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Covfefe

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Everything posted by Covfefe

  1. can you use the chinook that has scientists inside so that it shoots at players?
  2. so when we're working on the plugin and we reload it, players will automatically spawn their npc since reloading the plugin kills the npc
  3. please make the plugin run the pnpc command for every online player when the plugin reloads or make it optional
  4. Covfefe

    NPCs need names (DEATHNOTES)

    just tried editing the first dungbase1 and it was ridiculous searching for every little box and typing displayname=Dungeon Guard Just give us a configurable name in the main .json, there's really no need to customIZE the name of every single npc.
  5. here's convoy for example it's sooo simple, all you need is time between events and that's it. my players had a hell of a time waiting for the next dungeon to spawn last night because the timer has to be as long as the duration please fix this, thank you
  6. it's so confusing, can't you just make the timers like every other rust event where once you complete the event the min and max timers mean the min and max amount of time until the event starts again? all we need is Event Duration, which doesn't even need to exist, because it should stay on until someone finishes the event, and then min/max time until next event. Please fix this, thank you.
  7. Covfefe

    NPCs need names (DEATHNOTES)

    it's not very user friendly and doesn't tell me how to edit existing bases's npc names. do i paste the base and then find the boxes that are npcs to edit them? because right now no names show up when players get killed in deathnotes
  8. Yes please. Saves are a huge drain. this is all the crap that happens every time you try to start an event lags the server for soooo long
  9. would like the grid coordinate to be shown in the chat message so players don't have to look for it on the map
  10. i set the min time to 1 second and max to 10 seconds, the base spawns, then despawns in 10 seconds "Minimum time to event start(in seconds)": 1, "Maximum time to event start(in seconds)": 10,
  11. just tested again by spawning one manually and got a baby. Guess it's only dead farm animals that don't give babies.
  12. i already have the chance set to 99%
  13. just noticed if the foundation is too close to the navmesh dirt, the wolf will choose the dirt instead of the foundation
  14. Covfefe

    animals keep losing health

    i kept and eye on them and only the bear's health is not full, BUT it stays at 150hp so I'm guessing it's just a visual thing
  15. fixed, tango mike
  16. here's what grok has to say about it
  17. Still spawned in the sky with no ceiling
  18. Covfefe

    animals keep losing health

    mainly the bear even though there's food in the trough or do bears eat something other thank pumpkins?
  19. made a new farm and boars and stags are still in the sky instead of farm
  20. ok so stags and boars spawn in the sky while bears and wolves stay in the pen i'm gonna make a new farm and try again since i updated the plugin
  21. just found out they're in the sky!
  22. only the bear is alive but it says my farm is full?
  23. any idea what this means? the event tried to spawn but failed
  24. every time a base spawns the plugin makes the server run the save command twice and it's spiking the server pretty bad

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