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saintmichel13

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Everything posted by saintmichel13

  1. would be great to have an explanation of each line. i had to test and experiment each which takes a long time. for example i can't get to make the boss roam around even tho i gave a value of 2k
  2. can you share some tips on how you did this? i just use procedural maps btw. i also use roaming with a very high number but the boss isnt really moving around. i could imagine them eventually building bases just to fight him kinda like how they do with convoy.
  3. an example is player ranks.. it has a feature to add player tags.. so if a player "kills" it, we can have a ttag for topBossKiller
  4. i want it to be like a big boss event. we can do things like have attacks , spells, different weapons, different attack modes, minions and sub bosses. and the players can have the option to fight it only when they are ready (so the marker on the map is a good add--- maybe a warning if its getting too close), maybe also an option to not make it go to near bases so players can only approach it when they want to but also roam everywhere. making it also compatible with other plugins like kits will help us re-use existing configs that we have.
  5. right now i just removed everything so i can experiment with one boss. the players have a lot of suggestions but for now i'm trying to make an end game boss where its roaming a around the whole map. kinda like your diablo in a diablo game.
  6. is it possible for me to keep the config but disable the boss? i just want 1 boss at any given time
  7. thank you to be clear when i say market maybe have them have a different color or something a map mark is not necessary. i'm thinking of them as boss wild npcs thank you.
  8. hello can you add a marker for the super animals? as well as maybe we can give a rewards like RP or economics or whatever so players will hunt them for sport thank you!
  9. saintmichel13

    Convoy

    everyone uses zone manager adem, might conflict with zm if you create your own
  10. saintmichel13

    Convoy

    players reported that some of the cars separate from the group and twice or more bradley got stuck
  11. saintmichel13

    Convoy

    would appreciate compatibility with nextgenpve thank you!
  12. saintmichel13

    Convoy

    hello is this compatible with nextgenPVE? can you also make it compatible with kits? how do i add patrol heli thank you
  13. ok thanks yeah that instruction kinda flew over my head haha
  14. thank you do i modify the global scientist or can i limit the changes to launch site? is that possible ? thanks
  15. hello - how do i approach changing the loot for the guards? thank you. for reference I have Custom Loot plugin but i'm not sure if its compatible to this
  16. how the hell did i end up here. haha sorry and thanks i'll test this out
  17. but wont the location not transfer to the next map? i was hoping i can do something like it only always spawn on this monuument or this biome
  18. can someone share making a boss bot on one location? having a hard time designing it.. i'm imagining like minions plus a boss one
  19. nivex has done great and the plugin is worth the cost.
  20. sorry wasn't clear. i implemented the plugin and explained to my players so they were excited to try it out but their primary concern is if they started raiding someone and that team is losing, they might call / sar cancel anytime soon so it reverts to non-raidable again
  21. please add /sar cancel configurable cooldown so players being raided can't cancel the pvp zone
  22. can you provide a video example? just want to see it in action first before i buy thank you
  23. nivex, can you add something like this? speical command that when placed it creates a PVP zone (pay via scrap or RP) this zone does not spawn if you place it near a tc which is not yours but it will spawn near a tc that is yours (if you want to make your base raidable --- expanding abandoned bases plugin) or if you want to make a venue PVP
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