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Painfully Ordinary

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Everything posted by Painfully Ordinary

  1. I appreciate the help. I'll update you if I see anything or get an admission of guilt from an admin. lol
  2. My thoughts are the same. Although a monument would have come back after restart right? Regardless, don't spend a lot of energy on this. The solution might be trimming someone's admin permissions. I did a workaround to get thru wipe with a vendor. All is well. If anything comes to mind shout out. Loving the map.
  3. Hi. We are running the Archipelago map on our low pop, PVE server. So far everyone loves the map but tonight a problem showed up. The HQM quarry has disappeared. Fortunately it was me running it so no player was affected. The only plugins I can see directly affecting the quarries are QuarryController and StackModifier. I loaded 6 stacks of 100 diesel this afternoon and when I came back to empty the ore the quarry was not there. I loaded the sulfur quarry with the same amount of diesel and it is fine. I did a restart and the quarry was still missing. It's 3 am here and am heading off to sleep. The server will go through an automatic restart in about an hour. If anything changes I'll update you. Thanks in advance for the help. And thanks for the awesome map.
  4. These devs should put you on payroll. lol
  5. Oh Mankus, you always seem to be answering questions for me. That was you in dana's discord right?
  6. Perfect. I am putting up a new map this month and want to add buildable prefabs and don't care to deal with rustedit this week. Your plugin looks like the answer. Thanks for getting back to me.
  7. Okay. I understand now. I expected that was the case. I think this will be our map for next month. Thanks for getting back to me.
  8. The vaults are buildable locations right? Also I am a bit confused. Biome Coverage says 33% jungle but the description page says not jungle compatible. Is there a jungle on the map?
  9. A simple question. Is it safe to assume deployed items like the pump jack and furnaces are functional?
  10. Can anyone tell me how many vaults and other buildable prefab spots there are on the map? Thanks.
  11. Dana got me squared away and thx again. When I saw the correction, 1 character, I just face palmed and laughed. Did a test and the thing works perfectly. Now to load the map and create 30 instances along with 30 custom profiles. That two hours of my life I'll never get back. lol Thanks again. You suggesting timed execute was the prompt to start thinking.
  12. @Malkizid @Steenamaroo I think I found the solution. Button Commands, a free plugin, lets you assign a console command to a pushbutton in game. So my players fight through the bots to get to the button that disables that profile. Easy peezy maybe. Thanks guys.
  13. I'm starting to think there's a way. Fairly certain it's gonna take a few tries but anything worth doing does usually.
  14. Great idea. Timed execute didn't cross my mind but that seems possible with a little trickery maybe.
  15. Seems just fine here, Thanks again for the great plugin.
  16. By the way. Just noticed Botrespawn is not supposed to be Carbon compatible. Running perfectly on my carbon servers. Maybe I'm just lucky.
  17. Well, better doesn't always mean better if that makes any sense.
  18. I thought I might be asking a bit more than possible. Regardless, I love the plugin. Changed from another npc plugin and the difference is ridiculous. Thanks for the quick response.
  19. Hi, Is it possible to create a custom profile that would have the bots never respawn that will remain persistent through server restarts? I am putting in a map with custom monuments that can be built on. I'd like for the player to not have to deal with killing bots in their house every day. Thanks
  20. Hi, I am running carbon on two hosted servers. I'm looking to start adding custom maps and it seems a couple of the maps I like are having issues running properly on carbon servers. From what I see in discussion between the map creator and a client is that parts of the custom monuments are not functioning. Seems to be an issue with an elevator and an arena. The oxide extension in question is https://github.com/k1lly0u/Oxide.Ext.RustEdit according to the map creator. https://codefling.com/files/support/25130-map-issues-carbon-framework-npcdoorsetc/ I'd like to utilize their maps but not at the cost of reverting back to oxide. Is this a thing that can be addressed or just the price of having much better performance on my server? Thanks in advance.
  21. Thanks again Nivex. I understand not "owning" the base. Just disarming traps and stuff. Sorry I should have spent more time in profiles.
    Raidable Bases is a plugin that was always a necessity for choosing a server as a player. Now as a server owner I find that the support from @nivex is even better than the plugin itself. I doubt another 5 star review is needed but here it is. 5 stars only because I can't give it 6. The base packages from @nivex are just as awesome and come with all the files you need to get up and running with minimal effort which is great for lazy knuckleheads like me. Thanks again Nivex.
  22. Hi Nivex. Have the plugin up and running. Thanks for everything. The only thing I am struggling with is allowing players to place a TC. I played a server that allowed it and made getting TC and taking ownership of the base primary. Can you help me find this last setting? Thanks again.
  23. Thanks for everything nivex. I've played this plugin on servers for years. In fact Raidable Bases was one of the plugins I required to stay on a server any amount of time. This will be my first time setting it up but feel confident knowing you're behind it. Thanks again.
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