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SunShine ツ

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Everything posted by SunShine ツ

  1. I just bought your plugin here. I think it's great. Will audio files be produced in English and not just Russian? Weapons and ammunition disappear if you accidentally pick them up without removing the weapons first. You also cannot grant VIP group. See below. oxide.grant group vip iqdroneguardian.vip [13:51:48] > Permission 'iqdroneguardian.vip' doesn't exist
  2. I have still the same problems with Raidable Bases. All scientists and other NPCs have a delay of 2-4 seconds when the first Raidable Base spawns on the map. This must be a bug. As long as there is no Raidable Base spawned on the map, they do not have a delay. But when a Raidable Base spawns, they get a 2-4 seconds delay. However, all NPCs at the actual Raidable Base do not have a delay. But everyone else on the map has a delay. I have done this but still the same: "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 3, I have tried with a server only using Raidable Base as the sole plugin, but the same error persists. I've heard of other servers experiencing the same issue with Raidable Base. My server has plenty of system resources to spare, and there is no lag whatsoever on the server. Only a delay on them. Have you tried testing it yourself? Try watching these two videos. One is with Raidable Base where one base is spawned. The other is without spawned Raidable Bases. Raidable Base active NPC Delay - Delay https://youtu.be/dgn1-wK-_AU Raidable Base inactive - Without delay https://youtu.be/WJnOH7ywcQA
  3. He cannot sit in the Heli if it is locked, even though I have set it to true, 'Ignore vehicle lock (VehicleDeployedLocks plugin)': true." I am using the VehicleDeployedLocks plugin. Since all my players have locks on their things on my PvE server, they cannot use this as long as there is a lock on it. Can you please fix it? UPDATE Solved. New update.
  4. He cannot sit in the Heli if it is locked, even though I have set it to true, 'Ignore vehicle lock (VehicleDeployedLocks plugin)': true." I am using the VehicleDeployedLocks plugin. Since all my players have locks on their things on my PvE server, they cannot use this as long as there is a lock on it. Can you please fix it?
  5. I have problems with Raidable Bases. All scientists and other NPCs have a delay of 3-4 seconds when the first Raidable Base spawns on the map. This must be a bug. As long as there is no Raidable Base spawned on the map, they do not have a delay. But when a Raidable Base spawns, they get a 3-4 seconds delay. However, all NPCs at the actual Raidable Base do not have a delay. But everyone else on the map has a delay. Please help me, I cannot use Raidable Bases on any of my servers because of this. They look at you and shoot first after 3-4 seconds.
  6. Thank you, can you provide an example? When I do it myself, I encounter an error during reload.
  7. Is it possible to have more bots to choose from? So, for example, VIPs don't end up with a worse bot than regular players who are VIPs can get a better bot? Now is there only personalnpc.bot1 perm..
  8. I have found the error. If you use MyRustServer and haven't blacklisted the plugin, it will overwrite with the (new version) and then fail. Thanks!
  9. Not working still the same
  10. After the latest update, I'm encountering errors, and this applies to all three of my servers. I need to delete the config file and then load it again. This makes it work for about 5-10 minutes, and then it fails. Even reloading doesn't help; the error persists. So, I have to delete the config file again, reload it, and then it works for another 5-10 minutes. I'm not making any changes to the config file. Please help Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0010e] in <7285651a832640a3b9cfdd37307ef85e>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <7285651a832640a3b9cfdd37307ef85e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  11. What about the BRICK skin?
  12. SunShine ツ

    Jet Event

    (Double comment)
  13. SunShine ツ

    Jet Event

    Is it possible to let this event run once every 2 hours? I can't see any auto event in the config. Is it possible to make the autoturret shoot the NPCs?
  14. EAC Ban after report to Facepunch?
  15. Only if you setup the plugin behind a paywall. Do it for free then you will be good.
  16. SunShine ツ

    Safe Kick

    Is it possible to add that a player is teleported back to where he was previously if he has not joined within a certain time period? I have several players that quit the game by shutting it down incorrectly so they get teleported? @supreme
  17. Will "Clear data when wiped": true, also wipe the All time?
  18. Is it possible to move the total playing time from PlayTime tracker to XDStatistics? Right now all my players have 0 hours in XDStatistics? I am using playtime-tracker from Umod now. I will like to get it over in XDStatistics.
  19. SunShine ツ

    Name Guard

    What is the difference between Name Manager on Umod and this plugin?
  20. Same.
  21. I have disabled Economics/ServerRewards in it. And in the config file i false. - But it still say $0. I only want to see the online and sleeping players on my server. I am not using Economics/ServerRewards.
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