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Everything posted by copcopekcro
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Hey... I like this idea totaly ! This can give new dimension of gameplay totaly ! So i saw for now few problems : 1. Speed . If there is cabin if i put lets say 2.0 it turns that barge to submarine ,nose is diving . Last part of barge is in air ) With rhib if i put Weight to some low number , last part of barge is flying .. 2 . If buidling blocks are twig , and we press button for anchor ,some of buidling blocks are destroyed , if its upgraded to wood all is fine ! 3. If we get to shalow water we are kinda done with that barge(cabin) ..we cant push it . 4 . Maybe it would be rly nice to add some ladders on sides ( i mean we can place them ) .
- 112 comments
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- 15 comments
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- 15 comments
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- 15 comments
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Version 1.0.1
4 downloads
Water Treasure is event where Tugboats will spawn on ocean with loot ,npc and door to brake them ! Event can be started by timer , or when player get custom item and starts event (when he unwarp custom item) . (Like in my TreasureMap plugin , https://codefling.com/plugins/treasure-maps) They are great combination ,so players can search for chest on ocean and land ! When event starts Tugboat will spawn on ocean and will follow cargo path . You can have more types of event . Give your players more action on ocean ,not only on land ! Great for PvP and PvE servers ! When Timed event map marker is visable for all players . When player unwarp/spawn Tugboat/Chest only him will see that map marker on map ! When player loot chest on tugobat ,tugobat will be destroyed after some time ,there will be fire what can damage players . If Tugobat is moving on ocean ,when player hit one of Npc Tug will stop for some short period ..If no one hits again Npc in that short period Tug will move again. Each event is totaly customizable : You can make different difficulties od each event . What chest will spawn on that boat ,what loot will be inside of it . Will there be NPC and how much of them , you can also chose their kits ,stats (hp,dmg and so on) . Will there be door what player need to brake to get that chest , you can change prefab of door and chose HP of door . You can chose will Tugboat move or he will be stationary ,and also speed of tugboat . Commands : ChatCommand: /givewatermap <display name> <quantity> ChatCommand: /givewatermapto <player ID/name> <display name> <quantity> ConsoleCommand: givewatermapto <player ID/name> <display name> <quantity> ConsoleCommand: wmapsim <lootTable> <number of chests> with this you can simulate what loot will player get for each chest Perm: watertreasure.give - when you have this perm you can give item. Example Config : "AutomaticEventEnabled": true, //// Chose will there be automated events "MaxEventsAtTime": 5, //// max events per time "MinEventTimer": 1800.0, //// min max timer when event will start "MaxEventTimer": 3600.0, "MaxOpenedWaterMaps": 3, //// how much events player can start before going on cooldown "WaterMapOpenCooldown": 60, //// cooldown for player to wait to start new event "Chest/Tug/NPC DestroyTimer": 7200.0, //// after what time will Tug/Chest be destroyed if no one end event "WaterMaps": [ { "EventProbability": 1.0, //// if automatic event enabled what probability will be to spawn this event . "MarkerRadius": 0.2, //// how big marker will be "MarkerDisplayName": "Green Water Treasure", //// Name what players will see on map for that event "MarkerColor": "00FF00", //// Color of map marker "MarkerOutlineColor": "00FF00", //// OutlineColor of marker "CustomStackSize": 10, //// Stack size of that custom item "ItemDisplayName": "Green Water Treasure", //// name of that custom item when player have it "ItemShortname": "xmas.present.large", //// shortname of that custom item , i would not change this ! "SkinID": 3323841900, //// SkinID of that custom item "SpawnedPrefabChest": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", //// what chest will spawn on that tugboat "SpawnedPrefabSkin": 0, //// you can put SkinID for that chest what will spawn on tug "Drive": true, //// if true Tugboat will drive on cargo path ,if false it will be stationary "SpeedMultiplier": 1.0, //// speed of boat if drive true ... 1.0 is default speed "HaveDoor": true, //// do you wanna have door on that Tugboat what players need to brake "DoorHealth": 400.0, //// if there are doors ,what HP they will have "DoorPrefab": "assets/prefabs/building/door.hinged/door.hinged.wood.prefab", //// door prefab ..you can change it "DoorSkinID": 0, //// you can even put skinned doors "MinItemPerChest": 1, //// Min / max items per that chest on tugboat "MaxItemPerChest": 5, "LootTable": "greenloot", "LootTables": { "greenloot": [ { "DisplayName": "", "Shortname": "scrap", "SkinID": 0, "MaxItemAmount": 2, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false } ] }, "NPCSpawns": [ { "NpcDisplayName": "Water Treasure GreenGuard", "SpawnCount": 3, "Health": 100, "SenseRange": 40.0, "ListenRange": 40.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": false, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 30.0, "Kit": "", "WearItems": [ { "ShortName": "hazmatsuit.diver", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "ammo.rifle" } ], "CustomLoot": true, "LootTable": [ { "DisplayName": "", "Shortname": "scrap", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 1.0, "IsBlueprint": false } ] } ], "Spawns": [ { "PrefabPath": "assets/prefabs/npc/scientist/scientistnpc.prefab", //// this is chest where can that custom item spawn ,you can add more chests "SpawnChance": 100.0 } ] },$13.00 -
well first of all ... my plugin doesnt work fine with restore upon death .. you are getting some errors for sure ... I tryed to combine those 2 plugins ,but i cant do it in my plugin ... Bcs restore upon death resets all upgrades , restore upon death give same(new) item based od shortname and skinID ... My item got UID ,and when item is upgraded their insance is changed .. So those 2 plugins are overlaping hard ! About those that you still got upgrades..you can always do wipe command if you have issue with that ! So its kinda imposible to make it to work with restore upon death , only if he adds apis from my plugin ... I will still look for way around it .. And about that not reverting upgrades , and not removing inspection button , that all works just fine for me when i unload plugin... And when i load again plugin all upgrades are reverted normaly .. So probably you have some conflicts in plugins ... First is for sure restore upon death ... maybe only that i dont know ... If you have any errors in console send me that . after loading unloading plugin ,when upgrading ,when opening ui .. and so on .. If there is any error send me that .. And now i tested that drop active item ... So i have upgrader i have restore upon death ,my weapon didnt fall on ground (neither upgraded or non upgraded) So probably you are doing something wrong or there is another conflict with another plugin ... Without errors i cant know why your active upograded item drops if you have in config from restore upon death blocking droping active item ...
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Hey ! What exactly is problem ? That active item drop after player die ? Are you using restore upon death plugin from umod ? If you do i think you have in config from that plugin drop active item or not .. And btw , restore upon death is not working great with my plugin ... You have in my plugin perk for armor restore upon death ..
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So what is exactly problem, that item is droped from inventory? But You put option in restore to not drop item? Did you tryed without upgrade plugin, and your items dont drop? Btw, my plugin is not working well with Restore upon death plugin from umod. But You have in my plugin that perk. In armor upgrades.
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- 846 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 846 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
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Version 1.0.2
32 downloads
This plugin allows players to buy permissions and groups true UI. Very simple to use , all can be done true UI ... No need to hard placing perms ,groups in config . All modification work can be done true UI : Adding or removing perms/groups . Customize the permissions/groups . Changeable Perm/Group Title , ImageUrl, Description, What Perm/Group they will get , Cost . Flexible Economy : Item-Based Economy: Use in-game items as the currency for purchases. Plugin-Based Economy: Economics, ServerRewards, and CustomCurrency. Commands : Chat Command : /buyperms - Opens UI (Changeable chat command in config). Console Command : open_perms_ui - opens UI. Console Command : remove_perm <player_id or all> <permission or group_ or title> - remove from player or from all players that specific perm/group/title. Console Command : wipe_perms <player_id> or <all> - with this console command you wipe for that player , or for all players buyed perms/groups. Perms : "permbuy.buy" : required to open UI. "permbuy.admin" : required to be able to add/remove ,modify perms/groups true UI . "permbuy.bypasscost" : required for not taking any cost when you buying . Lang File Supported - you can change all texts there ! Data file - you can see there who buyed what ! Example Config : "Open UI Command": "buyperms", "UI Title Text": "Buy Permissions/Groups!", "Show Purchased Permissions in UI": true, "Cost Configuration": { "Economy Type [Item, Plugin]": "Item", "Plugin Cost Type [CustomCurrency, Economics, ServerRewards]": "CustomCurrency", "Item Shortname (if using Item-based)": "scrap", "Item Skin ID (if using Item-based)": 0, "Item Display Name (if using Item-based)": "" }, "Available Perms/Groups": [ { "Perm/Group Title": "God Mode", "Image URL": "https://www.dropbox.com/scl/fi/18yy55g7bfcz8tj4yhnkr/5e2c4da074770.png?rlkey=24zmukgzu3rll382s6wpkbd65&st=e1bi9i7k&dl=1", "Description": "Allows you to become truly invisible", "What Perm/Group": "vanish.allow", "Cost Amount": 100 }, { "Perm/Group Title": "Bronze VIP", "Image URL": "https://www.dropbox.com/scl/fi/ir8e03hvw0wtv59ofbey1/bronze-badge.png?rlkey=9gq4axhg5swt92dgqar6jk97e&st=8rz8iqh9&dl=1", "Description": "You will be Bronze VIP player!", "What Perm/Group": "group_VIP", "Cost Amount": 200 },$10.00- 11 comments
- 2 reviews
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- #shop
- #permission
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(and 4 more)
Tagged with:
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Version 1.0.2
13 downloads
Animal Hunt Event is a dynamic and customizable event system designed to engage players with thrilling hunting challenges. This plugin allows server administrators to create immersive hunting events where players compete against each other in specific zones, hunting dangerous animals for valuable rewards. It can be used for PvE and PvP servers . You can even combine ,some events can be PvP some can be PvE . Its up to your needs ! Features : Automated , Manual , Buyable Events: Automated Scheduling: The plugin automatically schedules hunting events based on customizable time intervals, ensuring regular, exciting challenges for your players. Manual Start: Admins can manually trigger events or players can purchase them, allowing for spontaneous fun whenever desired. Buyable Events : Players can buy events with command in UI .. With differnet zones ,difficulties ,they chose ! Customizable Zones and Difficulties: Multiple Spawn Zones: Define specific areas on the map where hunting events will take place. Each zone can have its own settings and difficulty levels. Difficulty Settings: Create and assign different difficulty levels to each zone, with varying numbers and types of animals, ensuring the event suits both solo players and groups. Rewards System: Rewards: Winner rewards , kill rewards ,all configurable . Claimable Rewards: After the event, players can claim their rewards using a simple command, ensuring they don’t miss out on their hard-earned loot. Safe in and out from event: Automatic Teleportation: Participants are automatically teleported to event zones and back to their original location, preserving their gameplay flow. Chat Notifications: Players receive countdown notifications before being teleported, keeping them informed and ready for action. Prevent Item Loss: The plugin ensures players do not lose their valuable items or backpacks during the event, enhancing the overall player experience. User-Friendly UI: Intuitive Kit Selection: Players can choose from a variety of kits before the event begins, each tailored for different playstyles and strategies. Clear Event Feedback: Real-time UI feedback helps players stay informed about event status, rewards, and their performance. Admin Controls: Flexible Configurations: Easily configure event timing, locations, difficulty levels, rewards, and more through the comprehensive settings. Permission-Based Commands: Secure your event commands with admin-only access, ensuring full control over the plugin’s features. Command (all commands can be changed in config) : Admin and Players = animalhunt - it show all commands in chat . AdminCommands = starthunt - Start an animal hunt event. endhunt - End an animal hunt event. animalkit - Open the kit UI. (this is only for admins that you can check what you put in config about kits ) addanimalspawn - Add an animal spawn point. addplayerspawn - Add a player spawn point. wipeanimalspawns - Wipe animal spawn points. wipeplayerspawns - Wipe player spawn points. wiperewards - Wipe all pending rewards. PlayerCommands = join - Join the animal hunt event. leave - Leave the animal hunt event. claimanimalrewards - Claim rewards. buyanimalhunt - Openes Ui where player can buy event. Perms : animalhunt.admin - to be able to use admin commands. animalhunt.buyevent - if you have this then you are able to buy events true UI for cost . How to use it : You will need plugins ,all are FREE: ZoneManager ( https://umod.org/plugins/zone-manager ) , Image Library ( https://umod.org/plugins/image-library ) , AnimalSpawn ( https://codefling.com/extensions/animal-spawn ) . One of currency plugins (ONLY CUSTOM CURRENCY IS PAID) : CustomCurrency ( https://codefling.com/plugins/custom-currency ) , Economics ( https://umod.org/plugins/economics ) , ServerRewards ( https://umod.org/plugins/server-rewards ) . When you have required plugins you can start making your animal hunt event . You will need to make zones where event will happen , you can have more zones , with different options ,ONLY 1 EVENT PER TIME CAN BE ACTIVE ! Rest of explanation from config file : "Enable Automatic Events": true, //// Will events automaticla start with that min max timer between events ! "Minimum time between events [sec.]": 1800.0, "Maximum time between events [sec.]": 3600.0, "Join Timer [sec.]": 300.0, //// Join timer is timer how long will players have to join event ! "Lobby Timer [sec.]": 60.0, //// Loby timer is when players are teleported to event zone ,how much time they will have to chose kit ,and maybe location where they will be ! "Preparation Time [sec.]": 10.0, //// Prep time is after loby time , players will get kits ,and prepare for battle , you dont need prep time ,you can put 0 if you like that way ! "Strip Corpses in Event": false, //// This will decide will corpses from dead player have loot(what they had from animalkits) ,so other player can loot them ! "Kit Cost Type [0-CustomCurrency, 1-Economics, 2-ServerRewards]": 0, //// Here you chose for what players will buy kits in event ,you can make free kits ofc! "Spawn Locations": [ { "Zone ID": "defaultZoneID", //// When you create zone with zone manager ,look there for zoneid ,and put it here ! "Zone Name": "SoloZone", //// This is name of zone what player will see in chat ,when there event starts ,or when they are buying event ! "Probability": 0.5, //// When you have more zones ,you can chose probability where automatic event will start based on chances ! "End Duration [sec.]": 300.0, //// This is time how long event in this zone will last ! "Respawnable Animals": true, //// Will animals respawn,so full duration time they will play , or when all animals are dead event is over ! "Minimum Players": 1, //// How much min players need to join event to event happens ! "Maximum Players": 1, //// How much max players can join event ! "Use Custom Animal Spawn Points": false, //// If false , it will be random spawn point in that zone ,if true then you will need to place those spawns with addanimalspawn "Use Custom Player Spawn Points": false, //// If false , it will be random spawn point in that zone ,if true then you will need to place those spawns with addplayerspawn "Buyable Event": true, //// Will this event be buyable ! "Use Global Cost": false, //// If you use global cost true ,all difficulties will cost that price ! "Event Cost": 300, //// That global cost if you use it ! "Cooldown [sec.]": 1200.0, //// How long player will not be able to buy that same zone event again ! "Difficulties": [ { "Difficulty Level": "Easy", //// You can put what ever difficulty ! "Probability": 0.5, //// Chance to start that difficulty ,if you have more difficulties! "Event Cost": 150, //// Cost for buying this difficulty if global cost false ! "Animal Profiles": [ { "Profile Name": "EasyWolf", //// Chose profile what animal will spawn in event , you can put more profiles in one dificulty ,example wolf and bears ! "Amount": 10 //// How much of that profile animals will spawn ,if respawnable animals false ,when that 10 animals are dead event is over ! } { "Profile Name": "EasyBear", //// As you can here , we have wolf and bear in same difficulty ! "Amount": 5 } ] } ] }, "Animal Profiles": [ //// You can add more animal profiles ! { "Profile Name": "EasyBear", //// that is name of profile what we used in difficulty in that zone ! "Kill Reward": { //// This is what player will get for each kill ! "Economy": "Item", //// You can use item and plugin (So type Item , or Plugin) "PluginName": "", //// Here you need to type plugin name ( CustomCurrency, Economics, ServerRewards) "Shortname": "scrap", //// If you use plugin you dont need shortname ,If you go item then chose what item will player get from kill ! "SkinID": 0, //// SkinId of that item ,if you wanna give some custom item maybe ! "DisplayName": "", //// If you put displayname player will get item with that DisplayName ,good for custom items ! "MaxAmount": 5, //// Min , max how much Amount of that item or currency will player get per kill ! "MinAmount": 1 }, "Animal Spawns": [ //// Here you edit your animals profile stats ! { "Animal DisplayName": "EasyBear", //// Display name of animal ! "Prefab": "assets/rust.ai/agents/bear/bear.prefab", //// Chose animal based on prefab ! "Health": 400, //// I think i dont need to explain stats of animal ! "Chase Range": 30.0, "Sense Range": 20.0, "Listen Range": 10.0, "Attack Range Multiplier": 1.0, "Check Vision Cone": true, "Vision Cone": 140.0, "Hostile Targets Only": false, "Attack Damage": 25.0, "Attack Rate": 1.0, "Turret Damage Scale": 1.0, "Can Run Away Water": false, "Can Sleep": false, "Speed": 10.0, "Memory Duration": 60.0 } ] }, //// You can add more animal profiles ! { ///// You can add more kits ! "Kit Name": "Sniper", //// name of kit ! "Image URL": "https://www.dropbox.com/scl/fi/tdntadioit4cm8mlpfira/rifle.bolt.png?rlkey=3o7j5mbxmp405o2otanieqjfq&st=bpazs6jq&dl=1", //// what image will kit use ! "Max Claim": 1, //// Max claims of that kit in one event ! "Cost Amount": 200, //// Cost of that kit ! It can be 0 so its free ! "Main": [ { "Short Name": "ammo.pistol", ////Here you are adding items in Main Container ! "Amount": 30, "Skin ID": 0, "Mods": [], "Ammo": 0 }, { "Short Name": "ammo.rifle", "Amount": 60, "Skin ID": 0, "Mods": [], "Ammo": 0 } ], "Wear": [ ////Here you are adding items in Wear Container ! { "Short Name": "burlap.shirt", "Amount": 1, "Skin ID": 0, "Mods": [], "Ammo": 0 } ], "Belt": [ ////Here you are adding items in Belt Container ! { "Short Name": "rifle.bolt", "Amount": 1, "Skin ID": 0, "Mods": [ "weapon.mod.8x.scope", "weapon.mod.silencer" ], "Ammo": 4 }, { "Short Name": "pistol.prototype17", "Amount": 1, "Skin ID": 0, "Mods": [], "Ammo": 18 }, { "Short Name": "knife.combat", "Amount": 1, "Skin ID": 0, "Mods": [], "Ammo": 0 }, { "Short Name": "syringe.medical", "Amount": 4, "Skin ID": 0, "Mods": [], "Ammo": 0 }, { "Short Name": "bandage", "Amount": 8, "Skin ID": 0, "Mods": [], "Ammo": 0 } ] }, ///// You can add more kits ! "Total Winners": 3, //// how much there will be winners in event ! if you go 3 or some other number ,then make for all 3 places rewards! "Winner Rewards": [ { "Position": 1, //// this are rewards for first place ! "Rewards": [ { "Economy": "Item", ////Again like in kill rewards , Item or Plugin ! "PluginName": "", //// If plugin ,then plugin name ! "Shortname": "rifle.ak", "SkinID": 0, "DisplayName": "", "MaxAmount": 1, "MinAmount": 1 }, { "Economy": "Plugin", "PluginName": "CustomCurrency", "Shortname": "", "SkinID": 0, "DisplayName": "", "MaxAmount": 200, "MinAmount": 100 }, { "Economy": "Plugin", "PluginName": "Economics", "Shortname": "", "SkinID": 0, "DisplayName": "", "MaxAmount": 200, "MinAmount": 100 } ] }, { "Position": 2, //// this are rewards for 2 place ! "Rewards": [ "Position": 3 //// this are rewards for 3 place ! ,,so add more if you put more winners ! "Rewards": [ "Commands": { //// You can change all commands in config ! "Start Hunt Command": "starthunt", "End Hunt Command": "endhunt", "Join Event Command": "join", "Leave Event Command": "leave", "Claim Rewards Command": "claimanimalrewards", "Buy Event Command": "buyanimalhunt", "Wipe Rewards Command": "wiperewards", "Animal Kits": "animalkit", "Add Animal Spawn Command": "addanimalspawn", "Add Player Spawn Command": "addplayerspawn", "Wipe Animal Spawns Command": "wipeanimalspawns", "Wipe Player Spawns Command": "wipeplayerspawns", "Show Commands Command": "animalhunt" },$15.00 -
Hey ... I have one problem ..when i change in data door HP , or when i change HackableSeconds ,what ever i put its still default ..Example 300 is default i put to 60 ,,,but its still 300.. Iam i missing something ? And can we change loottable of npcs ? And why i see 4 chat messages that i entered that zone (ok will disable that option in config ,will take that with zone manager) So to be honest ,only problem for me is that door HP ... i rly need that to work ! { "bank display name": "carbank", "parent monument name": null, "time between resets": 1800.0, "alarm disable when all crates are looted": false, "alarm timeout seconds": 0.0, "spawn position": { "x": 818.4549, "y": 17.94098, "z": 299.5729 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [], "door spawn group entries": [ { "Id": 3997, "Prefab": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab", "Profile": "door3", "Position": { "x": 6.36889648, "y": -0.067949295, "z": 9.507294 }, "Rotation": { "x": 0.0, "y": 50.02369, "z": 0.0 } } ], { "ProfileEntries": { "door1": { "Health": 200.0, "SkinId": 0 }, "door2": { "Health": 200.0, "SkinId": 0 }, "door3": { "Health": 110.0, "SkinId": "2318482252" } } }
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- 12 comments
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- 12 comments
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hey ... You can chose what you will block ,you dont need to block default cfating ,you can only block tech tree ,research true wb . Its up to you ! you dont need to use my ui for crafting items ..you can just change research cost ..and craft items true default rust ui ... all researched items by plugins will be in your bps , even you can chose what will be researched by default .. In my crafting ui skill tree doesnt work for now .. I will probably update it when time comes for it ! Will add sr,eco ,and option to combine what item will be where (default craft ui , or in my craft UI) Lets say example ,,you research recycler , you dont add it to def rust craft ,but you add it in my craft ..
- 12 comments
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yes i did .. In TargetableDrones: { "EnableTurretTargeting": true, "EnablePlayerSAMTargeting": false, "EnableStaticSAMTargeting": false, "NPCTargeting": { "MaxRange": 45.0, "DamageMultiplier": 4.0, "EnabledByNpcPrefab": { "assets/prefabs/npc/gingerbread/gingerbread_dungeon.prefab": true, "assets/prefabs/npc/gingerbread/gingerbread_meleedungeon.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_arena.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_lr300.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_excavator.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_lr300.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_mp5.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_pistol.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_shotgun.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam_nvg_variant.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldwellerspawned.prefab": true, "assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab": true } }, In botrespawn plugin : "Turret_Safe": false, And still bots dont attack drone/turret (from botrespawn plugin)
- 108 comments
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- #drone
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