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Harley Ross

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Everything posted by Harley Ross

  1. Thanks for the info. I'll try it when I get home. I looked for this information on the plugin page at cf and couldn't find it. Sorry I'm not trying to be difficult, I have and love several of your plugins. I just really want this one to work for me.
  2. Harley Ross

    Conflig with BetterLoot

    I'll try this out when I get home today. Thanks for the info and reply.
  3. It doesnt show up in any loot containers. Or in raidable base loot, and restore upon death removes the perks. If I'm supposed to add these manually to loot containers, there is no list of item names or information on how to add them. I know you already know this because I've seen you address it with other people telling you the same thing. And your answer has always been to get the several plugin owners for the plugins it doesnt work with to change their plugins to accommodate your plugin. This is a premium plugin we are paying for I dont think its unreasonable to ask for it to work with other very common plugins. I also dont think its unreasonable to have documentation oh how to add items to loot tables. I'm just looking for a solution that will allow me to use this plugin without having to change or remove several fundamental plugins from my server or have to msg several other plugin makers of free plugins to change their plugin to accommodate yours. It's a cool plugin, but it doesnt work at all in my server and I would like to have had some warning about these conflicts before I purchased it. Or some reasonable attempts to fix the issues.
  4. It seems this plugin works with almost no other plugins, Not raidable bases, betterloot, restore upon death, stack size controllers... I really wish you would tell us in the advertisments that it doesn't work with several well known and well used plugins. I wouldn't have bought it. now I have to return it.
  5. Harley Ross

    Conflig with BetterLoot

    How? Please tell me how you got this to work, there is literally no documentation. How do I add items manually to my loot tables? I know how to add items to loot tables, but there is no list of item names and their designation anywhere.
  6. And how would we do that? there is no documentation for that.
  7. I can't get this plugin to work with betterloot. No crates of any kind or npc's of any kind drop perk items of any kind. How can I implement this plugin on a server with betterloot and stack sizes? Also No Raidable bases spawn any ether. This plugin is basically useless to me. I wish you would have advertised that it's incompatible with several well known and used plugins. If I can't get this resolved I'll have to return the plugin, I cant change my entire server around and several well known and used plugins to accommodate for this one.
  8. This is not an arena for some plugin, this is a prefab monument. I have no idea why codefling put it in the area section, the arena section didn't even exist when I uploaded this file. How it ended up in this section is beyond me or my ability to change.
  9. Also for me: [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Failed to call hook 'OnServerSave' on plugin 'StaticLootables v2.10.2' (IndexOutOfRangeException: Index was outside the bounds of the array.) at ProtoBuf.ItemContainer.Serialize (BufferStream stream, ProtoBuf.ItemContainer instance) [0x00016] in <b17341b6b49847f7b617cfc24b19e34f>:0 at Oxide.Plugins.StaticLootables.SaveContainer () [0x0003a] in <8f9db71a2f364475853c01a0716eae58>:0 at Oxide.Plugins.StaticLootables.OnServerSave () [0x00000] in <8f9db71a2f364475853c01a0716eae58>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c1] in <8f9db71a2f364475853c01a0716eae58>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  10. Nevermind, I redownloaded it and it works now! Thanks
  11. This isn't working for me. It won't compile
  12. Thanks for passing along the info. I've gone ahead and edited the plugin myself. I've removed most of the restrictions and it is exactly what I needed. There are no errors. I would like to see future versions with optional restrictions. I cant be the only person who could use this. For now I guess I have to edit the plugin myself.
  13. And I've told you I understand for those things that do cause actual errors in the code. All I am asking is for a reasonable solution to my problem with your plugin. I'm not asking you to rewrite it, I'm not asking you to change any default options or settings. I'm asking for an option to ignore some of the restrictions. Put a warning in them or whatever I dont care. I just want to be able to use the plugin. I'm not asking for anything unreasonable. Thanks I guess. At least now I know what plugins to stay away from.
  14. Double post sry
  15. I make my own maps. I will not remove much needed 30ish map markers my players need to find custom build areas. I would much rather use a different plugin that doesnt have all the restrictions. I would not let 1 of my 100 plugins dictate what I can and put on a map. If you can make an option to ignore map markers this plugin may still be useful to me. If not I'll have to ditch this plugin as useless and find another. I'm just trying to salvage this plugin I paid for and my users want. Not sure why it would be a problem to add an option for ignoring map markers. Other than maybe the seller of the plugin is not the creator of the plugin. Checking while you build is a bad idea for a solution. Players dont have the time and resources to waste, building something that almost always fails. I just want to be able to use this plugin I paid for.
  16. I would like as many options as possible. I think it should be up to the server owner if they want the raids to be easier or not. Thinks that cause errors I can understand. But like I said, I have several players that cant start a raid for seemingly no reason. Big open areas lots of space, they try the command to check, but there are so many restrictions, there are few places on a custom map that qualify. Monument markers seem to be the biggest issue so far since custom build areas are marked on the map making the majority of my users not able to use the plugin. Also now I'm having reports of users with 3000 hours of cooldown. Despite me not having changed anything.
  17. Harley Ross

    Markers and other stuff

    I use a this plugin on custom maps. It's often very hard for my players to meet the requirements of a raid due to the massive amount of unconfigurable restrictions you've placed on the starting conditions. Can you please at least make them options we can turn on and off? This plugin is mostly useless to my players now. Even a map marker a square away prevents a raid.
  18. This plugin is no longer working, can we get an update please?
  19. Version 3.0.0

    343 downloads

    Originally built as a PVP arena for a PVE server, this is a loot packed little monument. It has a recycler, wb lvl 1, repair bench, furnace small and large a drone shop and a few more little things here and there. I've been using this monument in various forms on my server for about a year now. This is version 3, a great all around version for most maps. Feel free to edit it and use it as you see fit, just please do not sell it. SalvageYard3 is the version that allows players to build within it and try and secure the entire monument, or parts of it. SalvageYard3NoBuild is the normal building restricted version so players cannot build within the monument. Enjoy!
    Free
  20. Version 1.0.0

    238 downloads

    A Small 5 story apartment building with a little loot. Very low prefab count.
    Free
  21. Well then its on my end some how. Maybe conflicts with other prefabs or something. I'll experiment more. I can give you a map file I"m having problems with. Maybe it's just a weird combo of prefabs.
  22. Several other things I'm using also require rustedit and work perfectly. Across 2 different servers. Both independently updated. It blows my mind because they worked awesome for a while untill this started happening, I've reinstalled rustedit, I'm tried it from another computer.. I can't seem to solve it. The only thing I can think is I'm using too many of them? Like 4 of the ocean one 4 of the tall land one and a couple of the others. Maybe I'm using too many at once?
  23. I have it and it's updated. Always has been.
  24. Any Idea? It's still happening. I haven't been able to use these prefabs in months. All of your prefab elevators are not working.
  25. Is there a quick way to 10x the loot? Rather than having to edit all the loot tables individually?
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