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Everything posted by HighOnTek
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Perfect, thank you. Something else I noticed, not sure if this is right. I am working on a new server, just fired it up today (Feb 08) with a new host... so I'm assuming today is wipe day as far as this plugin is concerned. So I entered 2 days for Additional Safe Days after wipe ... and reloaded the plugin I noticed that it updated the schedule and added 2 safe days after wipe that override existing schedule. Nice! However, it shows tomorrow (Feb 09) and following day (Feb 10) as being safe, but today the normal raid time schedule is in effect, which is set to 15:00 to 24:00. So if today is wipe day, shouldn't it have started the 2 safe days today vs. starting it at 00:00 for Feb 09 ?
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Might be a dumb question, but can someone tell me how this "Block only offline raids": true, works ... and what combination would one use this with? I setup a safe time, and raid time schedule ... during the raid time with this setting set to true the base was still radiable even with player offline. We waited 10 minutes, tried again thinking maybe there was an offline timer and the base was still raidable. Is there a default time for a base to become unraidable once a player logs off, or last player from a clan/team logs off? It would be nice if you could have safe time, raid time and during raid time you could only do online raids, no offlines. Basically only allow online raids with this setting enabled to true. That's how I thought it would work, but doesn't appear that way unless there is some default timer and if there is ... what is the default time, and can you add an option that allows us to change it?
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- #protection
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Skin Controller settings breaks Crafting Controller from umod (https://umod.org/plugins/crafting-controller) ... If the Favorite Fallback is on, crafting works fine... but as soon as you enable Auto Skin on Pickup, AutoSkin on Craft, and Auto Skin on Kit Redeemed ... crafting breaks. The game says it crafted an item, but that item doesn't physically show in inventory. I tested this on two different servers. I turn those settings off, crafting works again. I thought it was worth mentioning as that's a pretty popular plugin because of its instant bulk craft feature.
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@Amino Possible to use this on multiple servers, I would like both my rust servers to link to the same discord groups. Everything would be the same between the servers, groups, perms etc. I just want both servers to be able to link from a single bot if possible. If so, how would this section look for 2 servers? "SERVERS": [ { "SERVER_ENABLED": true, "SERVER_SHORTNAME": "US 5x", "SERVER_IP": "12.123.123.12", "RCON_PORT": 28016, "RCON_PASS": "" }
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Long story short, Scrap multiplication is missing in your profiles. That's the easiest way to say it, and has nothing to do with my AlphaLoot editor. You might have misunderstood... your pre-done config files are setup for 2x, 3x, 5x, and 10x each file having its own set qnty of loot for the type of boosted server using the file. Correct? What I was trying to say was, after you deleted all the junk loot you increased the qnty of the items "manually" to be 2, 3, 5, 10 etc. for each lootable container. This is ok, clearly ... however none of the SCRAP was multiplied because scrap doesn't exist in the loot profiles like a Barrel, or a tool box etc... they're just added by the game, or AlphaLoot when populating loot containers and not something you can configure unless its at a global level from the looks of it. Therefor the SCRAP qnty was still default with your loot profiles. The players would receive the exact same qnty of scrap using your loot profiles for the 2x, 3x, 5x, and 10x. There is no boost in scrap qnty because you didn't factor it in. Now either this was by design, or it wasn't... but I'm going to assume since there is no mention of this in your loot profile config that its NOT by design, and was an honest oversight. The only scrap that came out in a decent qnty was scrap that you had "manually" added yourself with set qnty in something like a lock box or something. What I was trying to say was, you could have simply removed junk loot, improved the loot but left all those quantities at default and then allowed the AlphaLoot Global modifier to do the 2x, 3x, 5x, 10x multiplying of loot qnty. This way you would also get the appropriate SCRAP multiplier as well. The AlphaLoot when editing the loot profiles has an option to NOT MULTIPLY specific items. So if your loot profile said 1 stone gate, I simply said yes they shouldn't receive 5 with the global multiplier, and I checked the box that said do not multiply... meanwhile I changed your say "gears" back to qnty 1, then allowed it to be multiplied (5x), so now I still get qnty 5 on the map... but best of all, I can use this exact same profile now on 2x, 3x, and 10x because it will be multiplied by the global multiplier... and all items that were marked as do not multiply, will still come out as qnty 1, or whatever qnty they're set to. Hope this made better sense, but you could have just made 1 single universal AlphaLoot profile, then let the server admin use the built in AlphaLoot config / multiplier section to set it for his/her type of server multiplication vs. selling like 4 different ones that don't multiply scrap.
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- #loot config
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What I had to do in order to get it working as 5x for Scrap on everything is ... change global modifier to 5x in AlphaLoot config. Then using the Alphaloot editor, with your cleaned up loot files, I went through every loot option and flagged most options with the checkbox that says "don't multiply"... so it left all your qnty alone, while giving me 5x on scrap for everything.
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- #loot config
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@Harleygood job with cleaning up the loot tables... but the scrap isn't 5x, and does not appear to be something you can manipulate on a per item basis unless you use the AlphaLoot global multiplier ... which then wants to x5 everything you've already set to 5. Wouldn't it have been better to just produce a single modified, cleaned up AlphaLoot loot table for default, heli, bradley and then use the global multiplier to improve the qnty, while also getting the desired x5 scrap, or am I missing something here, is there a way to improve the scrap on barrels without having to add scrap to barrel 1 and barrel 2 as that doesn't appear to work.
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- #loot config
- #config
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- #teleport
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Possible in a future revision to get instant BULK craft? I noticed that although there is instant craft, if you attempt to craft something like 100 ammo, it crafts each one at 0 seconds until all 100 are done. So it's still taking time. I've seen instant bulk craft before in another plugin, hoping you would consider adding it to this one... or do I have something misconfigured?
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How can I disable /mymini from being used on survivalarena... I have tried adding the mymini command to the commands to "prevent a player are at the event" area in config... it didn't work. Players figured out that it works up there in the sky and they're spawning minicopters in the holding area while they wait. lol
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Feature Requests & an Issue 1. Ability to turn off auto ORE going into the furnace, but keep auto wood going in. Reason being, some players want to choose what goes into the furnace, but still want the furnace splitting. So if they put own ORE in, it should still add wood (only if ORE has been added), still split but they can start it themselves manually. Another reason is, for servers that have Raidable Bases its causing players grief... when a player does a raidable base and checks the furnace in the raidable base its auto taking wood and ore out of their inventory, forcing them to collect it back or they accidentally lose if it not paying attention. 2. Ability to turn off auto collect, when looking at a furnace. This is causing confusion with players... they would like to manually collect their own ORE into inventory. Sometimes they just want to take a look, and that is all. The ISSUE: I will createa a trackable support ticket for this, but I'll include this here in discussion for others awareness. Players have noticed that even though I have 3x setup for smelting speeds. This only applies if they open and start the furnace themselves. The furnaces are only operating at 1x when they are automatically feeding their furnaces from a drop box using storage adapters and conveyors. I am not sure what logic you are using, but assume its tied to the player and not a server wide multiplier when selected for either group (default, VIP)... becuase the furnaces that are setup on automation are not running at the set default or VIP speeds.
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Just updated today. I only have adminmap allow, adminmap invis permissions enabled for the admin group... sidebar shows up just fine for me. However I have noticed twice now today when I've logged off, then back on that the sidebar disappears... and using /amap does not bring it back. I have to reload the plugin, then it comes back. Am I missing something?
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- 112 comments