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David

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Everything posted by David

  1. David

    Vehicles wont spawn

    Are you using Portable Vehicles? https://umod.org/plugins/portable-vehicles
  2. David

    Welcome Panel

    those missing 3 buttons are just scaled down so you cant see them. I suggest you to check cuiData.json. I did it because it does not rly fit into template but you are free to edit it.
  3. David

    Craft Menu

    Crafting Menu does not have this feature but I made other plugin which does that. preview https://i.gyazo.com/f305517206f0975c8575f338f761f303.mp4
  4. David

    Craft Menu

    Will be added today
  5. David

    Craft Menu

    No permissions, but I can add them if you need it.
  6. David

    Welcome Panel

    Not possible right now, but I can figure something out next update. Will do
  7. David

    Welcome Panel

    not yet, will message you when It's done
  8. David

    Welcome Panel

    If you want add image under text, then in config you will find this if you want add image to any other element go to data/welcomepanel/cuiData.json
  9. David

    No logging

    Changed Status from Pending to Work in Progress
  10. David

    No logging

    I cant do much about RaidableBases interfering with certain hook (https://umod.org/documentation/games/rust#onentitydeath) Regarding to deaths caused by splash damage as I said, I will have a look. Suicide should count as death otherwise wounded players could just kill themselfs to avoid getting death count but I dont mind adding this option in next update.
  11. David

    Craft Menu

    Version 1.1.74

    3,613 downloads

    Custom crafting panel at player's workbenches. Craft custom or non-craftable items, create your own blueprints. No chat commands required! oxide permission - craftmenu.use • How to create default blueprint. Simply leave ResearchCost as 0. • Crafting Recycler. Plugins for placing entities usually utilizes specific item together with skin id. Here you can find list of examples PlaceableEntities.txt • Adding same shortname multiple times. When you using same shortname for more than one blueprint you have add {number} at the end of it to prevent duplicates. Ex.: "box.wooden.large{1}" • Item is name too long. Inside lang file you can create replacements for default item names. • Wiping blueprints manualy. There are two admin console commands. "craftmenu_admin wipe" will wipe blueprints for all players "craftmenu_admin wipe <steamID>" wipes blueprints only for certain player. Premade blueprints from screenshots Blueprints.json
    $16.00
  12. Progression saving system is planned for future.
  13. Changed Status from Pending to Not a Bug
  14. David

    Logging

    Changed Status from Pending to Work in Progress
  15. David

    Logging

    Hey, it looks like splash damage from rockets does not count, I will have a look if I can do something about it.
  16. David

    Welcome UI

    Oh I see, you have to contact developer, sales are disabled for some reason.
  17. David

    Welcome UI

    Hey, what you mean? you having issue with your purchase?
  18. What entity is dying when you getting that error ?
  19. David

    restart

    try to download recent version
  20. Can you tell when its happening?
  21. David

    restart

    Changed Status from Pending to Work in Progress
  22. David

    restart

    I've been recently testing plugin myself and everything was working, what version you running?
  23. David

    Welcome Panel

    Hey, you will find all anchor settings inside data/WelcomePanel/cuiData.json, there you can find LogoPanel or you can use ingame editor to position logo (/wp_edit).
  24. David

    Furnace Levels

    its because of indexing, basically in data file 0 = level 1
2.2m

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