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Frejth King

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  1. is it possible to make the zombies from "ZombieHordes" give the zvirus thing? maybe if we make those zombies count as night vision scientists (since they are resonably rare in code) it would fix the problem of ranged npcs giving you the zombie disease.
  2. Frejth King

    electric coils on floor

    I'm loving the new features, but maybe we could make it so when you shoot the floor the tesla coils spawn also?
    The new added features are brilliant! Electric damage and visible tesla coil effects. Melee weapons! You can make a sword that deals radiation damage. or a crossbow that deals cold damage! Excellent if you want to make a custom monster! Hopefully more cool features will be added soon.
  3. I just had an Idea, you could add Vampirism as a disease, it will let you regenerate damage or take less damage from most sources, but you take normal damage from fire bullets or more from torches. you burn in sunlight and get night vision when its dark.
  4. so why can't we customize melee weapons and grenades?
  5. Rust updated, and now we can't do that any more. You need to update the plugin accordingly
  6. instead of making countless kits for variations of npcs I would like an option for a "wildcard" or "random equipment" setting where it would randomise the equipment from the item pool in the inventory of the kit rather than the equipped items, (perhaps the equipped items take priority and if you leave a spot unequipped it would select randomly from the inventory?)
  7. Frejth King

    [request] Hurler npcs

    give us an option for a "hurler" this would tell the bots to throw melee weapons in their inventory/hotbar instead of using melee. and if it runs out of melee weapons to hurl it will save its last weapon (perhaps the weapon in the leftmost hotbar ) as its primary weapon and engage in melee normally.
  8. give us an option for mounted bots, we should also be allowed to specify what kind of horse or what equipment the horse should have,
  9. give us an option for certain profiles to actively hunt for animals, they might crouch down when in range or aim for 2 or 3 seconds before shooting, then (idk if this is possible) gather the resources from the downed animal and perhaps this could be part of the loot from said npc
  10. give us an option for this type of npc, lets say a group is programmed to defend them they might hide or run for cover and only shoot if within under certain circumstances. for example, having nowhere to run to or if on low health or attacked enough times.
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