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Everything posted by 0xF
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Unfortunately, the Rust does not support the ability to track all buttons, only some of them, here is a list: public enum BUTTON { // Token: 0x04002CB0 RID: 11440 FORWARD = 2, // Token: 0x04002CB1 RID: 11441 BACKWARD = 4, // Token: 0x04002CB2 RID: 11442 LEFT = 8, // Token: 0x04002CB3 RID: 11443 RIGHT = 16, // Token: 0x04002CB4 RID: 11444 JUMP = 32, // Token: 0x04002CB5 RID: 11445 DUCK = 64, // Token: 0x04002CB6 RID: 11446 SPRINT = 128, // Token: 0x04002CB7 RID: 11447 USE = 256, // Token: 0x04002CB8 RID: 11448 FIRE_PRIMARY = 1024, // Token: 0x04002CB9 RID: 11449 FIRE_SECONDARY = 2048, // Token: 0x04002CBA RID: 11450 RELOAD = 8192, // Token: 0x04002CBB RID: 11451 FIRE_THIRD = 134217728 } There is an option to send a command to the player with a bind, but that is not a good option. I might add a combination change, but it's complicated and doesn't make sense because of the small set of actual buttons for this task.
- 19 comments
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- 46 comments
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- 107 comments
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- 46 comments
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Version 1.0.5
96 downloads
The AdditionalBelt plugin is a useful tool for players who want to get the most out of their game experience. By providing an extra slot in your inventory to carry needed items, this plugin can make gameplay more enjoyable and rewarding. One of the main benefits of using this plugin is that it allows players to carry more items without losing valuable inventory space. This can be especially useful in gameplay moments where inventory management is a key gameplay element, as it allows players to be more efficient and effective in exploration and combat. Feathures: Doesn't stress the server. The whole plugin is made on the mechanics of the game and does not stress the server in any way, no data files, no containers with the creation of new items. Convenient bind switch through "E then R", which allows you to freely switch between belts even in the most intense PvP. Nice UI button next to belt slots for switching inside inventory. It's possible to protect a dropped belt, after which a codelock will be installed on the crate. Video Plugin Demo: Permissions: additionalbelt.enabled - Permission to receive/wear an additional belt additionalbelt.loot.protection - protect a dropped belt from being looted by other players additionalbelt.nodrop - Disable the belt dropout additionalbelt.keep - Saving the belt, returns after respawning Key combination for switching: E then R Default Command: belt (Configurable in the config) Default Config: { "Cooldown between belt switches in seconds": 0.0, "Notify the player in the chat after switching belts?": true, "Command": "belt" } Default Lang: { "NoPermission": "You do not have permission to use this command.", "LootProtection": "This crate is protected, it cannot be looted.", "Title": "Belt of {0}", "Switch": "You switched to an additional belt.", "Cooldown": "You switch between belts too often, you can switch again after {0} seconds.", "Grant": "You have been added an additional belt. Usage: E then R, console command - {0}, chat command - /{0}.", "Revoke": "You have been revoked for an extra belt.", "RevokeWithDrop": "You have been revoked for an extra belt. The belt is dropped next to you, remember to pick up your items." } API: bool HasBelt(ulong playerId) // Find out if a player has an additional belt or not (includes sleepers) List<Item> GetItems(ulong playerId) // Get a list of additional belt items (includes sleepers)$18.00- 19 comments
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- 46 comments
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- 107 comments
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- 46 comments
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This folder is not intended for custom weapons, only for files from the default. Don't try to put files in folders they aren't meant for, it won't do any good. I didn't say I added such a feature, wait for an update. A little later I will add the ability to control permissions and set strength, not all at once, just follow the updates, in each update I clearly spelled out what was changed. By the way I thought about what would look control permissions on the custom weapon, the option that it will show one thing and then issue another I did not like, I decided that I just do not give the player the opportunity to use these weapons if he does not have the necessary privileges.
- 107 comments
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- 107 comments
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- #custom
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- 107 comments
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- #custom
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- 107 comments
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- #custom
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- 107 comments
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- 107 comments
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- 38 comments
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Version 1.2.5
353 downloads
The plugin displays the time to wipe from the WipeTimer plugin Features: Shows the exact time before the wipe Ability to display the timer within the time specified in the config, after connecting the player Comprehensive setup of all aspects Option to tailor text for different languages to reach players from various countries Lang files for all languages are auto-generated, so you only need to write your text. Important! Time format for specifying the time to the second: "Time Format": "d\\d\\ hh\\h\\ mm\\m\\ ss\\s",$5.00 -
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In the next update will add new guns. I don't know what you need 2 plugins for, you can use explosive damage for wheels to buildings and it will be successfully dealt (but it won't break buildings by TruePVE). You can use any kind of damage, it will do animals and people correctly. My two plugins work great with each other, you can give a custom weapon to a boss and wear custom armor covering that weapon's damage type, or vice versa and everything will work correctly.
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- 38 comments
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There is such a function, for this you need to disable the parameter in the config, but at the moment the ability to go beyond, because it has not been tested after the update 2.0. I have information about what will happen in case of overstepping. If the protection value is less than 0 you will take extra damage, if it is greater than 0 you will have health regeneration. I think it will be possible to cover each other protection, like hoodie and metal breastplate, but I still need to add the parameter of maximum going out of bounds.
- 38 comments
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