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Everything posted by Kaucsenta
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Hello @Covfefe, The goal of this to run by it is own and it don't need any further action from the console or rcon. I didn't plan to add this possibilitie yet, since this need was not considered before the implementation. Which part is confusing? I was try to describe it as easy as possible. It has two mode. 1. Dynamic_event set to false, minimum time set to for example 12 hour. - >Every server used to have a timed restart once or twice a day. The event is start right after the server is started (5min) and run until the server is not restarted and give out the reward when the plugin is unloaded by the restart. The minimum time is an extra condition to avoid "free first places" in case of server issues with recent restart. 2. Dynamic_event set to true and event long is set to for example 6. - >As soon as the server start(5min), a 6 hour long event is started. After the 6 hour it is finished, give the rewards then a New 6 hour long event is started.
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Version 1.4.2
57 downloads
This plugin gives the possibility to trigger a timed events or an event between two server restart. The event will choose randomly a weapon category. During the event, after the minimum category distance was achieved, the player will be on the leader board. The less attachment the weapon has, the players can earn extra percent points, what is count in the end, when the rewards are given. For example, if the first place worth 50 and the reward type is a Small Halloween Bag, and the player had no attachment on the weapon what he used, then he got a 100% extra point, what will double the price and he will get 100 Small Halloween Bag. Each additional attachment deduct ~33%. So for example, if the player has a Flashlight, a Scope and a Silencer, he will get 0% extra point in the end. (With the attachment-less weapon, automatically 100% bonus given) If the Players not gain points, they will be not listed on the Scoreboard. Rewards can be claimed after the event(s) are over. First event will start after 5 min as soon as the plugin loaded in. The plugin have several protection against wrong configuration. If no weapon category is enabled, no event will started and message will be written to the server console. If no reward or invalid reward number set in the configuration, list of rewards will be cleared, 0 and 1 will be added as default (see the meaning below). If ServerRewards plugin not installed, this type of reward will be not selected. Configuration Default configuration: { "minimum_hour_before_reset": 12, "event_duration_in_hour": 6, "event_reward_type": "0, 1, 2", "event_top1_reward": 50, "event_top2_reward": 40, "event_top3_reward": 30, "rp_reward_multiplier": 10, "economics_reward_multiplier" : 10.0, "additional_winners_reward": 15, "max_winners": 10, "event_based_challenge": false, "reminder_enabled": true, "reminder_time_in_minute": 30, "disable_pvp" = false, "event_based_delay" = 0, "first_event_delay_in_min" = 5, "enable_extra_point_feature" = true, "SC_UIPanel_Color": "0.39 0.39 0.39 0.8", "SC_Player_Color": "0.76 0.90 0.29 1", "SC_Description_Color": "0.76 0.90 0.29 1", "SC_Description_Color_Img": "0.39 0.39 0.39 0.9", "SC_Distance_Color": "0.76 0.90 0.29 1", "SC_Weapon_Color": "0.76 0.90 0.29 1", "SC_Extra_point_Color": "0.76 0.90 0.29 1", "SC_Title_Color": "0.76 0.90 0.29 1", "SC_CloseButton_Color": "0.5 0.5 0.5 1", "SC_Close_Color": "0.76 0.90 0.29 1", "rifle_weapon_cat": [ "lr300.entity", "l96.entity", "m39.entity", "semi_auto_rifle.entity", "ak47u.entity", "bolt_rifle.entity" ], "rifle_weapon_cat_enabled": true, "rifle_weapon_cat_min_dist": 100.0, "smg_weapon_cat": [ "smg.entity", "thompson.entity", "mp5.entity", "m249.entity" ], "smg_weapon_cat_enabled": true, "smg_weapon_cat_min_dist": 100.0, "shotgun_weapon_cat": [ "double_shotgun.entity", "shotgun_waterpipe.entity", "shotgun_pump.entity", "spas12.entity" ], "shotgun_weapon_cat_enabled": true, "shotgun_weapon_cat_min_dist": 100.0, "pistol_weapon_cat": [ "pistol_eoka.entity", "m92.entity", "python.entity", "pistol_revolver.entity", "nailgun.entity", "pistol_semiauto.entity" ], "pistol_weapon_cat_enabled": true, "pistol_weapon_cat_min_dist": 100.0, "bow_weapon_cat": [ "bow_hunting.entity", "compound_bow.entity", "crossbow.entity" ], "bow_weapon_cat_enabled": true, "bow_weapon_cat_min_dist": 50.0, } Definition of configurations: event_based_challenge - If it is set to false, then a server start to server restart long event will be active, and "minimum_hour_before_reset" hour need to be between the two to give reward to the players (it is for avoid too many reward in case of often server restarts) minimum_hour_before_reset - If "event_based_challenge" is set to false, then a server start to server restart long event will be active, and "minimum_hour_before_reset" hour need to be between the two to give reward to the players (it is for avoid too many reward in case of often server restarts) event_duration_in_hour - If event_based_challenge set to true, then the given hour long events will be started, and as soon as the event is over, the next X hour long will started event_reward_type - 0 - (Bronze Easter Egg - item ID: 844440409) 1 - ( Small Halloween Bag item ID: 1319617282) 2 - RP from [ServerRewards plugin if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/server-rewards) 3 - Economics point from Economics plugin [if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/economics) max_winners - maximum number of rewarded player, after the first 3 place, the additional_winners_reward amount will be given event_top1_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the first place event_top2_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the second place event_top3_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the third place additional_winners_reward - - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the rest of the place until maximum winner is reached rp_reward_multiplier - ServerRewards multiplier for the RP reward, if the event is generated to give RP as a reward economics_reward_multiplier - Economics multiplier for the Economics reward, if the event is generated to give Economics point as a reward reminder_enabled - enable/disable the repeated reminder to the players with unclaimed reward reminder_time_in_minute - reminder time in minute format enable_extra_point_feature - Disable the extra point feature event_based_delay - If the event based configuration is set, it can be now configured, what time shall be between two event (By default as soon as the event is over a new immediately start) first_event_delay_in_min - customize when the first event after server start to start instead of the originally introduced 5 min disable_pvp - disable player kills (to avoid bypass and exploit long kills with other friendly players, also added Friends, Clan and team support to discard the friendly fire even if the pvp enabled) ****_weapon_cat - different weapon categories, the listed weapons will be considered as an allowed weapons for the selected challenge ****_weapon_cat_enabled - if it is set to true, the category can selected as challenge ****_weapon_cat_min_dist - minimum distance for the kill with the selected category weapons to earn place Colors: the first 3 number is the corresponding RGB color number, but between 0-1 with float numbers. So if you want to write an RGB, where the RED is 210, then the first number in the config will be 210/255=0.82. The last number is the opacity 0 is invisible, 1 the maximum Commands /sc - Show information about Sniper Challenges /sc info - Show information about Sniper Challenges /cch show - Show currently Active Challenge Scoreboard /cch claim - Claim rewards after event(s) Localization English language file generated by default, texts supported by the language files. Logging Reported winner and claimed rewards stored in the oxide/logs folder.$15.00- 22 comments
- 1 review
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- 26 comments
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Changed Status from No Response to Closed
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Changed Status from Work in Progress to Closed
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- 26 comments
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Changed Fixed In from 1.0.0 to Next Version
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.0
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Hello @thunder storm. Thanks for the feedback. It seems you are right. I need to check the possibilities, but it really seems, this behavior is present with the normal pvp dmg->broken item too, so it may comming from Rust as bug by default. I need to check this deeper and i will come back with hopefully solution or alternative. (Based on my quick check, the broken item can be deleted forever, but it will remove the possibility to repair the item later.)
- 26 comments
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Changed Status from Pending to No Response
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- 18 comments
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- #challenge
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Hello lengka, sorry, but i don't really get your question. Can you please explain it a bit better/more/different?
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Version 1.5.1
126 downloads
This plugin gives the possibility to trigger a timed event, with a random long time (choose randomly between min and max configured time). The event will choose randomly a type, KILL or Gather (prior the config), after it choose a random objective from the corresponding list. During the event, after the objective is triggered (for example: Sulfur ore mined completely, Barrel destroyed, Bear killed, Tree chopped down.. etc), the player will get point /objective. Top 3 player (or player group if there is even in the points) will get reward, if they reach the minimum configured point. If the Players not gain points, they will be not listed on the Scoreboard. Rewards can be claimed after the event(s) over. First event will start after 5 min as soon as the plugin loaded in. The plugin have several protection against wrong configuration. Only 1 event can be active at time. If the TIME related configurations allow overlay, the maximum event time will be set as (event_repeat_time_in_hour*60)-5 Minute, to not affect the next event start. If no event type enabled, no event will started and message will be written to the server console. If no reward or invalid reward number set in the configuration, list of rewards will be cleared, 0 and 1 will be added as default (see the meaning below). If ServerRewards/Economics plugin not installed, this type of reward will be not selected. Configuration Default configuration: { "_Plugin_Cfg_Version": { "Major": 1, "Minor": 2, "Patch": 0 }, "CCH_Challenge_color": "0.76 0.90 0.29 1", "CCH_Desc_color": "0.76 0.90 0.29 1", "CCH_ScoresPanel_color": "0.39 0.39 0.39 0.75", "CCH_Time_color": "0.76 0.90 0.29 1", "CCH_Top1_color": "1 1 1 1", "CCH_Top2_color": "1 1 1 1", "CCH_Top3_color": "1 1 1 1", "CCH_Top3_yourpoint_color": "1 1 1 1", "CCH_UIPanel_color": "0.39 0.39 0.39 0.5", "event_gather_type": "{\"tree\":15,\"metal\":15,\"sulfur\":15,\"stone\":15,\"barrel\":15,\"berry\":15,\"corn\":15,\"hemp\":15,\"mushroom\":15,\"pumpkin\":15,\"potato\":15,\"crate\":15,\"foodbox\":15,\"minecart\":15}", "event_gather_type_enabled": true, "event_kill_type": "{\"bear\":15,\"wolf\":15,\"boar\":15,\"murderer\":15,\"scientist\":15,\"scarecrow\":15}", "event_kill_type_enabled": true, "event_long_max_in_minute": 1, "event_long_min_in_minute": 1, "event_minimum_player": 1, "event_points_by_entity": 5, "event_repeat_time_in_hour": 2, "event_reward_type": "0, 1, 2, 3", "event_top1_reward": 18, "event_top2_reward": 12, "event_top3_reward": 6, "grownable_collect_enabled": false, "rp_reward_multiplier": 10.0, "economics_reward_multiplier": 10.0, "reminder_enabled": true, "reminder_time_in_minute" : 30 } Definition of configurations: event_gather_type - List of collect/gatherable items, next to them after the ":" the minimum points to earn reward. (For example not much foodbox or minecart spawned) event_gather_type_enable - Gather type of events can be disabled/enable event_kill_type - List of killable enemys, next to them after the ":" the minimum points to earn reward. (For example not much animal spawned) event_kill_type_enabled - Gather type of events can be disabled/enable event_long_max_in_minute - Minimum Time for a generated event (Time choosen randomly between min and max) event_long_min_in_minute - Maximum Time for a generated event (Time choosen randomly between min and max) event_minimum_player - Minimum Player number. Below this the event will not started event_points_by_entity - Point gained by gather/kill one of the objective event_repeat_time_in_hour - Events repeated in every given hour event_reward_type - 0 - (Bronze Easter Egg - item ID: 844440409) 1 - ( Small Halloween Bag item ID: 1319617282) 2 - RP from [ServerRewards plugin if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/server-rewards) event_top1_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the first place event_top2_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the second place event_top3_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the third place grownable_collect_enabled - To avoid player advantage, with big crop farms, the growned crops can be disabled/enabled to count as a gathered objective rp_reward_multiplier - ServerRewards multiplier for the RP reward, if the event is generated to give RP as a reward. economics_reward_multiplier - Economics multiplier for the Economics reward, if the event is generated to give Economics as a reward. reminder_enabled - enable/disable the repeated reminder to the players with unclaimed reward reminder_time_in_minute - reminder time in minute format Colors: the first 3 number is the corresponding RGB color number, but between 0-1 with float numbers. So if you want to write an RGB, where the RED is 210, then the first number in the config will be 210/255=0.82. The last number is the opacity 0 is invisible, 1 the maximum. _Plugin_Cfg_Version - only present for compatibility check Commands /cch info - Show information about Custom Challenges /cch show - Show currently Active Challenge Scoreboard /cch hide - Hide Challenge Scoreboard /cch claim - Claim rewards after event(s) Localization English language file generated by default, texts supported by the language files. Logging Reported winner and claimed rewards stored in the oxide/logs folder.$15.00- 18 comments
- 3 reviews
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Changed Status from Pending to Not a Bug
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The plugin work on the following way: "The goal of this plugin to block the unwanted ladders and extra twig frames on player bases from random players, who has no right to build on the given place". It means, if you put a TC, and clear the authorized list, then NO PLAYER own the base, so the twig and ladder placement are allowed. If in the plugin, there was no Authorized player restriction, based on the placed TC, then it can lead a situation, that you are not able to build a base at all, without TC, because you are not of the owner of anything since there is no TC. The plugin is working based on TC protected buildings, not entity ownership.
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Hello, i would suggest to add "nodeploy", "true" to the zonemanager zones. Without this, for example, the players was able do deploy doors and bypass some shotgun trap.
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Changed Status from Pending to Closed Changed Fixed In to 1.0.0
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What do you mean compatible with BotSpawn? It has effect on the Real Player items only, not the NPC wear items.
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Version 1.3.1
931 downloads
Description The goal of this plugin to block the unwanted ladders and extra twig frames on player bases from random players, who has no right to build on the given place. This plugin is ideal for PVE servers, where the Player bases are not raidable. This plugin is working with the Raidable Bases plugin together, so the ladders and twig frames are allowed while the Raidable Bases are the targets. Localization English language file generated by default, texts supported by the language files. Donation: Check my other plugins as well or if you feel you would like to support me with the Donate link on the right side. Configuration Disable plugin feature true/false Permission antiladderandtwig.bypass - bypass plugin featureFree- 9 comments
- 4 reviews
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- 1
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Version 3.0.1
1,746 downloads
Description The goal of this plugin to block the possibility to steal from other player planterboxes. It is ideal plugin for PVE servers to allow player to freely build anywhere without fear to lost the grown things. Only the owner (who put it down) of the planterbox have access to the grown vegetables/items, and the team members, Friends and Clan members. Permissions planterboxdefender.admin - to bypass the plugin restriction Dependencies Optional Clans (Clans or Rust:IO Clans) and Friends plugin dependency, in case of usage of them. Localization English language file generated by default, texts supported by the language files. Donation: Check my other plugins as well or if you feel you would like to support me with the Donate link on the right side.Free- 5 comments
- 3 reviews
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- 2
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- 26 comments
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- 1
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- 26 comments
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Version 1.4.1
335 downloads
This plugin allow to the NPCs to hit and decrease the equipped armors durability. Currently the plugin choose randomly from the available equipped armors, what still has durability and not broken item, and extract the (total, maximum durability) * configured percentage value. Ideal plugin for PVE servers to avoid stacked up gears by the players. 3 different permission related value can be set, to support other plugins or vip/rank systems. It also has the feature to exclude weapons or tools from the function, up to the need. The plugin can work 3 different mode. 1 - no permission used at all -> normal percentages configured will be used. 2 - The player can have more then one permission, in this case always the HIGHER permission percentage value used combined with the class values. 3 - The player shall only have 1 permission, in this case i recommend to activate the "Permission check against multiple permission group" and optionally the "Warning agains multiple permission group (can flood the server console)" configuration, to set to True, and if a player by mistake got 2 different permission, the plugin feature will be skipped and a warning will be shown on the server console. Example: Bone Helmet - 100 Maximum durability/Condition point. LongDurabilityPercent configured to 1.0 percent. It will take 100 Hit, if only the Bone Helmet equipped, to make the item broken. Grouped up weapons for the Configurable categories: Meleeweapon : Anything, what is unhandled from Hit information point of view, and "grenade.beancan.entity.prefab", "bone_club.entity.prefab", "knife_bone.entity.prefab", "chainsaw.entity.prefab", "salvaged_cleaver.entity.prefab", "grenade.f1.entity.prefab", "flamethrower.entity.prefab", "flamethrower_fireball.prefab", "hacksaw.weapon.prefab", "butcherknife.entity.prefab", "pitchfork.entity.prefab", "sickle.entity.prefab", "hammer.entity.prefab", "hatchet.entity.prefab", "knife.combat.entity.prefab", "mace.entity.prefab", "machete.weapon.prefab", "militaryflamethrower.entity.prefab", "paddle.entity.prefab", "pickaxe.entity.prefab", "rock.entity.prefab", "axe_salvaged.entity.prefab", "hammer_salvaged.entity.prefab", "icepick_salvaged.entity.prefab", "explosive.satchel.entity.prefab", "stonehatchet.entity.prefab", "stone_pickaxe.entity.prefab", "spear_stone.entity.prefab", "longsword.entity.prefab", "salvaged_sword.entity.prefab", "torch.entity.prefab", "spear_wooden.entity.prefab" Closeweapon: Following weapons are considered as Close combat weapons: "double_shotgun.entity.prefab", "pistol_eoka.entity.prefab", "m92.entity.prefab", "nailgun.entity.prefab", "shotgun_waterpipe.entity.prefab", "python.entity.prefab", "pistol_revolver.entity.prefab", "shotgun_pump.entity.prefab", "pistol_semiauto.entity.prefab", "smg.entity.prefab", "spas12.entity.prefab" Longweapon : "mgl.entity.prefab", "semi_auto_rifle.entity.prefab", "thompson.entity.prefab", "rocket_launcher.entity.prefab", "mp5.entity.prefab", "l96.entity.prefab", "lr300.entity.prefab", "m249.entity.prefab", "m39.entity.prefab", "compound_bow.entity.prefab", "crossbow.entity.prefab", "ak47u.entity.prefab", "bow_hunting.entity.prefab" Additionally, BaseHelicopter, BradlyAPC, AutoTurret, Guntraps and Beartrap also considered as damage source to decreas armor, they are under Meleeweapon category at the moment, they use the same value as configured for MeleeDurabilityPercent Explosive: Not handled yet, only available for future usage. Permissions itemslostdurabilityonnpchit.protectplayer - Prevent armor damage. Basically disable the plugin for the players with this permission. itemslostdurabilityonnpchit.profile1 - permission percentage rank itemslostdurabilityonnpchit.profile2 - permission percentage rank itemslostdurabilityonnpchit.profile3 - permission percentage rank Configuration The settings and options for this plugin can be configured in the ItemsLostDurabilityonNPCHit.json file under the oxide/config directory. The use of a JSON editor or validation site such as jsonlint.com is recommended to avoid formatting issues and syntax errors. Suggested percentages see below. Anything that is higher than 1.5% seems feels too fast on client side. Experience example: 2 Metal item, 1 Sign skirt From 100% to all 3 item broken with 2 melee Attacker take 3 minute constant hit, with 0.5%. { "CloseDurabilityPercent": 0.75, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 1.0, "MeleeDurabilityPercent": 0.5, "itemslostdurabilityonnpchit.profile1 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "itemslostdurabilityonnpchit.profile2 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "itemslostdurabilityonnpchit.profile3 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "Permission check agains multiple permission group": false, "Warning against multiple permission group (can flood the server console)": false, "CleanPermission on Wipe": true, "Pop off the armor from the player, if broken": false, "The popped of armor will be placed into the player inventory (if false, it will be dropped on the floor) [Only relevant, if \"Pop off the armor from the player, if broken\" configuration set to true]": false, } Localization No. Develop API No. Hooks No.$7.00- 26 comments
- 6 reviews
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- 4
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