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0xF

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Everything posted by 0xF

  1. Good stuff. In future updates I'd also like to see region support and the ability to prioritize placement in the file. At the moment you can set the priority by putting numbers in front of file names, but it is not very convenient.
  2. 0xF

    Permission Status

    Hello. You can customize your time display format.
  3. 0xF

    Wipe Timer Status

    The error that you sent me is related to the absence of a field in the WipeTimer class, this class is not a plugin class, but is located in a server dll, so this is a very strange error. Add me to the discord for id .0xf. and send me your Assembly-CSharp.dll from RustDedicated_Data\Managed so I can check it out. I can also reply to you more quickly on Discord.
  4. 0xF

    Error console spawn

    Changed Status from Pending to Closed
    Great framework that greatly expands the possibilities of writing plugins! Thanks for your great contribution to the development of Rust
  5. 0xF

    Error console spawn

    Try deleting the CustomizableWeapons folder and make the weapon again. That should help
  6. 0xF

    Custom Entities

    I just tried your framework, it's really a very nice thing, opening a lot of possibilities. But I noticed one bug, it is related to saving, if there is only 1 object, after destroying it, the file is not saved and the object reappears after restarting the plugin. The solution is to delete this code fragment in line 1204 (Save method). if (entityAmount == 0) { return; } This is a quick solution and it's not quite right, as it will most likely cause files without custom entities to be saved. We'll wait for the official fix)
  7. 0xF

    Custom Entities

    It looks really good. You have done a really great and quality work. Thank you for your contribution. I will definitely try this in my future plugins.
  8. Version 1.0.2

    51 downloads

    The plugin gives you the ability to change the cost and items to build and upgrade buildings. Works with other plugins to upgrade buildings. Feathures: Resource and Item Management: gives administrators the ability to specify the resources and items needed to construct and upgrade buildings. Customizable price for each building grade and skin (you can set a separate price for purchased building skins) Works with plugins of other developers: in plugins that use building improvements, the plugin works without additional integrations, etc. Configuration notes: Twigs:0 is responsible for the cost of building new constructions The number after : (example "Stone:10220") are the designation of the skin You can change or add other resources as needed, example "Twigs:0": { "wood": 50.0, "stones": 50.0 } Default Config: { "Cost Settings": { "Twigs:0": { "wood": 50.0 }, "Wood:0": { "wood": 200.0 }, "Stone:0": { "stones": 300.0 }, "Stone:10220": { "stones": 300.0 }, "Stone:18446744073709551615": { "stones": 300.0 }, "Metal:0": { "metal.fragments": 200.0 }, "TopTier:0": { "metal.refined": 25.0 }, "Metal:10221": { "metal.fragments": 200.0 }, "TopTier:18446744073709551615": { "metal.refined": 25.0 } } }
    $5.00
  9. 0xF

    Customizable Protection

    К сожалению, тут не подскажу, нет кода плагина. В крайнем случае можете вернутЬся к предыдущей версии.
  10. 0xF

    Customizable Protection

    Попробуйте "Shortname предмета (Как и ключЬ)": "pants-1",
  11. 0xF

    Customizable Protection

    Эта версия болЬше не работает по скинами, теперЬ она исполЬзует систему уникалЬных идентификаторов. Покажите конфиг вашего плагина.
  12. 0xF

    Wipe Timer Status

    Hi, this is a localized error. I don't have anything like that on the line you mentioned in the error. Check the version of the plugin, it should be 1.2. Also your server should be updated, the plugin needs an update with mine. Are you using devblogs?
  13. 0xF

    Customizable Protection

    Hi. After you have added an item, in another plugin you need to specify in the "shortname" field the name to .json In your case, you need to specify "pants-1" in the "shortname" field, skin id as desired. If you need a more specific example, provide the config of the plugin you want to customize, I will show you how it should look like. Привет. После того кого как вы добавили предмет, в другом плагине вам необходимо указатЬ в поле "shortname" название до .json В вашем случае, необходимо в поле "shortname" указатЬ "pants-1", айди скина по желанию. Если вам необходим более конкретный пример, предоставЬте конфиг плагина который вы хотите настроитЬ, я покажу как это должно выглядетЬ.
  14. Answered you in your previous post about this, if you want I can do it for you for a fee, my discord is .0xf.
  15. damageTypes.Total is the sum of all damage types in hitInfo, so it's all correct. Just read how much shield you have at the moment and subtract what you need, then reduce the damage in hitInfo by how much you did with the shield
  16. With the plugin above, you'll be able to add a variety of defenses to your suits, including cold, as well as add longer underwater breathing (or infinite if needed).
  17. 0xF

    Customizable Protection

    There is no such possibility. All settings of default items are taken directly from the game items and fully correspond to them. Perhaps you feel the difference due to the fact that the plugin has its own system of registering damage from bots or on bots working from the bone in which hit and armor that is worn in that place, as in the original game damage to bots and bots has a common damage system and completely ignores the armor worn.
  18. 0xF

    Customizable Protection

    Hello. What you see in the settings files are completely official and have not been modified in any way. The ColdExposure parameter is specific, as this parameter is a kind of temperature protection, i.e. a large value will be hot, a small value will be cold, but again, the values that are initially set are original. Also, be careful Cold is NOT a defense against cold, but a defense against cold damage (there's a big difference). If you need protection from cold, use ColdExposure
  19. 0xF

    Customizable Protection

    Hello. The data is taken from the config.
  20. 0xF

    Customizable Weapons

    I'm not sure if I can do that, the game doesn't provide a list of items or containers, if you're talking about items that were created before this update was installed. You'll be able to upgrade after the wipe. If you are talking about config in other plugins, I will not do this kind of migration, you need to change the settings of plugins manually, this is done easily.
  21. 0xF

    Customizable Weapons

    Changed Status from Not a Bug to Closed
  22. 0xF

    Customizable Weapons

    Your welcome
  23. 0xF

    Customizable Weapons

    Changed Status from Pending to Not a Bug
  24. 0xF

    Customizable Weapons

    Hello, see attached screenshot. If you change the weapon from the default folder, then of course it will change default weapons, this folder is needed to configure the basic weapons or to copy the characteristics in the custom weapon
2.1m

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