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Everything posted by Namsaknoi
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The turrets are invincible on my PVE server. I tried putting "true" on the PVE mode of the plugin and I also run Raidable bases, I see there was an option for that, so set that to "true". I use True PVE for the PVE settings on the server. But no matter the configurations I use, the turrets are always in god mode. The players have to run down the ammo if they ever want a chance to get to the loot.
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So far quite disappointing. The /giveme biplane command doesn't work, I set the bomber and stormtrooper planes bombs and rockets configs to true and even set infinity bomb and rockets to true yet, not been able to fire 1 rocket or drop a single bomb. Crashing the plane upside down or on its side in some way and its lost. You can flip it in anyway, pushing does nothing. This will really frustrate players buying one only to get it stuck not long after. Flying the plane isn't particularly fun either, there is to much delay between the controls and the planes movements. Am I missing something here?
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- 604 comments
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- #hud
- #interface
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- 604 comments
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- #hud
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- 9 comments
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- #points
- #hotpoints
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Great mod, lots of fun. The guys on our RUST PVE server love it and we bought lots more event mods for the server. I am hoping at some point Face Punch fix the NPC AI, because they have a tendency to see through smoke, grass, bushes and trees. Its like they have ESP/Wall hacks. Razer has no control over this unfortunately, but even with that flaw in the game, this mod it 5/5 stars for me.
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Its the only plugin you need for gather and loot rates. It also has, recycler and smelthing speeds inbuilt as well and something to do with fuel consumption on Minis. Not sure on that one The UI is easy to use and very visual, I also like the feature of importing the default loot table and then customizing that very easily. Its a nice plugin even if you just wanted to tweak a few things or change things on a massive/global scale.
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- #loot
- #customloot
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Hello, before I just used the simple remove tool from umod so players can remove parts of their base. However, I bought this to help them build but I think its hard to remove things that you can only reach with a hammer. If I build a wall 2 stacks high, I can't hit it with the hammer as jumping and swinging doesn't work. Or even having to remove the roof, I would have to build up there, just so I can get close enough to hit it with a hammer. The umod /remove tool just lets you point and click, is it possible to implement this into your tool? Thank you
- 335 comments
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- #building
- #foundation
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- #foundation
- #tool
- #tools
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- #upgrading
- #remove
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- #blocks
- #clans
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- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins