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RepeatPete

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Everything posted by RepeatPete

  1. I've been having this issue as well. Maybe @tofurahie might know why. Just manually checking, I realized RaidableBases if 3 versions ahead of what I have on my server.
  2. RepeatPete

    Raidable Bases

    I'm just a DBA, I don't have to know all that fancy code
  3. RepeatPete

    Raidable Bases

    Looks good to me, I work json a lot more than I do c#. Someone better at c# might be able to fact-check me. The bit in the code where it checks for random names seems like it's not evaluating with a if/then kind of check npc.displayName = Options.NPC.RandomNames.Count > 0 ? Options.NPC.RandomNames.GetRandom() : RandomUsernames.Get(npc.userID);
  4. RepeatPete

    Raidable Bases

    @Xandra Can you paste a snip of the formatting you used in that section? "Random Names": [],
  5. RepeatPete

    Raidable Bases

    Same goes for us, all our bases spawn on the west coastline
  6. @Shors Algorithm @Mortis The Hud plugin is listed first in the config file. I'm assuming it was placed there as a way to show proper formatting. You can remove that plugin entry easily enough. It should be the first one listed after "List of plugins"
  7. It looks like I can change the verbiage in the language file, so no change needed
  8. Perfect online/offline warning system. I do have an ask, can we have the ability to customize the "fine print" on the warning itself? We utilize a different command for information and rules. I'd like the ability to customize both lines if possible.
  9. This plugin seems to be aimed at creating separate channels based on language, but it could be setup for different groups on your server correct? RP players chat, PVP chat, etc. What I'm curious of, and your video didn't demonstrate well was if you change to a channel, do you stop seeing the global chat and/or any of the other channels? I have a group that want a separate chat channel that all they'll see and will respond to will be those players in that chat group. Is that something this plugin handles currently?
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