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Everything posted by CoreSnap
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Very interested in your latest plugin releases. Lots of good stuff. For this specifically, is the fuel indicator dependent on default lowgrade? Or are you able to use custom fuel types, ie. HeliSpeed (or I think now it's Vehicle Speed) plugin, which enhances speed based on different tiers of fuel (utilizing different skinIDs)? Thanks!
- 22 comments
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- #fuel
- #minicopter
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Are you talking about when you save a convar in AdminMenu, but it's overwritten and not active upon restart? That's been a thing as long as I can remember. Not sure why, but I always make changes in AdminMenu, note the changes I make and ensure those convar's are saved in the server and servercfg files. I'm sure someone else does it differently, but that's what works for me.
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- 19 comments
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- #multi-tool
- #tool
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- 276 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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When using Removal Tool function while Symmetry is enabled, you can remove a building block (or small furnace, for example) and it auto-removes the symmetrical instance of it. This doesn't work for the items @Crow listed, such as the large furnace. it only makes you access its inventory/contents, but doesn't 'remove' the item.
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- 418 comments
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- #builder
- #automation
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not 100% sure, but you can probably just modify the lang file from "loot_refresh_warning": "Refreshing loot. Expect some lag.", to "loot_refresh_warning": "", Not sure if this would still prompt a server message and have it just be blank. You could modify it to something else. Something to experiment with while awaiting an official answer at least.
- 1,144 comments
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- #loot
- #customloot
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- 40 comments
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- #floorstack
- #floorframe
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- 1,144 comments
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- #loot
- #customloot
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What was the reason for switching back to V1? I'm thinking of doing this, but not sure my issue is caused by V2. I'm just going thru and setting default loot tables and everything in the default tables is WAY off from vanilla settings. I know he states "this is only a reference", but I swear the default loot tables used to be WAY more in line with what vanilla offers. Am I crazy?
- 1,144 comments
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- #loot
- #customloot
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- 199 comments
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- #items
- #enhancement
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....womp womp! XD So how much are you making off your AI mods? You must make the best ones any of us have seen! Oh, wait, you said it's 'hard'.... guess we're not surprised by this type of response. lmao I've made like 5 plugins with AI that I use on my server... it's EASY AFFF!! lmao I would never ask anyone for money for my AI-generated garbage. lmao
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- 418 comments
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- #builder
- #automation
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It may have been mentioned in here already, but maybe do what other companies are doing... make it mandatory that a disclaimer is placed on the product advising that it's 100% AI-generated and that support is/will be limited. This will still offer the opportunity to try out a cool idea with the understanding that it may break and not be easily maintained / updated.
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Are you referring to externals and/or anything that's not directly connected to the base? That's what it sounds like, and you'll have to use externals to upgrade those. If you're referring to building blocks directly connected to your base and they don't update correctly, definitely log a support ticket. This does have very little information to go off of.
- 418 comments
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- #builder
- #automation
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- 1,531 comments
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- #leveling
- #progression
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Hello, Really enjoy how smooth this is over the original Radar. Just a couple quick questions: 1. Are you planning on adding in additional categories of entities you're able to look at? Or is the plan to just make it so it's players, tcs and satchels? I know your primary goal is to have this be as stripped-down and performant as possible. 2. Is there a way to change the default from 1sec 250m? Are there any plans to possibly make it so the last setting chosen is baked into the plugin? Just gets a little annoying having to retype the rate and distance when activating every time. I do have this key-bound for ease of use, but just wanted to inquire. Thanks!
