you do... I switched to your plugins, from David's because I liked the customization options, the visual improvements but this switch has come at the cost of not only $$, but increased frustration from myself and players. I already brought this $hit up to you before, running 4 servers but 3 of them (4th will be explained below) would WIPE THE SHOP on force wipe. You implied it was a ME ONLY problem and you couldn't replicate. Even though I accepted your response while silently mumbling BS to myself. I was hoping more people would raise the issue... so you would actually look into it vs brushing it off as a well no one else is complaining typical response you get from an IT dept. service desk... but looking in the support queue now I can see others have complained as well and now you seem to acknowledge it's a problem. Great ... we've made progress. yay! HOWEVER ... after your LAST update... V1.0.7 now the shop wipes on EVERY RESTART. I restart nightly, and so far I've had to fix the empty shop twice since yesterday. Once when I applied your update, it wiped the shop... and then again this morning after last nights restart. So not only did you NOT fix the issue, its worse now with whatever you did. *sigh* ... Where as on my 10x server (4th server) I have David's original SHOP plugin as I opted to leave that one for now after experiencing issues with the other 3 ... and its still chugging along just fine, no issues and have never had an issue with it... seriously dude, love what you're doing here but I've been dealing with this shop wiping BS since this plugin first came out.. and once or twice fixing it a month, not an issue... but if I have to fix it every morning now. Grrr lol
  8. Then I can only assume its part of the original problem, where NOT ALL ITEMS are being given on kit redemption. I am using the latest version, I literally apply your updates as they come out.
  9. I've had 2 complaints now since Thursday, not sure if related to the Oct update or if this has always been an issue, and why some items just don't get given on KIT redeem ... but if a player doesn't have enough inventory slots the kit still seems to redeem ... at least this is what I was told.... and some items just don't get given. I had another player today report this problem. I confirmed the items didn't just go into his backpack (backpack plugin, not in-game backpack) if he had "gather" enabled on his backpack. He believes he didn't have enough slots, hence why he didn't get all items. But I know this random item missing nonsense has been an issue since DAY 1 of this plugin release. Fingers crossed you can actually get this figured out sometime SOON! I was under the impression a KIT would not redeem if inventory did not have enough space, but is it possible your plugin doesn't account for or is conflicting with the BACKPACK space, and will redeem if it believes backpack space is included as free space in main inventory, maybe this is why certain items disappear? IE. Player has backpack, has "gather" set in his backpack so all existing items that are in his backpack... continue going into backpack. They redeem a kit, most items go straight into inventory but maybe if they have for example some 5.56 in their backpack, then the 5.56 that comes with the kit, doesn't actually go into main inventory because backpack will try and put it into the backpack, but maybe your KIT Controller doesn't know how to allocate or place it there, so doesn't give it at all? I don't know man, grasping at straws here... you're the DEV and all I know is this has been an outstanding issue for awhile now and I'm not the only one experiencing it. So maybe the correlation is servers that use Backpack plugin to provide additional space, and its that additional space that's fckin your plugin up on some redeems?
  10. Well written response @The_Kiiiing and handled really well. I must admit I'm a little sad about losing furnace, recycler, airdrop handling in this plugin as its better IMO to have 1 plugin vs 4 - 5 to do the same but its not the end of the world... switching back to the existing free plugins that handle this is just a minor set back that requires 10 - 15 minutes of setup but definitely not a reason to be crying over. lol As for refunds... you nailed it. There is zero reason anyone should be asking for a refund and or imply they're going to do a charge back and I can only hope the owner / admin of this site takes appropriate action if this clown invokes a childish charge back. Don't get discouraged with the negativity, you sir by far IMO have one of the best loot management plugins available to date. The in-game ability to update loot on the fly with an easy to navigate GUI... all without having to bounce out of game... the best.
  11. 4 servers, each one of them have the same issue... the config is pretty well default as it works straight out of the box with little to no modifications. Every server, melee weapons do NOT give XP ... but shooting the barrel, does... and you cannot replicate, everything is working on your end when smacking barrels XP wise? I can uninstall the plugin completely, and start all over ... maybe something not right with the upgrade if old data files and configs aren't cleared out but seems little odd that I have the problem and no one else does, and I've not changed anything. lol
  12. After today's update players who melee barrels do not get any XP points anymore... however if you shoot the barrel, you get points. Didn't work this way prior to the update, couldn't find anything in config that would allow me to differentiate the sort of weapon used in order to get points and doubt you would have set it by default to shooting only, and not melee... so must be a bug.
  13. ok, so any custom loot tables where junk loot has been removed ... will still have junk loot removed, but the physical qnty of items may be vanilla, so would just need to re-adjust qnty but not have to do a ton of junk cleanup again?
  14. @The_KiiiingWill you be providing an option at all to port existing loot setups to the new V2, or we having to manually set them all up again from scratch?
  15. HighOnTek

    NoEffects

    @RustFlashThe no cold seems to be working, I do not see any cold messages, and no negative health effects. Same as it was before... However in the desert players still get "Too Hot" messages showing up. The WET messages also still show when enabled and player goes into water. I've not tested the radiation perms as I disable radiation in my server config already... but the guy who posted above indicated radiation is still an issue. Thank you for picking up and carrying forward with this plugin, very nice of you. 🙂
  16. HighOnTek

    NoEffects

    You can disable server radiation for all using ( server.radiation "false" ) in your server config.
  17. HighOnTek

    Chest Stacks

    No that doesn't appear to be the case, it sounds a little more complicated than that. Just shoot supreme a message.... he's a solid guy I'm sure he'll help. Takes him a little bit to respond, but eventually he got back to me and helped me 100% with this update(s) issue.
  18. HighOnTek

    Latest update doesn't work

    Updated this plugin, reloaded it ... no longer receive any sort of notice in console or Discord. Just says unloaded, loaded and does nothing, shows nothing. I tried deleting the config entirely, let it re-create the config and again loaded ... it recreated the config file but does not re-populate the List of Plugins and does the same thing, which is nothing. I reverted back to previous version, works fine again.
  19. HighOnTek

    Chest Stacks

    Might have been the wrong time to buy this... supreme seems to be releasing updates on chaoscode but not here on codefling for some reason. *sigh*
  20. I don't mind helping, I run 4 servers plus have a dedicated TEST server... best plugin out there IMO, switched to it from AlphaLoot which I thought would be a hard one to beat. I would love to help. 🙂
  21. @AminoI'm having same issue on 4 servers. Restarts are absolutely fine... during force wipes I do not delete anything with the data files as its just a shop and I have no cooldowns in place. But every single force wipe, on fresh boot the shop is empty. I literally have to shut the server down, reload items list (saved a copy elsewhere to use for restoring), boot server back up and it works. It's a once a month problem so not a huge deal, but I suspect I'm not the only one ... The only thing I can think of that might be messed up, that others may not be using is this config option here. "Clear redeemed items on wipe": true, Can you double check to ensure its just not WIPING THE ITEMS altogether on wipe? My understanding of this command line was if a player had a cooldown in place during FW, it would simply clear the CD. Not obliterate the entire shop items list back to default.
  22. @Fruster Could you tell me if I understand these below settings correctly. Min and Max time, with random true means event could start anytime within that provided threshold. Correct? The time to event start, what is this ... is this how long it takes for the event to physically start AFTER it pops up a message saying it started? "Time to event start(in seconds)": 3600.0, "Random time to event start": true, "Minimum time to event start(in seconds)": 10800, "Maximum time to event start(in seconds)": 21600,
  23. @AminoThis is still an issue. I have an AK kit, it consistently gives everything except the stack of ammo that should come with it. It displays in the kit, but on redemption ammo sometimes gets given, sometimes does not. Any closer to finding a solution? Also ... not sure if you fixed yet but I noticed when I originally created this AK kit ... I loaded the gun with ammo beforehand, saving players from having to reload after claiming kit. The AK is given to them with 0 ammo loaded. Be nice to see that fixed if it hasn't been done so already. 🙂
  24. HighOnTek

    Shop empties out ...

    Amino I'm seriously about to lose my mofo $hit with this ShopController. I made the switch from David's Shop, to yours ... when it works, great, love it. However EVERY SINGLE WIPE the shop empties out and I have to re-add all the bloody items again. I still have David's shop on my 10x, and it works flawlessly, I am using yours on a couple other servers and both those servers wipe out the shop every wipe. What does this config do? --> "Clear redeemed items on wipe": true, I would expect that on wipe it clears any cooldowns or limit restrictions in place that players may have at the time of wipe. But I'm starting to think maybe it just literally wipes everything on wipe. I seriously can't be the only one having an issue, I've not modified anything ... it's setup and works when items exist. How the heck do I keep the shop items from being wiped every wipe?
  25. HighOnTek

    Synecdoche

    A very solid map, players loved it... has a vanilla & custom feel if that makes sense. Would have gotten 5 stars, but there is a shortage of flat areas for larger clan bases. There is really only a couple spots, once those are taken its small to medium bases only. Would love to see more flat areas, even if the shores are extended to provide clans more options to build larger clan bases even if they're on the water a bit. Aside from that, IMO it's worth the $$ as players like it.
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.3k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.