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Everything posted by David
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Changed Status from Pending to Not a Bug
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Hey, its same as with other addons, just go to WelcomePanel config, scroll down to bottom and you will find addon section. Just type in VoteMap. Btw if you not using template number 3 for welcome panel I suggest you to change color scheme of VoteMap plugin from 0 to 1 so you can apply custom colors.
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Changed Status from Pending to No Response
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Changed Status from Pending to Can't Reproduce
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Innitialy I was thinking that issue might be cause by spectate flag since they made some changes this update. Im using spectate flag to disable movement while players are browsing welcomepanel but after reading that other part, this is some client side issue. Does it happen for him everytime he open welcome panel ?
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Are you using Portable Vehicles? https://umod.org/plugins/portable-vehicles
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Changed Status from Pending to Work in Progress
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I cant do much about RaidableBases interfering with certain hook (https://umod.org/documentation/games/rust#onentitydeath) Regarding to deaths caused by splash damage as I said, I will have a look. Suicide should count as death otherwise wounded players could just kill themselfs to avoid getting death count but I dont mind adding this option in next update.
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Version 1.1.73
3,315 downloads
Custom crafting panel at player's workbenches. Craft custom or non-craftable items, create your own blueprints. No chat commands required! oxide permission - craftmenu.use • How to create default blueprint. Simply leave ResearchCost as 0. • Crafting Recycler. Plugins for placing entities usually utilizes specific item together with skin id. Here you can find list of examples PlaceableEntities.txt • Adding same shortname multiple times. When you using same shortname for more than one blueprint you have add {number} at the end of it to prevent duplicates. Ex.: "box.wooden.large{1}" • Item is name too long. Inside lang file you can create replacements for default item names. • Wiping blueprints manualy. There are two admin console commands. "craftmenu_admin wipe" will wipe blueprints for all players "craftmenu_admin wipe <steamID>" wipes blueprints only for certain player. Premade blueprints from screenshots Blueprints.json$16.00 -
Does not hold levels if picked up and moved
David replied to World_Gamerz's Support Request in Support
Progression saving system is planned for future. -
Does not hold levels if picked up and moved
David replied to World_Gamerz's Support Request in Support
Changed Status from Pending to Not a Bug -
Does not hold levels if picked up and moved
David replied to World_Gamerz's Support Request in Support
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Changed Status from Pending to Work in Progress