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Everything posted by Kaucsenta
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Version 1.2.0
75 downloads
About TC Limiter This plugin prevent the abuse use of the ToolCupboards, if limitations are set. Also extra TCs can be added based on permission and players also can bypass the configuration. I recommend to use the plugin only from the start of the wipe, otherwise it will have no effect on the previously placed TC-s and only track from the newly placed ones. Permissions tclimiter.admin - Permission for admins or other players to bypass the TC limit. tclimiter.clearpermissions - For wipe usage, you can clear the previously set EXTRA permissions with the combination of the "/wipetc" chat command. tclimiter.extra_* - Based on the configured extra allowed TC, additional permissions will be created. Configuration The settings and options for this plugin can be configured in the TCLimiter.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. Example Configuration: { "minimum_allowed_TC": 1, "extra_TC_to_allow": 2 } Commands /tclist - list available TC number /wipetc - use it for clear up the given EXTRA permission before/after wipe. Localization English language file generated by default, texts supported by the language files.$10.00 -
Changed Status from Pending to Can't Reproduce
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I was able to do a short check on my updated local server. This seems working as intended. What version do you use? May the players somehow got protection permission to bypass the item durability loss? Contact me on Discord and we can do a short discuss: Kaucsenta#8175
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Hello, Today afternoon i check up on this as well. Thanks for the information.
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- 13 comments
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- 13 comments
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Changed Status from Pending to Closed
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- 22 comments
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- 1
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- #sniper
- #challenge
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- 22 comments
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- #sniper
- #challenge
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- 22 comments
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- #sniper
- #challenge
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I like this idea, looking forward some implementation may in the upcoming days. Until that check my profile, there are some challenge based plugin already. One of them will be updated with the fishing if possible to add it anyway
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Hello @Covfefe, The goal of this to run by it is own and it don't need any further action from the console or rcon. I didn't plan to add this possibilitie yet, since this need was not considered before the implementation. Which part is confusing? I was try to describe it as easy as possible. It has two mode. 1. Dynamic_event set to false, minimum time set to for example 12 hour. - >Every server used to have a timed restart once or twice a day. The event is start right after the server is started (5min) and run until the server is not restarted and give out the reward when the plugin is unloaded by the restart. The minimum time is an extra condition to avoid "free first places" in case of server issues with recent restart. 2. Dynamic_event set to true and event long is set to for example 6. - >As soon as the server start(5min), a 6 hour long event is started. After the 6 hour it is finished, give the rewards then a New 6 hour long event is started.
- 22 comments
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- #sniper
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Version 1.4.2
65 downloads
This plugin gives the possibility to trigger a timed events or an event between two server restart. The event will choose randomly a weapon category. During the event, after the minimum category distance was achieved, the player will be on the leader board. The less attachment the weapon has, the players can earn extra percent points, what is count in the end, when the rewards are given. For example, if the first place worth 50 and the reward type is a Small Halloween Bag, and the player had no attachment on the weapon what he used, then he got a 100% extra point, what will double the price and he will get 100 Small Halloween Bag. Each additional attachment deduct ~33%. So for example, if the player has a Flashlight, a Scope and a Silencer, he will get 0% extra point in the end. (With the attachment-less weapon, automatically 100% bonus given) If the Players not gain points, they will be not listed on the Scoreboard. Rewards can be claimed after the event(s) are over. First event will start after 5 min as soon as the plugin loaded in. The plugin have several protection against wrong configuration. If no weapon category is enabled, no event will started and message will be written to the server console. If no reward or invalid reward number set in the configuration, list of rewards will be cleared, 0 and 1 will be added as default (see the meaning below). If ServerRewards plugin not installed, this type of reward will be not selected. Configuration Default configuration: { "minimum_hour_before_reset": 12, "event_duration_in_hour": 6, "event_reward_type": "0, 1, 2", "event_top1_reward": 50, "event_top2_reward": 40, "event_top3_reward": 30, "rp_reward_multiplier": 10, "economics_reward_multiplier" : 10.0, "additional_winners_reward": 15, "max_winners": 10, "event_based_challenge": false, "reminder_enabled": true, "reminder_time_in_minute": 30, "disable_pvp" = false, "event_based_delay" = 0, "first_event_delay_in_min" = 5, "enable_extra_point_feature" = true, "SC_UIPanel_Color": "0.39 0.39 0.39 0.8", "SC_Player_Color": "0.76 0.90 0.29 1", "SC_Description_Color": "0.76 0.90 0.29 1", "SC_Description_Color_Img": "0.39 0.39 0.39 0.9", "SC_Distance_Color": "0.76 0.90 0.29 1", "SC_Weapon_Color": "0.76 0.90 0.29 1", "SC_Extra_point_Color": "0.76 0.90 0.29 1", "SC_Title_Color": "0.76 0.90 0.29 1", "SC_CloseButton_Color": "0.5 0.5 0.5 1", "SC_Close_Color": "0.76 0.90 0.29 1", "rifle_weapon_cat": [ "lr300.entity", "l96.entity", "m39.entity", "semi_auto_rifle.entity", "ak47u.entity", "bolt_rifle.entity" ], "rifle_weapon_cat_enabled": true, "rifle_weapon_cat_min_dist": 100.0, "smg_weapon_cat": [ "smg.entity", "thompson.entity", "mp5.entity", "m249.entity" ], "smg_weapon_cat_enabled": true, "smg_weapon_cat_min_dist": 100.0, "shotgun_weapon_cat": [ "double_shotgun.entity", "shotgun_waterpipe.entity", "shotgun_pump.entity", "spas12.entity" ], "shotgun_weapon_cat_enabled": true, "shotgun_weapon_cat_min_dist": 100.0, "pistol_weapon_cat": [ "pistol_eoka.entity", "m92.entity", "python.entity", "pistol_revolver.entity", "nailgun.entity", "pistol_semiauto.entity" ], "pistol_weapon_cat_enabled": true, "pistol_weapon_cat_min_dist": 100.0, "bow_weapon_cat": [ "bow_hunting.entity", "compound_bow.entity", "crossbow.entity" ], "bow_weapon_cat_enabled": true, "bow_weapon_cat_min_dist": 50.0, } Definition of configurations: event_based_challenge - If it is set to false, then a server start to server restart long event will be active, and "minimum_hour_before_reset" hour need to be between the two to give reward to the players (it is for avoid too many reward in case of often server restarts) minimum_hour_before_reset - If "event_based_challenge" is set to false, then a server start to server restart long event will be active, and "minimum_hour_before_reset" hour need to be between the two to give reward to the players (it is for avoid too many reward in case of often server restarts) event_duration_in_hour - If event_based_challenge set to true, then the given hour long events will be started, and as soon as the event is over, the next X hour long will started event_reward_type - 0 - (Bronze Easter Egg - item ID: 844440409) 1 - ( Small Halloween Bag item ID: 1319617282) 2 - RP from [ServerRewards plugin if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/server-rewards) 3 - Economics point from Economics plugin [if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/economics) max_winners - maximum number of rewarded player, after the first 3 place, the additional_winners_reward amount will be given event_top1_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the first place event_top2_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the second place event_top3_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the third place additional_winners_reward - - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the rest of the place until maximum winner is reached rp_reward_multiplier - ServerRewards multiplier for the RP reward, if the event is generated to give RP as a reward economics_reward_multiplier - Economics multiplier for the Economics reward, if the event is generated to give Economics point as a reward reminder_enabled - enable/disable the repeated reminder to the players with unclaimed reward reminder_time_in_minute - reminder time in minute format enable_extra_point_feature - Disable the extra point feature event_based_delay - If the event based configuration is set, it can be now configured, what time shall be between two event (By default as soon as the event is over a new immediately start) first_event_delay_in_min - customize when the first event after server start to start instead of the originally introduced 5 min disable_pvp - disable player kills (to avoid bypass and exploit long kills with other friendly players, also added Friends, Clan and team support to discard the friendly fire even if the pvp enabled) ****_weapon_cat - different weapon categories, the listed weapons will be considered as an allowed weapons for the selected challenge ****_weapon_cat_enabled - if it is set to true, the category can selected as challenge ****_weapon_cat_min_dist - minimum distance for the kill with the selected category weapons to earn place Colors: the first 3 number is the corresponding RGB color number, but between 0-1 with float numbers. So if you want to write an RGB, where the RED is 210, then the first number in the config will be 210/255=0.82. The last number is the opacity 0 is invisible, 1 the maximum Commands /sc - Show information about Sniper Challenges /sc info - Show information about Sniper Challenges /cch show - Show currently Active Challenge Scoreboard /cch claim - Claim rewards after event(s) Localization English language file generated by default, texts supported by the language files. Logging Reported winner and claimed rewards stored in the oxide/logs folder.$15.00- 22 comments
- 1 review
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- 29 comments
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- #durability
- #rust
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Changed Status from No Response to Closed
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Changed Status from Work in Progress to Closed
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- 29 comments
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- #durability
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Changed Fixed In from 1.0.0 to Next Version
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.0
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Hello @thunder storm. Thanks for the feedback. It seems you are right. I need to check the possibilities, but it really seems, this behavior is present with the normal pvp dmg->broken item too, so it may comming from Rust as bug by default. I need to check this deeper and i will come back with hopefully solution or alternative. (Based on my quick check, the broken item can be deleted forever, but it will remove the possibility to repair the item later.)
- 29 comments
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- #durability
- #rust
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Changed Status from Pending to No Response
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- 18 comments
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- #challenge
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Hello lengka, sorry, but i don't really get your question. Can you please explain it a bit better/more/different?
