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Covfefe

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Everything posted by Covfefe

  1. Didn't know I had to delete the config and reload the plugin every wipe. Please make this an automatic feature and please add 1 config option to ENABLE ALL BEDS.
  2. Failed to call hook 'OnServerInitialized' on plugin 'MonumentBeds v1.0.0' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in :0 at Oxide.Plugins.MonumentBeds+PluginConfig.GenerateData () [0x0003e] in <6ae9a1aba1904c26b3e17f9aade071a7>:0 at Oxide.Plugins.MonumentBeds.OnServerInitialized () [0x00000] in <6ae9a1aba1904c26b3e17f9aade071a7>:0 at Oxide.Plugins.MonumentBeds.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00282] in <6ae9a1aba1904c26b3e17f9aade071a7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin Monument Beds v1.0.0 by Khan
  3. Would it be possible to make the trafficdrivers run over players? Like instead of shooting at players, the driver just keeps trying to run them over. The moment the driver sees a player, they will immediately drive off the road and after the player. This would be AMAZING. thank you!
  4. Covfefe

    Monument Music

    damn, i was hoping this plugin already has preplaced positions for all vanilla monuments, because I have MonumentPlus and that plugin already does this
  5. i found a whole ton of my botrespawn bots trying to attack those hostages. i checked my botrespawn settings and i can't find anything to fix this
  6. 2025 update? i plan on running this map tomorrow for mid month wipe
  7. Covfefe

    Monsters Land

    please update for halloween 2025
  8. Covfefe

    Team Spawner

    the pictures don't really show anything. can you upload a video or pictures of the respawn at team mate buttons?
  9. Covfefe

    nothing is spawning

    WaterPatrol was compiled successfully in 1572ms Failed to call hook 'OnServerInitialized' on plugin 'WaterPatrol v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterPatrol.GetNameMonument (MonumentInfo monument) [0x000c1] in :0 at Oxide.Plugins.WaterPatrol.CheckAllMonuments () [0x0001a] in :0 at Oxide.Plugins.WaterPatrol.OnServerInitialized () [0x0000c] in :0 at Oxide.Plugins.WaterPatrol.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d43] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin WaterPatrol v1.0.9 by KpucTaJl
  10. it only turns on boombox.deployed and not boombox.static anymore. i could have swore it also used to turn on boombox.static
  11. Covfefe

    tripod spot light

    i think you forgot to add the tripod spotlight, i can't get it to turn on or find it's name in the config
  12. Covfefe

    AdminCuff

    Yes please
  13. I was watching this youtube video and thought of rust and i was thinking how cool would it be to have a floating blimp base, but how would you even move the entire base? that's when i thought of barges. how cool would it be to be able to float your entire base around the map? blimp seats 12, has windows all around to shoot out of. so cool!
  14. Covfefe

    Basements

    does this work with copy/paste?
  15. can you post pics of the monorail? just wanna confirm that the train tracks are outdoors and above ground
  16. Covfefe

    AdminCuff

    can the commands be run through console or do i have to be in game?
  17. Can the event restart automatically after it's been completed? (like convoy)
  18. Covfefe

    what's the format for biomes?

    "Biomes for automatic location spawn (Arid, Temperate, Tundra, Arctic)": [???????????], do i just type [arid, temperate]? or do i leave it empty and it can spawn in all biomes?
  19. can't build inside this waterfall anymore. was this intentional?
  20. Covfefe

    Blue Tears

    Anyone have issues with the server crashing repeatedly due to some npc nav mesh thing? Wasn’t until I changed to a different map did the crashes stop
  21. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+BuildManager.CreateEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x0000e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BuildManager.SpawnRegularEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x00000] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BikeVehicle.SpawnBike (Oxide.Plugins.Convoy+BikeConfig bikeConfig, Oxide.Plugins.Convoy+ConvoyPathVehicle ftontVehicle) [0x0002e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController.SpawnConvoyVehicle (System.String presetName, Oxide.Plugins.Convoy+ConvoyPathVehicle frontVehicle) [0x0011f] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController+<SpawnCorountine>d__23.MoveNext () [0x000f6] in <29688c9ded4148d39aeb89a30b4a9988>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.EventController:SpawnConvoy() Oxide.Plugins.EventController:Init(EventConfig) Oxide.Plugins.EventLauncher:StartEvent(EventConfig) Oxide.Plugins.<DelayedStartEventCorountine>d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Convoy] The event has begun! (Preset name - medium)
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