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Everything posted by ChardaZAR
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Sorry I just want to chime in here I saw I set my "Max Distance of Helicopter From Player Before Force Return": 100, as well and I noticed the heli's weren't doing any rocket damage. I've set it to 350 now Need to test it Just a question: If I set "patrolhelicopterai.flee_damage_percentage" to 1, then effectively the heli won't flee, but will it still shoot rockets?
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- 217 comments
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Thanks dude â¤ï¸ I should have just DM'd you!
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- 217 comments
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- 217 comments
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With Facepunch releasing the Primitive Update tomorrow (Primitive hype!!!) What's the chance everything breaks tomorrow? Curious to get everyone's expert opinions
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Failed to call hook 'OnItemAddedToContainer' on plugin 'LSkins v2.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LSkins.OnItemAddedToContainer (ItemContainer container, Item item) [0x002d2] in <878a27f1b8794eed966ec0b53ccfc373>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00536] in <878a27f1b8794eed966ec0b53ccfc373>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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- 222 comments
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Hey LagginDragon! One of my admins had a weird bug last night She tried to place an oil refinery on her foundation When it placed, it turned into a large furnace When the furnace was ent kill'ed it turned back into the refinery loot item that could be picked up I tried to replicate it so I could do a screen recording to submit to you, but I couldn't get it to happen again I checked the console at the time of the bug, and there was no errors on console I noticed she placed the refinery close to two other large furnaces, so maybe the close placement cause the plugin to do something funny? If it happens again, I'll try get you a screen recording Not sure if you know about this though
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Keep getting this error: [Sputnik] Data file not found Even after moving the images and json file to my data file Not sure if the "images" folder is clashing with the same "images" folder from the Convoy plugin?
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- 6 comments
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- #lootbox
- #monetization
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(and 1 more)
Tagged with:
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- 6 comments
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- #lootbox
- #monetization
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(and 1 more)
Tagged with:
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Permission Status is not showing when assigning a group to a permission I used the command "tperm grant group default skilltree.150%XPboost wipe " In my PermissionsConfig.json the settings are enabled Config posted below "skilltree.150%XPboost": { "Name. The name must be identical to the key above.": "skilltree.150%XPboost", "IsEnaled": true, "TextKey": "MsgPerm_skilltree.150%XPboost", "BarSettings": { "BarType - You can choose only between TimeProgressCounter and TimeCounter": "TimeCounter", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/BtK7YHa.png", "Image_Local(Leave empty to use Image_Url)": "PermissionsStatus_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFF53D", "Image_Transparency": 1, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color(Hex or RGBA)": "#FFD700", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" Why is the Permission Status bar not showing up?
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As mentioned above Have a few players requesting this The vanilla backpack pops off the players once they land They need to turn around, pick it back up again, and then continue Can't seem to find anything like this??? Any suggestions?