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File Comments posted by hid333
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On 4/7/2025 at 9:59 PM, Monster said:
@hid333 I'll check. if it works correctly, then I'll add it.
Is this still unusable?
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Even after reading the explanation, I still couldn't understand what the following settings specifically do.
I've left it as is for now, but if you don't mind, I'd appreciate it if you could tell me what effect it has."Set DeepSea Enabled Flag (restart may be required)": false, "DeepSea Enabled": true
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This isn't a plugin issue, but
Does deep sea spawn only occur at the bottom in custom maps?
I wish this plugin could control it randomly...-
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The map is essential, so it's a shame.
for my server This plugin is normally disabled, but is set to activate only in event venues such as arenas. -
It's a very interesting plugin, but I wish I could control the map...
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I also purchased the Jungle and Christmas versions.
Since the Christmas season is over, I removed them from the data folder, and the game would no longer load and launch.
When I downloaded the latest version again, this problem occurred.
Also, it seems that removing Christmas or Jungle after adding them will result in an error. (You need to set auto spawn to false.)
What a surprise validator error...I fixed them one by one.
There was also a typo in one of the jungle monuments. I hope they check it carefully before release. -
This is just one possible idea, but would it be feasible to introduce a “weight” attribute for fish?
Specifically, each fish caught at random would be assigned and displayed with a weight value, and the rankings would be determined based on the weight of the target fish rather than simply the number caught.
On many servers that currently use this plugin, we have observed cases of abuse, where players are able to coordinate with each other and intentionally secure first place together. To prevent this, allowing the fish weight to be set as a randomized value would make it much more difficult for multiple players to tie for first place, even if they catch the same number of fish.
We kindly ask you to consider adding this kind of system-based restriction, in addition to rule-based enforcement, so that the competitive integrity of the event is not compromised.
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This is a self-reply
If you turn on the loottable feature and clear all the prefab and item tables that were added by other plugins, it seems that the loottable settings will then be applied correctly.
However, ideally, these settings should have been carried over automatically… I believe most users, like myself, will end up having to do extra work because of this.
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I am currently using Loot Table & Stacksize GUI.
With the recent changes to lootmanager, I assumed that my previous loot settings would be automatically carried over, but unfortunately they were altered.
Of course, I have not changed any of my configurations, including those in Loot Table & Stacksize GUI.
In particular, the NPC loot has been severely affected and has become something completely different.If I am using Loot Table & Stacksize GUI,
is there any way to keep using my previous loot settings as they were?
The configuration in Loot Table & Stacksize GUI was intuitive and easy to understand, and rebuilding everything from scratch would be extremely time-consuming—especially with this plugin, which requires even more work. -
This is a plugin issue, so here's the plugin itself.
SetHome.cs
Line 266 -
Just search for the line above (without /) and change it to the line below
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This month's update will cause a compilation error.
I was able to fix it using the following, but if the author makes a fix, please give priority to that.// if (priv.authorizedPlayers.Any(auth => auth.userid == player.userID))
if (priv.authorizedPlayers != null && priv.authorizedPlayers.Contains(player.userID)) -
It would be even better if you could adjust the probability of getting the maximum size, the regular size, and the minimum size... It would be a lot of work, but I think it would make them seem rarer than if they were all large.
But even so, it's a fun plugin.
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Is it possible to display the number of players within the zone?
Since I would like to use this feature on a PvE server, I wanted to check with you.-
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When introducing SkillTree and Professions,
I would like to provide the SkillTree’s Skinning section to the job Skinner.
In that case, what kind of permission settings should I configure? -
Have commands such as BWG_Panel_open to view stats been removed?
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I have not yet purchased it, but I would like to confirm whether the following is possible.
From the description, I believe it should be, but I would like to double-check just in case.Is it possible to grant permissions to a group as a reward?
For example, as a simple case: completing a task such as cutting down 1,000 trees would grant all players (in the default group) the permission to use backpacks (i.e., running oxide.grant group default backpacks.use).-
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I updated to the latest version, but the symptoms did not change.
I will start a thread with support and discuss the issue. -
Even after granting permissions and launching the GUI, nothing happens when I select a prefix.
Nothing happens when I press the button to create a new prefix. Clicking the × does not dismiss the screen. -
Could you also add the following phrase to the language file?
"You have items that need to be redeemed from the last fishing contest (type: <color=#f0a211>/{0}</color>):"Would it be possible to revert the system so that rewards and fish from contests are received automatically after the contest ends, rather than through a command?
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If it were possible to grant permissions (scrap_rank1~3, etc.) to the current top ranked player (or 1st to 3rd place, etc.), we would be able to compete even more in the rankings, so we would appreciate your consideration.
Players with scrap_rank1 permissions could be granted various benefits, and it would also be possible to integrate with various plugins. -
On 8/13/2025 at 6:24 PM, MeventSupport said:
Why unload plugins if these events just don't run? O.o
This is simply because it saves server resources and
I thought it would be possible to manage events that do not use event helpers and do not have individual settings to disable automatic event triggering for each plugin. -
5 minutes ago, Adem said:
By default, players will not be able to use it. It is necessary to give them permissions from config. What happens when you try to place it?
I understand, I'll check later.
It would be helpful if there was some information about permissions in the details page. -
I purchased it, but haven't been able to deploy it yet.
Am I correct in thinking that I don't have the authority to do so?
I'm worried that it will be rolled out to everyone.
On my server I want to give it only to those who need it. -
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I'm considering purchasing it.
Is it still possible to implement the feature previously mentioned in the Discussion, such as unloading plugins on days that are not targeted for execution based on weekday events?
Currently, I use a custom cron-like plugin that executes commands on each day of the week and at each time, but if it's possible to purchase commands, or at least just unload, I'd like to migrate some of my settings to this. If anyone knows of anything about this, please let me know. -
2 hours ago, 0g.Ghost.7373 said:
Is there a way to stop all the backpack drops from the NPC's on The Broken Giant?
You can change NPC equipment from the config file.
I've made some adjustments, such as removing backpacks, adding rifle.bolts to monuments that some NPCs don't work on, and widening the aimcorns of NPCs that are too strong.-
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I'm sure this is well known, but
If you're using SkillTTree, the command "/st" overlaps, which means you won't be able to use the skill tree.
For your reference, you can change this in the skinner config file.
I've been struggling with this for about an hour, so I thought I'd share some information. -
I purchased it and tried running it with almost default settings, but players are saying that the lag is terrible.
It seems to repeatedly roll back for a moment.
I didn't have any particular problems myself, so it may depend on the client specs, but several people have complained of lag.
Is anyone else experiencing the same issue? -
Another thing is that AC130HANGER and other monument tend to overlap with coordinates 0,0,0.
If you have plugins like Monument Lock installed, cargo ships and other objects will be locked by AC130HANGER.
You'll need to carefully adjust the boundaries using Monument Finder or similar. -
I've also been making some other modifications while using it.
In particular, the safe zone has a large range and partially overlaps with the building blocks, but for some reason the safe zone has a larger range, so it's possible to build a base within the safe zone. -
9 minutes ago, imthenewguy said:
Should be this: "Bradley_Damage_Bonus": "This skill increases the damage done to the Bradley Tank by <color=#42f105>{0}%</color> per level.",
"Heli_Damage_Bonus": "This skill increases the damage done to the Patrol Heli by <color=#42f105>{0}%</color> per level.",Sorry, that's on One row above.
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12 minutes ago, imthenewguy said:
Did you add the new lines to the translation?
I don't remember adding it, so I'm wondering if it was added accidentally. Below is what it looks like when opened in the editor.
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4 minutes ago, imthenewguy said:
Did you download the version from my discord?
I downloaded it from codefling.
I'm sorry if this only applies to my environment. -
It looks like the descriptions for the newly added skills aren't being displayed.
I've confirmed that there are detailed descriptions in the lang files.
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When you enter a monument, as shown in the "Real PvE" plugin video,
is the status displayed the number of players inside the monument?
Is there a separate plugin that displays only the number of players inside such a monument in Advanced Status? -
Is there any significance to radtown being on the top and bottom?
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13 minutes ago, crash said:
Ill take a look anyways sir
I will also try disabling other plugins to see what the cause is.
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5 hours ago, venda_vole said:
If u want to perform manual restart and not scheduled one, u must revoke scheduled one 1st by using "/restart cancel" and after its allow u to use as example "/restart 30s"
Yes, as mentioned above, even when I follow the steps it doesn't restart, so I'm concerned about it.
However, I assume that it's working fine for other people, so I'm assuming that it's a problem specific to my environment. -
18 minutes ago, kraftwerk said:
You don't understand then how the plugin works , i did manual restarts and no issues from my side
I'm using a translation, so I'm not sure if the accuracy is poor.
Or maybe you just don't understand the situation, but
I created the RUST plugin and MAP myself,
and although I only have 3.5 years of server management experience, I believe I have a reasonable understanding of how plugins work.I just wanted to confirm whether the issue I'm experiencing is specific to my environment.
1. The previous plugin worked without any problems.
2. After the update, I can no longer manually restart using commands like "/restart set 30s" or "/restart 30s"
3. Regular restarts (restarts specified in the config file) work fine.
4. Even after "/restart cancel" when I try to add a manual restart using "/restart set 30s" the message "Restart Always Active" appears.I'll say it again, I just wanted to confirm whether the issue above is specific to my environment.
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22 minutes ago, kraftwerk said:
As mentioned above, there is no manual restart schedule.
When you say cancel, what will you cancel??and Even after run cancel command, I still can't add a manual restart, so
it might be a problem with my environment. I'll check again after wiping. -
12 minutes ago, kraftwerk said:
You can google if you're not sure about UTC and add the correct time . For example on my side if i want a restart to be at midnight i don't add 00:00 i add 23:00 and regarding the manual restart , do the cancel command then start a new one because the plugin is focused on the restart you already configured
As stated above, it would be preferable for the display to match your country's time zone (not that UTC is unknown).
Also, the manual restart setting is "not there," so for some reason I was unable to add it.
It had been working without any issues until last month, so I was wondering if something had changed since the update.
I have never changed the settings. -
Would it be possible to change the time in the config file to something like UTC+xx:xx instead of UTC? I want the time to be displayed according to my country.
Also, since the recent update
when I try to perform an additional manual restart other than the regular restarts, an error message is displayed saying that there is already a schedule and I cannot add it.
Is anyone else having the same problem?
Of course, there are no other manual restarts available. -
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My server also uses plugins for criminal RP tools, and I think it would be great if they could be purchased together in the black market of this plugin.
If I add it as shown below,
a tool tab will be added next to the drug tab
and it would be great if I could buy items, but is it possible to add this?"Tool": [ { "Item Shortname": "xmas.present.small", "Item Amount": 1, "Skin ID": 0000000000, "Display Name": "Burner Phone", "Item Description": "Burner Phone", "Item Price": 100, "Item Image Name": "BurnerPhone", "Drug Item": {}, "Drug Item Clone": {} } ], "Drugs": [ {
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2 minutes ago, AlaEddine Yahia said:
any command to start the event ?
It is stated in the description.
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Thank you for quickly adding rewards for custom items.
It's a bit disappointing that dismantling must be started by a command.
I thought it would be better for RP if it was triggered by hitting with a tool or using the interactive key, but I think that would be difficult to implement, so I'm just stating my opinion here.
I think this is a very interesting plugin as a new way to make money.I am very satisfied.-
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Evil bosses and bosses with melee weapons don't attack at all, and don't throw molotovs.
Other guns, wolf companions, skills, etc. work fine.
Is there any way to fix this?
The settings are still at default.
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Is it possible to move the notification that appears at the top center in the settings? I would like to adjust the location because it overlaps with the UI of other plugins.
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On 2/15/2025 at 7:37 AM, hid333 said:
Thank you for the great update.
It's become much easier to use.
Of course, it's perfectly usable as it is,
but I'd like to write my wishes based on my experience using it.-Thank you for adding cards. If possible, I think it would be good if the durability of the cards could be reduced. (I think it would be good if you could change this in the settings, as some people would like a permanent license.)
-When you change the amount for each species, the quantity is not displayed on the purchase screen. It is possible to include it in the product name, but I think it would be even better if the quantity was displayed in conjunction with the amount.
-It would be even better if you could change the language of the UI, etc. in the language file.If possible, I think it would be good if the durability of the cards could be reduced. (I think it would be good if you could change this in the settings, as some people would like a permanent license.)
If the item disappears after a specified number of uses, its value will change, so it would be good to be able to set the number of uses. -
4 hours ago, Khan said:
@hid333
I don't really follow?
By default everything can be white-listed for you to spawn by simply not black-listing the item or category.
So wouldn't it just make more sense to setup the black-listed items accordingly?
What's the goal here that your trying to achieve?
Are you wanting to be able to create white-listed lists with a permission for each list for different user groups / perks?It depends on the situation, but when I use it, I want to allow only one item from a certain category to spawn if I have the permissions, so it's a hassle to have to blacklist all the other items.
For example, if you want to allow only trees to spawn among your resources,
you'll need to blacklist all items except trees.
If you have a whitelist, you can just add the resource category to the blacklist
and only add trees to the whitelist.
It would be even better if you could set permissions individually, and you could also enjoy RP in conjunction with shops, etc.-
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On 7/6/2025 at 2:08 AM, Iftebinjan said:
Please use /spdebug to check the issue, it will output the rules and which rules is effecting or if its outside of simplepve
I found that the zone is affecting it.
It seems that PvE is turned off in each zone such as monuments.
In the settings, it is the "Disable PvE Rules in Zones" section below,
but I mistakenly thought that this was an option that only affected the "Exclude Zone IDs From Rules" Zones specified in the settings file.However, if this setting is set to False, barrels near monuments and other objects cannot be destroyed.
I just want to create a situation where there is no PK in PvE, but PK is possible in survival arena, etc.
I would appreciate it if you could teach me how to set it.
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2 hours ago, 0g.Ghost.7373 said:
Players were telling me the Normal Crates gave out Command Blocks. I tested it and sure enough, one gave me 2. I looked and it is not in the lonottable. Anyone else seeing this?
Are there any other plugins that add loot?
In my case, the issue was caused by plugins such as skilltree, itemperk, and cooking, which allow you to obtain random items. It would appear until you put it on the blacklist, so I thought the same thing might be happening on your server. Just for reference. -
Is there anyone using this plugin in conjunction with skilltree?
I have PvE enabled and it's set so that players can't attack other players, but I'm still able to kill them.
Until last month there were no particular issues and I haven't changed any of the settings.I just wanted to see if it has had any impact since I introduced skilltree this season.
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On 4/3/2025 at 7:11 PM, jtedal said:
I'll think about your suggestion.
What do you think about this?
Currently, there are three types of crafting quality tea,
but will this have no effect while using this plugin? -
1 hour ago, Grumpy_old_man said:
it will be whats vanilla offer, if you want specific loot go to 5 and add what you want under, like here .
you can add what you want, and the quantity,
if you dont know the code of the item they all here https://www.corrosionhour.com/rust-item-list/ just search and add them
We are aware that custom loot is outputting correctly.
Until now I had it set to 5, which provided vanilla loot plus custom loot of my choice.
However, when I set it to 4 now, the problem is that the items that should be available in vanilla are not available
and only 2-3 items are available.
If I disable loottable, it is output normally.
As I said earlier, this was working fine until recently
but a problem has occurred since the recent update, so I am currently looking for a solution. -
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Specific loot appears as specified,
but for some reason only a small amount of prefabs loot appears.
The crate in question is set to give a large amount of loot in loottable, and when I spawn the crate it is filled with loot,
but when I specify it as a boss only one or two items appear. -
What on earth is he...?

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Is anyone using this plugin and BOSS MONSTER?
There is an issue where the boss loot is not reflected and the reward is small. (Reported to the developer)
If you unload this plugin, the loot will be reflected correctly and the reward will be as specified. -
We've noticed an issue where even if you're the last player in the survival arena, the event doesn't end, and instead everyone dies and it ends with no winner.
Is this happening anywhere else? -
7 hours ago, Deicide said:
Some of my players are having issues where they will loot items and get a notification in chat that they got an enhanced item but there will be nothing in their inventory. Have you heard of this happening?
This has been happening frequently on my server,
and I thought it was some other plugin replacing the route. It could be a route table plugin or some other plugin that gives you additional items.
This is just my server, but just for reference.-
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I assigned it to the side button of my mouse.
bind mouse3 +attack3
It might be a good idea to include an example of the bind command in the description. -
I had a suspicion that this was the case, so I'm glad to be able to confirm it.
However, I don't understand the gimmick of the monument in the air.
I understand that it can be opened from the inside,
but even when I look at it in the editor, it looks like one of the test generators isn't wired up.-
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The push button switch in Ancient Ruin is buried in a pillar, but is this an intentional design?
How do you press it?
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>accessible with a middle mouse click while holding the item.
But the screen doesn't display.
The middle mouse button is set to zoom by default. Does this matter?
The screen doesn't display even if I remove the zoom setting. There are no other items set to the middle mouse button. -
Is it possible to specify a zone where death penalties do not occur?
I would like to turn off death penalties during events such as arenas.






Gun Game
in Plugins
Posted
My server doesn't have any clan or team management plugins installed.
I've been experiencing a long-standing issue where I'm sometimes found to be in other people's teams after a game ends. This has been happening with other plugins as well, including Survival Arena and Zombie Infection.