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Everything posted by SunShine ツ
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After I've updated, everything in-game has reset. However, when I check through the data files, they're still there. What's happening? If I load the old version, everything returns in-game.
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- 113 comments
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- #bradley
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- 113 comments
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Hi @Steenamaroo Custom BradleyAI is not compatible with Rust Rewards. I have communicated with the developer, and he points out that the issue lies with Rust Rewards. Can you fix it? You can view the conversation at the following link.
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- 113 comments
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- #bradley
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- 113 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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- 113 comments
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- #bradley
- #bradleyapc
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(and 3 more)
Tagged with:
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- 113 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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How do I prevent it from resetting skills?
SunShine ツ replied to SunShine ツ's Support Request in Support
Thanks! -
After the new Rust updates, it behaves strangely and fails. The menu freezes out of nowhere, and it freezes while farming sometimes. It is very difficult to get him to fly the helicopter, and it goes very slowly when he does. None of these issues were present before the force wipe.
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How do I prevent it from resetting skills on a wipe? My players need to upgrade their skills again after each wipe. I don't want my players' skills to be reset with each wipe.
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Would it be a possibility to add a feature to the drone panel that allows your players to instruct the drone to fly at the same height as yourself, making it easier to navigate through tunnel systems? Could it be possible to add a feature to display one's platform on the map as well? I have encountered several players who have lost the location of their platform, and they are unable to locate it or set a new one. Alternatively, could a command be implemented to allow them to destroy their own platform?
- 84 comments
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- #drone
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Bases Not Locking to Owners After Purchase
SunShine ツ replied to SunShine ツ's Support Request in Support
Thanks! -
I have a PvE server. When players buy bases, the bases are not locked to the owner. Anyone can enter the purchased base, even though I have set it to be owned by the buyer. Have I made any mistakes in my configuration?RaidableBases.json
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How to find this in the config? I can't see it. Multi Heli (Expert) : 3099124338 Multi Heli (Nightmare) : 3099124426 Heli Signal (Expert) : 3099117081 Heli Signal (Nightmare) : 3099117372
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- 84 comments
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- #drone
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- 84 comments
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Thanks! I have 4 other suggestions. 1. It attacks in the Safezone. Perhaps you could make it so that it flies high up in the air when inside a safezone? 2. It's clever that it flies above the base and waits. - But what about a feature where it actually flies around the base and protects it if someone gets close? Right now, it just stays high above the base? 3. Would it be possible to use the drone during a raid? Because when you approach a base that isn't yours, the drone also flies up over that base instead of staying on the ground. It can't distinguish whether there is building permission or not. 4. Turn up the volume of the speech in the drone a little so that it can be heard saying something. It is very low right now when it says something. IQGuardianDrone.json
- 84 comments
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- 84 comments
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I just bought your plugin here. I think it's great. Will audio files be produced in English and not just Russian? Weapons and ammunition disappear if you accidentally pick them up without removing the weapons first. You also cannot grant VIP group. See below. oxide.grant group vip iqdroneguardian.vip [13:51:48] > Permission 'iqdroneguardian.vip' doesn't exist
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I have still the same problems with Raidable Bases. All scientists and other NPCs have a delay of 2-4 seconds when the first Raidable Base spawns on the map. This must be a bug. As long as there is no Raidable Base spawned on the map, they do not have a delay. But when a Raidable Base spawns, they get a 2-4 seconds delay. However, all NPCs at the actual Raidable Base do not have a delay. But everyone else on the map has a delay. I have done this but still the same: "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 3, I have tried with a server only using Raidable Base as the sole plugin, but the same error persists. I've heard of other servers experiencing the same issue with Raidable Base. My server has plenty of system resources to spare, and there is no lag whatsoever on the server. Only a delay on them. Have you tried testing it yourself? Try watching these two videos. One is with Raidable Base where one base is spawned. The other is without spawned Raidable Bases. Raidable Base active NPC Delay - Delay https://youtu.be/dgn1-wK-_AU Raidable Base inactive - Without delay https://youtu.be/WJnOH7ywcQA
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He cannot sit in the Heli if it is locked, even though I have set it to true, 'Ignore vehicle lock (VehicleDeployedLocks plugin)': true." I am using the VehicleDeployedLocks plugin. Since all my players have locks on their things on my PvE server, they cannot use this as long as there is a lock on it. Can you please fix it? UPDATE Solved. New update.
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He cannot sit in the Heli if it is locked, even though I have set it to true, 'Ignore vehicle lock (VehicleDeployedLocks plugin)': true." I am using the VehicleDeployedLocks plugin. Since all my players have locks on their things on my PvE server, they cannot use this as long as there is a lock on it. Can you please fix it?
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I have problems with Raidable Bases. All scientists and other NPCs have a delay of 3-4 seconds when the first Raidable Base spawns on the map. This must be a bug. As long as there is no Raidable Base spawned on the map, they do not have a delay. But when a Raidable Base spawns, they get a 3-4 seconds delay. However, all NPCs at the actual Raidable Base do not have a delay. But everyone else on the map has a delay. Please help me, I cannot use Raidable Bases on any of my servers because of this. 😞 They look at you and shoot first after 3-4 seconds.
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Expanding Bot Selection: Ensuring Fairness for VIPs and Regular Players
SunShine ツ replied to SunShine ツ's Support Request in Support
Thanks! 🙂