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Everything posted by 0xF
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Hello there! I provide development of plugins of high complexity, turning the game upside down, including complex UIs. Let me show two years of experience working on Rust plugins (4000 hours of work in total) and in your project. Some of my work: Admin Menu Admin Map Terminal SimpleCraftSystem BetterBackpacks BetterMedicine CustomizableWeapons and CustomizableProtection Sortify My portfolio on Codefling: https://codefling.com/0xf. Feel free to contact me with your idea, let's discuss it together.
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- 34 comments
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- #custom
- #protection
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(and 6 more)
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- 34 comments
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- #custom
- #protection
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(and 6 more)
Tagged with:
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Hi, thanks for letting me know, this is a client side error and unfortunately there is not much you can tell from it, can you tell me what card you used to get this error?
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Changed Status from Pending to Not a Bug
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Hi, Yes, this is part of the plugin, used for promotion given that the plugin is free. You can write to me on discord and I can provide you with a plugin without a label for a small fee.
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Changed Fixed In to 1.0.2
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Hi, I released an update where I added support for ZoneManager. Now you will be able to add zones where the plugin will not work. The zones you mentioned are problematic to solve, because the plugin reacts when the player is inside a mesh and probably there is a mesh installed there
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Really good idea with the integration, I will try to add that soon
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- 18 comments
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- #additional
- #belt
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(and 2 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Changed Status from Pending to Closed Changed Fixed In to 1.0.5
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Changed Status from Pending to Closed Changed Fixed In to 1.3.5
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Hello There will be an update today that fixes this
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Version 1.0.2
41 downloads
Marks enemies firing near the player with permission. All pings are combined in the team. Useful for easier detection of enemies for a player with advantages (donators) or all players on a pve server. Features: Customizable reaction radius around the player Filter on players, npc, other (turrets, etc.) Refreshable after each shot Ping disappears over time Ping disappears after a kill Permission: autopingenemy.use Default config: { "Trigger only when hitting a player": false, "The radius of the collection of players at the point of impact of the bullet": 5.0 } Screenshots: In the scope, the marks become semi-transparent and do not interfere with killing$3.00 -
Version 1.0.2
17 downloads
Plugin allows you to close one of the headaches of administrators of PVP servers in particular, allowing you to block the stay, as well as building inside objects. Config: { "Interval between checks (in seconds)": 3.0, "Time given to exit the object (in seconds)": 10 } // the idea was @mrdecoder$10.00 -
Changed Status from Pending to Not a Bug