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Everything posted by pandemia
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You can change the short name of the dropdown item, as well as change its skin. - However, keep in mind that Rust has restricted the ability to put items that are not intended to be melted or are not the result of melting into the furnace. - So the short name should always contain an item that can be melted or is the result of melting, but the skin can be put whatever you want. I'll see what can be done about this. It would actually be nice to be able to put any item in the furnace.
- 18 comments
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- #xradiationore
- #radiation ore rust
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(and 1 more)
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Version 1.0.3
53 downloads
The plugin enhances gameplay by introducing the capability for players to mine radiation ore with a specific probability, as well as the ability to smelt it in a furnace. It offers a range of customization options, allowing server administrators to define various aspects of the ore and the resulting meltdown. Youtube Overview Customization options include: Drop Source: Specifies the source from which the radiation ore item can be obtained. Drop Chance: Determines the likelihood of obtaining the radiation ore item when mining the designated source. (Don't put the same odds, the drop chance won't work correctly.) Minimum Drop Amount: Sets the minimum quantity of radiation ore that can be obtained per successful drop. Maximum Drop Amount: Sets the maximum quantity of radiation ore that can be obtained per successful drop. "Minimum Melting Amount: Specifies the minimum amount of radiation ore that can be obtained when smelting the ore. Maximum Melting Amount: Specifies the maximum amount of radiation ore that can be smelted at once. Displayed Name: Allows customization of the name displayed for the radiation ore item. Key Name or Shortname: Provides the option to assign a unique identifier or abbreviated name for the radiation ore item. Skin: Enables the application of a customized visual appearance to the radiation ore item. Meltdown Result: Defines the outcome when the radiation ore is smelted in the furnace. Result Displayed Name: Allows customization of the name displayed for the result of the meltdown. Result Key Name or Shortname: Provides the option to assign a unique identifier or abbreviated name for the meltdown result. Result Skin: Enables the application of a customized visual appearance to the meltdown result. Radiation Settings: Radius: Specifies the radius of the radiation zone surrounding the radiation ore or meltdown result. Damage per Tick: Sets the amount of damage inflicted on players per game tick within the radiation zone. Configuration file: { "Enable Melting Speed Modifier": false, "Melting Speed Modifier": 4.0, "Melting Items": [ { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 8, "Min Drop Amount": 1, "Max Drop Amount": 1, "Min Melt Amount": 3500, "Max Melt Amount": 5000, "Custom Item": { "Display Name": "Radioactive Metal Ore", "Shortname": "metal.ore", "Skin ID": 2886986763 }, "Melt Result": { "Display Name": "", "Shortname": "metal.fragments", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.5 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab" ], "Drop Chance": 5, "Min Drop Amount": 1, "Max Drop Amount": 1, "Min Melt Amount": 2500, "Max Melt Amount": 4000, "Custom Item": { "Display Name": "Radioactive Sulfur Ore", "Shortname": "sulfur.ore", "Skin ID": 2886986316 }, "Melt Result": { "Display Name": "", "Shortname": "sulfur", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.7 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab" ], "Drop Chance": 6, "Min Drop Amount": 1, "Max Drop Amount": 1, "Min Melt Amount": 300, "Max Melt Amount": 500, "Custom Item": { "Display Name": "Radioactive HQ Metal Ore", "Shortname": "hq.metal.ore", "Skin ID": 2887107494 }, "Melt Result": { "Display Name": "", "Shortname": "metal.refined", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.9 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab" ], "Drop Chance": 4, "Min Drop Amount": 1, "Max Drop Amount": 1, "Min Melt Amount": 200, "Max Melt Amount": 500, "Custom Item": { "Display Name": "Radioactive Coal Ore", "Shortname": "coal", "Skin ID": 2889416743 }, "Melt Result": { "Display Name": "", "Shortname": "charcoal", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.2 } }, { "Valid Prefabs": [ "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab", "assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab" ], "Drop Chance": 9, "Min Drop Amount": 1, "Max Drop Amount": 1, "Min Melt Amount": 2000, "Max Melt Amount": 3000, "Custom Item": { "Display Name": "Radioactive Stone Ore", "Shortname": "stones", "Skin ID": 2886986572 }, "Melt Result": { "Display Name": "", "Shortname": "metal.fragments", "Skin ID": 0 }, "Radiation Settings": { "Radius": 15.0, "Tick Damage": 1.1 } } ] }$15.00- 18 comments
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- #xradiationore
- #radiation ore rust
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(and 1 more)
Tagged with:
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Bought the plugin https://codefling.com/plugins/portable-recycler?tab=details After installing it on the server I encountered a problem( I have after entering the command /recycler opens recycler interface, but after 4-5 seconds, hear the sound of the destruction of the object and it closes itself. And if you put the resources for recycling there, they disappear after closing (
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A delightful map, enjoyed by all without exception. The idea and implementation at the highest level, I was in every location and there are just an unthinkable number. And each location with its view begins to tell you the story of the map. I definitely recommend immersing your players in this world for one wipe, and I assure you they will ask again put this map! I just spent the whole time flying and studying the map is a masterpiece! Inhuman thank you dear author of this miracle.
