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Everything posted by 0xF
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.1
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In this case, it's impossible.
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Changed Status from Pending to Work in Progress
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Hello, I will try to fix it soon. When I checked the error you are telling me about, I didn't have it, also there is no log of this error, so fixing it is difficult.
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The plugin does not provide permissions, you customize the recipes and add them to the desired crafting pages that are called by command or at the start of the loot. I didn't think about permissions for opening earlier, I will add them very soon
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Changed Status from Pending to Closed
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Hello, Thanks for reporting, error due to inattention, fixed in 1.4.2, also use the lang file below { "HideMessage": "You have hidden the statuses of timed permissions.", "ShowMessage": "You have enabled the display of timed permissions statuses.", "Unlimited": "Unlimited", "hobo": "HOBO", "citizen": "JOB", "hitman": "JOB", "police": "JOB", "gundealer": "JOB", "medic": "JOB", "thief": "JOB", "farmer": "JOB", "roadworker": "JOB", "hobo:StaticText": "HOBO", "citizen:StaticText": "CITIZEN", "hitman:StaticText": "HITMAN", "police:StaticText": "POLICE", "gundealer:StaticText": "GUNDEALER", "medic:StaticText": "MEDIC", "thief:StaticText": "THIEF", "farmer:StaticText": "FARMER", "roadworker:StaticText": "ROADWORKER" }
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Changed Fixed In to 1.4.2
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Changed Status from Not a Bug to Closed
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Hello, the plugin has just been updated. Please try it and share the feedback.
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- 72 comments
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- #custom
- #customizable
- (and 5 more)
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I can report that I have completely rewritten the plugin for this library and it turned out to be much more optimized and predictable, which can't help but make me happy. I will release it after some corrections from Mr01sam.
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It will generate itself, don't worry, just don't touch this field, the plugin will do it all for you. But be careful, add new backpacks not from the top, but from the bottom of the config, because the generation of item id is from top to bottom and repeated id will be re-generated, and changing the item id can lead to the fact that previously created items under the previous id will be broken.
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Hello, I think I can help you and make these plugins for you, contact me in discord. My identifier - .0xf.
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Version 1.1.2
40 downloads
The SimpleCraftSystem Plugin introduces a versatile and sleek crafting interface reminiscent of Rust's original style. It seamlessly integrates into the game, offering a highly customizable experience. This plugin empowers players to design and implement numerous recipes, providing the freedom to tailor their crafting journey to their liking. Acquiring this plugin unlocks an array of opportunities to amplify your server's gameplay. Its pivotal feature lies in the ability to seamlessly integrate with other plugins, thereby expanding your crafting options significantly. By investing in this plugin, you gain the power to incorporate an extensive range of crafts for various items from diverse plugins. One of its standout features is the ability to create multiple crafting pages, each serving as a dedicated space for crafting specific items or categories. This not only streamlines the crafting process but also allows for organized and efficient gameplay. Navigating between these crafting pages is intuitive, enabling quick access to various recipes without hassle. This expanded crafting system serves as a catalyst for increased engagement and intrigue among your server's community. It diversifies the available items and resources, encouraging players to experiment, strategize, and delve deeper into the game's intricacies. As a result, the server becomes a dynamic and thrilling environment where creativity and exploration flourish. Example Config: { "Recipes": { "example.trashcan": { "Result": { "Shortname": "box.wooden.large", "SkinID": 1595211850, "Amount": 1, "Name": "Trashcan", "Description": "Trashcan that disposes anything you've put in the box permanetely." }, "Ingradients": [ { "Shortname": "box.wooden.large", "SkinID": 0, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "scrap", "SkinID": 0, "Amount": 100, "Name": null, "Description": null } ] }, "backpack.small": { "Result": { "Shortname": "backpack.small", "SkinID": 0, "Amount": 1, "Name": null, "Description": null }, "Ingradients": [ { "Shortname": "cloth", "SkinID": 0, "Amount": 1000, "Name": null, "Description": null } ] }, "backpack.large": { "Result": { "Shortname": "backpack.large", "SkinID": 0, "Amount": 1, "Name": null, "Description": null }, "Ingradients": [ { "Shortname": "backpack.small", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": 0, "Amount": 10000, "Name": null, "Description": null } ] } }, "Craft Pages": { "example.craftpage": { "Buttons": [ { "Label": "BACKPACKS", "Craft Page ID": "backpacks" } ], "Recipes": [ "example.trashcan" ], "Effect": "assets/bundled/prefabs/fx/item_unlock.prefab", "Chat Command to open": "cs", "Console Command to open": "", "Loot entity to open": { "Entity skin ID": 0, "Prefab full name": "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab" } }, "backpacks": { "Buttons": [ { "Label": "MAIN", "Craft Page ID": "example.craftpage" } ], "Recipes": [ "backpack.small", "backpack.large" ], "Effect": null, "Chat Command to open": "", "Console Command to open": "", "Loot entity to open": { "Entity skin ID": 0, "Prefab full name": "" } } } }$12.50 -
Changed Status from Pending to Not a Bug
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CustomStatusFramework is still available to download and use, but yeah, going to look into that soon.
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Changed Status from Pending to Closed