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Namsaknoi

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Everything posted by Namsaknoi

  1. Namsaknoi

    Important suggestion!

    We'll have to redo a lot of other configurations anyway because the gloves with the custom skin and item names are being added here and there on our servers. That's why I like your suggestion for /command to use jetpack from any container or via hotbar select. This will also free 1 slot from your attire slots. I like it.
  2. Namsaknoi

    AutoFarm

    Works fantastic, but the stashes are accessible by anyone. One of our mods was able to fix this and provided a patch file that shows his changes, but I cannot attach it as a patch file so I've attached a .txt file, but let me know if you'd like me to message you the .patch file. Are you able to update the plugin so PVE servers don't have to worry about stuff getting taken from the stashes? AutoFarm.txt
  3. Namsaknoi

    Tea buffs BUG!

    In the past month, we got a lot of complaints about our VIP perk from the Better Metabolism plugin (more max health per permission) being broken. After investigating why players randomly lose their max HP buff, we found the problem. If you connect/respawn, it's all good until you swap, remove, or equip an attire piece. It's a bug from the Epic Loot, even if you wear no /EL items. I made a test and loaded Better Metabolism on a clean vanilla server without any other plugins. It was all good (I changed clothes, swapped attire pieces, etc.) until I loaded the suspected Epic Loot plugin and immediately lost my tea buff bonus from Better Metabolism for Max HP. I'm not sure who has to fix this, you or the better metabolism developer, but after trying his patched version for better metabolism, it was even worse, and the max HP buff wasn't working. Recently, my players started complaining about losing their vanilla tea buffs more quickly than the supposed vanilla time. We already removed Better Metabolism, so it may have something to do with /EL again. About the "BM and EL," It was a failure between these 2 plugins, but for the vanilla tea problem, I couldn't gather more information. Maybe, if you want, I can send you the ticket image in private about the report and what the player gave me as info.
  4. Namsaknoi

    Instant Mining BUG!

    I'm not sure how much he was supposed to get exactly, but you can see on the 2 images he tried 1 time without the instant mining and 1 time with the instant mining, and these are the comparisons. Also, as far as I know, he had nothing invested in the mining tree.
  5. Namsaknoi

    Instant Mining BUG!

    The following is a report from one of our players who noticed this problem: You can see in his report message and images the problem (he uses EpicLoot items as well as the vanilla SuperSerum item), but the result is fewer resources in general when instant mining happens. I'm unsure what's wrong exactly (because I wasn't checking every single resource piece you should get) but he noticed this bug. He isn't getting the proper amount. Maybe the problem is with the instant mining skill itself or a problem with /el plugin?
  6. Also, we get a lot of these errors between SimplePVE plugin (in the past TruePVE) and our Friends plugin. This one is the most spammed one about the OnSamSiteTarget but there're more (EntityTakeDamage, etc) 02/06 17:40:38 | Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: Friends - False (Boolean), SimplePVE (True (Boolean)) Either you or the inactive developer of Friends (from Codefling) have to fix his plugin.
  7. 1. We'll think about using the Prevent Looting again over your loot rules. 2. About the backpacks they drop on death separately and you hold E to pickup. But others can't pickup these bags if not theirs. But they can open them and loot them. Maybe you need to look into this. (we already added a plugin to change the backpacks behavior and they do not drop from the corpses when you die, therefore nobody can steal anything) 3. Please do something about the horses if possible. And thanks for your reply.
  8. Namsaknoi

    Critical issue!

    Thanks, we'll use this for sure.
  9. And horses are counted as animals, not vehicle. This way if we want to allow players to kill animals (Players can damage animals setting to True) we leave the exploit door open for griefers. Already multiple players killed someone else horse on purpose! When we have Players can damage vehicles to False it's not counting the horses.
  10. Namsaknoi

    SimplePVE

    Player backpacks can be opened upon death and looted. I don't know how it works already, but you can't pick them up if it's not your backpack (that's a good thing, by the way), but looting the contents inside is terrible. Also, please see my support thread.
  11. Also, please fix this: When players die, you can't pick up their backpack item but can loot everything inside. (backpacks from the latest update)
  12. Namsaknoi

    Critical issue!

    This happens on the Windows servers. What do I have to check in the logs? Looking in RustAdminOnline for PasteLoop after the wipe but there's nothing in general. Also, the Linux server uses Pterodactyl. I'll try to see the logs there as well. Not sure if this libgdiplus is installed, but it should be. Can this problem be related to the server freezes we had? Also, with the recent update, the map broke, and we had to restore a backup a few times on both servers.
  13. Namsaknoi

    Critical issue!

    We have one server on Linux OS and two on Windows OS. I'm unsure about the Linux server, but both Windows servers had this problem after the wipe.
  14. Hello, 1. If possible, Please add a /share command so players can share their entities with someone not in their Team or /friends list. Or is it just a way to make specific entities you placed publicly accessible/unlocked to everyone? Players could give access to something to random players on the server by sharing a particular entity. 2. When you gain TC access, you can loot all the chests/entities in the area. Maybe that's an intentional feature, or we misconfigured something on our servers? Thank you, and keep up the excellent work on the plugin!
  15. Namsaknoi

    Critical issue!

    Raidable Bases are NOT despawning... We already have a lot of bases on the map due to this bug that started happening this wipe.
  16. Namsaknoi

    Prestige system suggestion

    Please add Prestige - hit a button (executes the command for resetting the player ID) and go back to level 0, but you get stuff for doing it I'm not sure what ( rewards can be command executions with steamID support; this is all we need) Currently, I might be able to set up this with a reward command for a level reset at max level and a command via 3rd party plugin to let players trigger the reset console command, etc. Still a native button in the /st settings can be the easiest way for players to do so.
  17. Namsaknoi

    Important suggestion!

    Our players love the jetpack plugin, but we also get many daily complaints. When you unequip the jetpack with a full inventory (hover loot) or just drop it on the ground by mistake, it can be easily lost due to being based on the vanilla gloves item, and they have a small world model. We have the parachute slot in-game, so please make this Jetpack a Parachute vanilla reskinned item (if possible) or anything else that's better to find on the ground. I don't want to edit the plugin myself because this is a small and easy change, but it won't carry with the officially provided updates in the future. I appreciate any help you can provide.
  18. I know your portable recycler will drop items by their feet if they exit the recycler menu before taking the items out. Is that the same for the furnaces as well? Because if a player has to sit there with the menu open waiting, unable to play the game whilst the items melt. Then they might as well use the normal stationary ones. I just want to clarify before purchasing. Thank you
  19. Namsaknoi

    Bosses cooldown

    This is a crucial suggestion, and I hope we can see it added as soon as possible next update/s. On our PVE server, where players can't kill each other and steal the boss, the same top-tier player/s go and farm all bosses every time they respawn. That's not fair, and if plugins can add some cooldown, it would be a fantastic feature. Maybe per boss monster cooldown so you can't kill the same boss in a row, or just a simple global boss per player cooldown where you can't kill any boss after you kill one. This way, everyone will have a chance to kill a boss.
  20. Namsaknoi

    Weird Shit Dupe Glitch

    I recently got a report from one of my players that you can dupe shit. Yeah the horse poop in the composter. It happens almost every time but at random. When you have, for example, a stack of 20 poop and you put them all in the composter with the hover loot button, it will auto-split everything. Then, you keep the 1st slot and take the rest of the items (with hover loot again) from the composter's slots. Then split in your inventory, you take one poop from the remaining stack and hover loot and add it to the composter. It will add 2-6 or more single poop items in each slot. Then you take them and repeat. I'm not sure if I can explain it better, but that's it. If we ignore the fact that you should be so desperate to dupe this shit, it's a critical bug that needs to be fixed. I'm not sure if there's something else you can dupe this way.
  21. Hello, I probably would have awaited our feedback before closing. I see you updated the plugin but didn't specify what you did. However, when using the updated version, the issue is still there. I am going to request a refund until you can fix the issue.
  22. Hello, we have a problem with the portable locker all of the sudden. All of the contents saved seem to have been erased sometime in the last few hours for all players with access to the portable locker. We've had Version 1.2.7 installed and haven't touched any of the files, however, an admin installed Entity Cleanup (free plugin on umod), and ran a cleanup. The Entity Cleanup plugin didn't seem to be doing anything until a player notified us their locker was empty. We suspect the cleanup erased the lockers/their contents. We tried to upload a backup of the data file (attached) from a few days ago, but the content in the file is exactly the same as what's there currently. 1: Do you know if Entity Cleanup could potentially identify the locker and/or its contents as something to clean up and delete it? If so, do you know if there is a way to prevent that? 2: How is data in the locker saved? It appears the data file is not the location. PortableLocker_data.json
  23. Namsaknoi

    Not working (Randomly)

    @ThePitereqTested today on a brand-new server with oxide and only two plugins loaded - Permissions Manager and Better Metabolism... It was 100% working. (I only worry about the 1-hour duration of the buff and what happens when you survive after 1 hour, but that's another topic; you can maybe just commit suicide and get another hour) So yeah, tested with suicide, drinking teas, and other stuff, it was all good. Then I loaded the first suspected plugin that can break the EPIC LOOT, and as soon as you equip vanilla or an EL item in your clothing slots, your max health is back to 100HP. That means the plugin is not compatible with EpicLoot. I'm 100000% sure that's the problem because there wasn't anything else; only EpicLoot and BetterMetabolism were compiled.
  24. Namsaknoi

    IQChat

    Hey, I put some suggestions in the review. I probably should have added them here. But can I get a reply on that? Having IQ chat integrates with SkillTree.
  25. Namsaknoi

    Console Calling Hooks Spam

    This plugin works excellently on the front end for the players, but on the back, it spams this all the time. I suspect this contributes to our overall severe lag, so please fix it if possible. I don't think that's normal. Also, this plugin has the most compiling time among all plugins on the server. 05 "AdvancedEntityLimit" (1.0.5) by M&B-Studios (149.30s) - AdvancedEntityLimit.cs (one time I've see it rise to 1000ms+) 01/14 13:05:57 | [AdvancedEntityLimit] [DeployedByPlayer] => Time - 115ms 01/14 13:05:57 | Calling 'CanBuild' on 'AdvancedEntityLimit v1.0.5' took 116ms 01/14 13:05:57 | [AdvancedEntityLimit] [DeployedByPlayer] => Time - 267ms 01/14 13:05:57 | Calling 'CanBuild' on 'AdvancedEntityLimit v1.0.5' took 269ms 01/14 13:05:58 | [AdvancedEntityLimit] [DeployedByPlayer] => Time - 388ms 01/14 13:05:58 | Calling 'CanBuild' on 'AdvancedEntityLimit v1.0.5' took 390ms [GARBAGE COLLECT]
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