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Everything posted by hid333
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This is a self-reply If you turn on the loottable feature and clear all the prefab and item tables that were added by other plugins, it seems that the loottable settings will then be applied correctly. However, ideally, these settings should have been carried over automatically… I believe most users, like myself, will end up having to do extra work because of this.
- 79 comments
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- 1
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- #loot
- #lootmanager
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I don’t have a screenshot from the exact moment I died, but as you can see, the cargo ship’s route is far too close to the rig. As you know, if you’re near the cargo ship, you get automatically pulled onto it. Even while we were clearing the rig, it passed so close that we were dragged onto the ship.
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The paths between the large oil rig and the cargo ship are too close, so players will be pulled into the cargo and die while attacking the rig. Please fix either of these.
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I am currently using Loot Table & Stacksize GUI. With the recent changes to lootmanager, I assumed that my previous loot settings would be automatically carried over, but unfortunately they were altered. Of course, I have not changed any of my configurations, including those in Loot Table & Stacksize GUI. In particular, the NPC loot has been severely affected and has become something completely different. If I am using Loot Table & Stacksize GUI, is there any way to keep using my previous loot settings as they were? The configuration in Loot Table & Stacksize GUI was intuitive and easy to understand, and rebuilding everything from scratch would be extremely time-consuming—especially with this plugin, which requires even more work.
- 79 comments
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- #loot
- #lootmanager
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(and 2 more)
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I see, it's quite likely that some other plugin is interfering with the this plugins... I'll check.
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You can defeat it easily by using a sniper weapon. Although there is a distance limit and a chat message appears saying, “Your damage does not reach at this distance,” in reality the damage is still applied and the boss’s HP decreases. Because of this, players can snipe from afar and clear the fight without taking any damage.
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I was wondering if this might not be a language file, but actually the plugin itself… (TheDealer.cs: line2163) Is there some situation where the text becomes garbled? It doesn’t look like it’s being affected by other plugins, but…I’m not entirely sure.
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Sometimes the display is strange
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Version 1.0.0
3 downloads
A follow-up to my previous work is now complete. This is a simple game where players climb upward using character-control skills and various gimmicks. On my server, I use it in combination with racetrack, and it has been extremely well received. Important: There are several required steps for proper implementation. Please purchase only if you are able to read and complete all of the instructions below. This prefab requires editing with RustEdit, so it is assumed that you are able to place prefabs into a MAP. This prefab uses electrical circuits. Implementing Oxide.Ext.RustEdit is mandatory. After placing the prefab into your MAP, several tasks must be completed in order for the course to function correctly: ・You must construct the two Catapults located on the prefab with a hammer. (They require wood and metal fragments.) ・To allow players to use the Ballista on the prefab, please provide them with items such as Piercer Bolts. You may place them in small boxes or distribute them directly using a kits plugin. Please make sure that all of the above can be carried out before purchasing. ※ You may edit the prefab, but redistribution is prohibited. ※ The screenshots are from Version 1.0 and may differ slightly from the latest version.$14.98 -
Due to changes in the official research costs, the discrepancy between the displayed cost and the actual cost is causing confusion for players.
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This month's update will cause a compilation error. I was able to fix it using the following, but if the author makes a fix, please give priority to that. // if (priv.authorizedPlayers.Any(auth => auth.userid == player.userID)) if (priv.authorizedPlayers != null && priv.authorizedPlayers.Contains(player.userID))
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I haven't installed that plugin, I just found out about it now
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Failed to call hook 'OnEntityDeath' on plugin 'BetterNpcNames v1.2.2' (ArgumentException: An item with the same key has already been added. Key: 987) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BetterNpcNames.OnEntityDeath (NPCPlayer npc, HitInfo info) [0x00072] in <2bc2d8cd8b0445138e62f5392d5c9a43>:0 at Oxide.Plugins.BetterNpcNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003cf] in <2bc2d8cd8b0445138e62f5392d5c9a43>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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**What does yesterday’s update mean? Are you saying that the update has been deployed somewhere else?
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Error while compiling TCLevels: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 383, Pos: 62
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It just looks like all the water has disappeared. I set up a new server and checked. The fish tank was the same.
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This is just a casual discussion, but I updated the map from the version before I asked this question to the latest version, and the FPS dropped drastically... If you have any idea what this might be, please let me know.
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Currently, I am using the latest version 1.2.2 without editing.
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There are holes in various places around the trainyard, and you can fall into the abyss. In the image, they're blocked with stones, but please fix that.
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The Ghostbusters can't go down there? There's a floor.
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There are very few ziplines connected and I rarely see them anywhere else, so maybe an update is needed. We are currently running a small sub-server with about 50 players to identify areas that need improvement, so I apologize for the piecemeal nature of these reports.